Hey Everyone, I'm looking for some Rules Discussion:
Some questions came up in our last game about buying illicit weapons and equipment on the Black Market (pg.150). The Players would like to buy some Rarity 6 (based on tables 5-1 and 5-2) equipment that are deemed illegal in their current location.
(1) If the Streetwise roll is a success, what is the cost of the item? Just the item base-cost?
(2) Is the price modified by Table 5-3?
(3) If not, what is Table 5-3 used for, just bulk smuggling/trading?
To us at the table, and to the Scoundrel Character who had invested in
Black Market Contacts Talent
(pg.132), this was confusing. The rest of the players argued that once the Streetwise roll is passed, they would only pay base-cost for the item. The Player with Black Market Contacts talent was under the impression that Cost went up with Rarity. If not, then his Talent means he's paying substantially more credits for the cost of only lowering Rarity checks by one, which may or may not even lower the Streetwise check. The Player thought his "contact" was an ally who would give him a good deal on rare items. Needless to say, Black-Market-Contact Player is understandably disappointed with this Talent...
(Note: when rolling Streetwise, I acknowledge that Advantage/Threat might be used to affect the cost as well, maybe something like +/- 10% cost per symbol)
Also, our Wookie got his hand cut off, and he'd still like to wield his VibroAxe (requires 2 hands), what is a fair way to judge this? Is adding 1 Setback Die fair, 2? Should it simply be "not allowed" ?