As a GM, have you ever gotten tired of the PCs in your game? In mine they have Motivations that I'm getting utterly bored of trying to accommodate. I play a fairly open sandbox, and while it's worked out in the past, right now it's starting to fail me (and just me - my players are having a great time). Here's my crew:
Artine Nakiri - Human Ace (Pilot) motivated by Ambition (Status) and Relationship (Sibiling). The player says that the character wants to be someone important, but the player doesn't stay focused on any goal long to achieve it. Hardship comes up, and she's ready to ditch whatever she's built up and try for something else. Her sibiling is another PC, Sardeya Nakiri.
Sardeya Nakiri - Human Smuggler (Force Sensitive Exile, Scoundrel) motivated by Ambition (Freedom) and Relationship (Sibling). This character is unscrupulous and not in the charming rogue sort of way. She's a bloodthