Clone Wars: Attack Wing

By Taalon Roagh, in X-Wing

ARC-170 was Pilot, Gunner/System Operator in front, Droid for Hyperdrive and systems, Back Seater was the tail gunner. Love the idea of a ship with proper tail gun. 2 attacks per round and 2 separate firing arcs. Perhaps make firing the rear gun require an action?

for my money, I would be far more interested in FFG revisiting a game which included capitol ships. then they could sell ISDs, blockade runners, MC90s, etc, as well as fighter "packs" Different scale, yes, it would have to be. different game, yes, it would have to be. Would I buy it? If the rule set was solid.....I would have to! The SSB miniatures scale was great, and the models were pretty good, but the rules were awful. Give us what that game could have been, and it can coexist with xwing. Cause Dangit, I just really want to buy a 6" long star destroyer!

Sorry but as the meme says: nope nope nope nope.

The prequel ships don`t interest me. They don't look as cool, they would be 19 years in the opposite direction so they would be worse Fighters than the ones we have now, and I kind of feel like some of the designs were just drek in the prequels. Yes the Arc170 and V wings look cool, but I cannot think of one droid fighter that I would like to see on the table.

And yes I am not a fan of the prequels. And maybe that colors my judgement. But I think Fantasy Flight won't do the prequel ships because the know where the money is.

Then don't play with them. As I said before, their inclusion does not diminish your enjoyment of the game. Simply don't play with them.

But not having them does diminish my enjoyment. I want them.

Uh, this thread is asking about people's Opinions so he gave that. No, Duh he doesn't have to fly them but he may have to fly against someone who does have them.

I feel the Prequels are appallingly offensive to all my senses. They don't appear to match on any level...I even feel that consistency is broken by these ships even if there is only a 19 year difference. 19 year old technology seems to be better than the Original Trilogy's Technology.

This is my opinion, and it's fine if FFG wants to dip into the Prequels but I feel the real genius will be exploring the EU...from Avengers, Defenders, Gunboats, Missile Boats, E-wings, Updated X-wing Versions, Z-95, etc... I feel like what someone else mentioned, there is much more to be had by introducing ships that fit the universe like a lock and key than trying to force obscure ships into the mix. Plus, with the New Movies right around the corner, this could really blow the possibilities wide open.

I'm sure FFG's staff probably debate this stuff all the time too...whether they should go back and do Prequel ships or not; and I'm sure they're split down the middle to a certain degree as well.

I can confirm that this topic is indeed about opinions.

My opinion is that I wouldn't like Clone Wars in with the rest of the X-Wing range. But I also see no point in doing completely separate rules. So just release some expansion packs and let players do what they want. Alternatively, do a Republic and CIS starter pack with rules. Merlin made a good suggestion of simply stating in the rules who can or cannot ally with whom.

Clone Wars

Old Republic

New Trilogy

I would welcome them all....because they're Star Wars. Simple as that.

A negative opinion doesn't help anything. I used to sell models. When I was thinking of doing a new kit, I'd ask if people want it. I couldn't care less if someone says no. It's the number of yeses that matters.

As far as having an opponent who has something you don't like... You could tell your opponent that you prefer to not play games with such and such. In fact, from now on, I believe I'm only going to play ANH timeline. Leave your A's, B's and especially your Interceptors at home. See? Or you could just have fun and play a game and not worry over what your opponents fly.

I personally wouldn't fly any ships from 1-3 and no, I didn't think the movies were particularly strong (I enjoyed them, and just finished watching 1-6 about a week ago with my boys), but I'm certainly not going to bust on anyone if they want to fly those ships.

If they would let all factions work in tournament play that would be great too. Doesn't the star trek game already use multiple factions?

Yes, Attack Wing let's you mix factions. In fact it let's you mix them like crazy. One one hand it makes more sense in the Star Wars Universe for Klingon and Federation ships to fly in the same battle group, or even for a federation officer to command a romulan ship. On the other hand I actually don't like that aspect of the game. I basically beggs you to power game it and punishes you if you don't.

I saw a Romulan War Bird equiped the some crazy Breen weapon, a Klingon Advanced weapon system, captained by Picard and crewed by Spock. It was a super nasty combo, but sort of spit in the face of the thematic materiel from which the game was made.

If they would let all factions work in tournament play that would be great too. Doesn't the star trek game already use multiple factions?

Yes, Attack Wing let's you mix factions. In fact it let's you mix them like crazy. One one hand it makes more sense in the Star Wars Universe for Klingon and Federation ships to fly in the same battle group, or even for a federation officer to command a romulan ship. On the other hand I actually don't like that aspect of the game. I basically beggs you to power game it and punishes you if you don't.

I saw a Romulan War Bird equiped the some crazy Breen weapon, a Klingon Advanced weapon system, captained by Picard and crewed by Spock. It was a super nasty combo, but sort of spit in the face of the thematic materiel from which the game was made.

I would never play this game. I'm old school. The Feds, Klinks and Roms are all enemies. They always have been, they always will be. The only thing the Khitomer Accords did is prevent starship captains from actively looking to shoot each other on sight.

Pre-TNG and Post-TNG is my version of Ep 1-3 vs Ep 4-6, but I'm still in favor of there being games and figs for timelines and factions that I don't like. It doesn't hurt me that the stuff is available and plenty of people do like it. More power to them.

Only when Star Trek, Star Wars, Battlestar Galactica, Buck Rodgers, Last Starfighter and Doctor Who combine into one crazy super game should we even consider complaining that things have gotten out of hand....

....or die in a sudden rush of ecstatic overjoyed geek-overload.

Edited by Taalon Roagh

Only when Star Trek, Star Wars, Battlestar Galactica, Buck Rodgers, Last Starfighter and Doctor Who combine into one crazy super game

A. should we even consider complaining that things have gotten out of hand....

B....or die in a sudden rush of ecstatic overjoyed geek-overload.

Oooh ooh ooohh! I know this one! B! B!! B!!!

Only when Star Trek, Star Wars, Battlestar Galactica, Buck Rodgers, Last Starfighter and Doctor Who combine into one crazy super game

A. should we even consider complaining that things have gotten out of hand....

B....or die in a sudden rush of ecstatic overjoyed geek-overload.

Oooh ooh ooohh! I know this one! B! B!! B!!!

Just thinking about it required a defibrillator close at hand.

Edit: How could I forget about Babylon 5? Plenty of small fighter craft in that.

Edited by Taalon Roagh

One more thing that Attack wing did wrong.

I don't see Clone Wars ships logistically working into this game without some heavy bastardizing.

To me, this game is interesting because of three elements working in tandem: Lore/backstory, Technical capabilites with lore, and steamlined gameplay mechanics.

The current roster of ships is great at staying true to these elements...mixing in CW ships would have to compromise at least some of this synergy. Either the ships will be inferior or reduntant, they will be unrealistic to their on-screen (frame, page, whatever) counterparts, or the rules will become super convoluted to accomdate them.

Expanding into the EU seems to be the natural way to go, rather than moving back in time. As players and strategies evolve, it makes more sense to add weapons/tactics the OT ships evolved into, rather than evolved from. Maybe a "throwback" wave for a couple of ships with direct decendants (Old Y-Wing, Z-95) just to scratch that itch, but nothing more than that.

Only when Star Trek, Star Wars, Battlestar Galactica, Buck Rodgers, Last Starfighter and Doctor Who combine into one crazy super game should we even consider complaining that things have gotten out of hand....

....or die in a sudden rush of ecstatic overjoyed geek-overload.

Edited by Duke of Advil

Only when Star Trek, Star Wars, Battlestar Galactica, Buck Rodgers, Last Starfighter and Doctor Who combine into one crazy super game

A. should we even consider complaining that things have gotten out of hand....

B....or die in a sudden rush of ecstatic overjoyed geek-overload.

Oooh ooh ooohh! I know this one! B! B!! B!!!

Just thinking about it required a defibrillator close at hand.

Edit: How could I forget about Babylon 5? Plenty of small fighter craft in that.

I like B5, but how many official fighters are there? EA Starfury & Thunderbolt, Raider Delta, then one each Mimbari, Narn and Centauri. Many more in the minis games, but are they canon?

I don't see Clone Wars ships logistically working into this game without some heavy bastardizing.

To me, this game is interesting because of three elements working in tandem: Lore/backstory, Technical capabilites with lore, and steamlined gameplay mechanics.

The current roster of ships is great at staying true to these elements...mixing in CW ships would have to compromise at least some of this synergy. Either the ships will be inferior or reduntant, they will be unrealistic to their on-screen (frame, page, whatever) counterparts, or the rules will become super convoluted to accomdate them.

Expanding into the EU seems to be the natural way to go, rather than moving back in time. As players and strategies evolve, it makes more sense to add weapons/tactics the OT ships evolved into, rather than evolved from. Maybe a "throwback" wave for a couple of ships with direct decendants (Old Y-Wing, Z-95) just to scratch that itch, but nothing more than that.

I don't see it that way. Technologically speaking, Star Wars is a stagnant universe. The improvements from generation to generation are minimal at best and certainly not important enough to model at the scale the game takes place at. In-universe, the shipwrights probably use rent-seeking to ensure they always have a steady flow of customers. Things go obsolete not because they're technologically obsolete, but because the manufacturers end-of-life them and refuse to support them anymore.

The scale the game takes place at, with its very limited range of numbers, means that redundancy is pretty likely to happen at some point (they try to hide this by coming up with pilots with oddball abilities). I don't see it as being a problem. At worst, it means you have another fig to choose from. At best, it's great for campaign play, especially when done at a strategic level, or preferably Grand Strategic level, where you actually have to pay attention to your economy and supply lines.

I prefer looking forward to E-wings and TIE/Defenders, but I see no real reason why Clone Wars era equipment can't be incorporated. The biggest hold up, really, is fitting them in factions. It's simplest to simply create new factions (Republic and Separatist). Unless you really want to play in that 5-10 years before ANH (and drilling down to specific timelines is only an issue if you're campaigning), you really don't need to worry about incorporating Republic lists with Empire lists.

You could have timeline lists like Flames of War. So you could either play with everything, OR say to the opponent we are playing 20 BBY and you can select any models in your selected faction for 20 BBY

Edited by Rodent Mastermind

3rd faction here we come... Pirates... they have certain pilots for each faction and generics can go into either or you can play them on their own. Great place for "obsolete" or "old timey" ships to show up.

Edited by Rakky Wistol

See i see SW universe as cyclical in terms of selected designs. Designs are selected based on cost and requirements. I build expensive, hyperdrive equipped, shielded fighters (e.g. X-wing) to combat your cheap, unsupported, unshielded ones. You see your ships losing so start to make more expensive better spec'ed fighters. Then I build yet more powerful fighter (B-wing) as do you. Eventually someone realises the small nimble cheap fighter can outfly the monsterous assault fighters and we are back to the start.

Also what fighters you want to buiold depends on what you need to do. Fewer more powerful fighters is better for attack since less to move around. Also useful if you are manpower limited. But on defence you want many cheaper fighters so you can spread them around.

Later designs were not necessarily more powerful, but used existing technology in different ways. Increase firepower of weapons but reduce rate of fire. More shields and armour for less manuverability. etc. etc.

Newer is not necessarily better!

I like B5, but how many official fighters are there? EA Starfury & Thunderbolt, Raider Delta, then one each Mimbari, Narn and Centauri. Many more in the minis games, but are they canon?

Oh no, not that Canon topic again.

No Babylon 5 is not canon and no it should never ever ever be part of any "Star Wars" game from any era. My comment, from which Viceroy Bolda had both quoted (and slightly altered) was merely my rather unique form of cheeky response to how the conversation at that time was going.

The line original read: "Only when Star Trek, Star Wars, Battlestar Galactic, Buck Rogers, Last Starfighter and Doctor Who combine into one crazy super game should we even consider that things have gotten out of hand."

Then I had to edit that I had forgotten Babylon 5. It had less to do with how many and what sort of craft are actually in the different series, and more to do with me recounting my numerous sci-fi viewings. Having also forgotten Space 1999 and Red Dwarf.

I like B5, but how many official fighters are there? EA Starfury & Thunderbolt, Raider Delta, then one each Mimbari, Narn and Centauri. Many more in the minis games, but are they canon?

Oh no, not that Canon topic again.

No Babylon 5 is not canon and no it should never ever ever be part of any "Star Wars" game from any era. My comment, from which Viceroy Bolda had both quoted (and slightly altered) was merely my rather unique form of cheeky response to how the conversation at that time was going.

The line original read: "Only when Star Trek, Star Wars, Battlestar Galactic, Buck Rogers, Last Starfighter and Doctor Who combine into one crazy super game should we even consider that things have gotten out of hand."

Then I had to edit that I had forgotten Babylon 5. It had less to do with how many and what sort of craft are actually in the different series, and more to do with me recounting my numerous sci-fi viewings. Having also forgotten Space 1999 and Red Dwarf.

And "minis games" was referring to B5 Wars, Fleet Action, and A Call To Arms.

Edited by Hawkeye88

If they Firespray and YT 1300 were around for both series I dont see why the other ships couldn't be around as well. Just beause a ship isn't designed after a letter or a bow tie doesn't mean its not good. I wouldn't care for the flying droid ships. Darth Mauls ship, Naboo fighters, Jedi star fighter, and plenty more. They could maybe reprint the firespray with Jango and do some new pilots for it.

On a side not I think it would be cool if they just did more pilots for some of the other ships. X-Wings, Tie Fighters, And Interceptors will have plenty of pilots. Would be nice to see some more for the other ships.

When you're looking at a gap of just twenty years or so between the Clone Wars and the Rebellion, it is quite logical to assume that ships from the Clone Wars era would still be around.

Examples:

The US Air Force's front line fighter is the F-15 and was first flown in 1972 - 42 years ago. Still in widespread service.

The nuclear powered USS Enterprise (not the starship, the aircraft carrier) finally retired in 2012 after 50 years of service.

The Rebel Alliance would be trying to keep any ship in service as long as possible, so those Clone Wars era ships would not look out of place. Maybe not as frontline ships, but as cheaper options perhaps.

If they Firespray and YT 1300 were around for both series I dont see why the other ships couldn't be around as well. Just beause a ship isn't designed after a letter or a bow tie doesn't mean its not good. I wouldn't care for the flying droid ships. Darth Mauls ship, Naboo fighters, Jedi star fighter, and plenty more. They could maybe reprint the firespray with Jango and do some new pilots for it.

On a side not I think it would be cool if they just did more pilots for some of the other ships. X-Wings, Tie Fighters, And Interceptors will have plenty of pilots. Would be nice to see some more for the other ships.

When you're looking at a gap of just twenty years or so between the Clone Wars and the Rebellion, it is quite logical to assume that ships from the Clone Wars era would still be around.

Examples:

The US Air Force's front line fighter is the F-15 and was first flown in 1972 - 42 years ago. Still in widespread service.

The nuclear powered USS Enterprise (not the starship, the aircraft carrier) finally retired in 2012 after 50 years of service.

The Rebel Alliance would be trying to keep any ship in service as long as possible, so those Clone Wars era ships would not look out of place. Maybe not as frontline ships, but as cheaper options perhaps.

Also in Mercenary forces and planetary defence forces.

I seen it here some where that this would be a great time to introduce the "Pirates". They flew what ever they got their hands on and they were independant of either side...time for a three way match.

If they Firespray and YT 1300 were around for both series I dont see why the other ships couldn't be around as well. Just beause a ship isn't designed after a letter or a bow tie doesn't mean its not good. I wouldn't care for the flying droid ships. Darth Mauls ship, Naboo fighters, Jedi star fighter, and plenty more. They could maybe reprint the firespray with Jango and do some new pilots for it.

On a side not I think it would be cool if they just did more pilots for some of the other ships. X-Wings, Tie Fighters, And Interceptors will have plenty of pilots. Would be nice to see some more for the other ships.

When you're looking at a gap of just twenty years or so between the Clone Wars and the Rebellion, it is quite logical to assume that ships from the Clone Wars era would still be around.

Examples:

The US Air Force's front line fighter is the F-15 and was first flown in 1972 - 42 years ago. Still in widespread service.

The nuclear powered USS Enterprise (not the starship, the aircraft carrier) finally retired in 2012 after 50 years of service.

The Rebel Alliance would be trying to keep any ship in service as long as possible, so those Clone Wars era ships would not look out of place. Maybe not as frontline ships, but as cheaper options perhaps.

Cough cough [Y-wing] cough cougb... clone wars anyone...

Big fan of all six films here, plus most of the Clone Wars TV series (mostly the parts when there were spacecraft on screen).

My preference would be a new set, separate enough to not make the OT purists feel obligated to buy, but similar enough to field both eras at once in a non-tournament setting. I hope FFG jumps into this eventually.

I think it would be cool but possibly as a separate game. It might just be me but I prefer maneuverable ships and it seems like being old ships they would be made less manueverable. besides which which faction would the ships be on? "good guys" with "good guys" or republic with empire or what?

I think it would be cool but possibly as a separate game. It might just be me but I prefer maneuverable ships and it seems like being old ships they would be made less manueverable. besides which which faction would the ships be on? "good guys" with "good guys" or republic with empire or what?

It could be a separate game with the exact same mechanics, so in casual play you could combine the two, but I'd prefer it be the same game. The only real reason for it not to be is people who complain about not liking the prequel ships, but there's plenty of people who don't like some of the ships from the Galactic Civil War era, and still have to play against them.

I've actually given a lot of thought to statlines and such, and Republic-era ships are generally more maneuverable (and more fragile) than all but the top-end interceptors from the GCW. Jedi craft were built for high performance, and the Republic considered clones expendable, while the Separatists utilized droid craft heavily (but not exclusively).

Edit: and they would be new factions, "Republic" and "Confederacy".

Edited by Joker Two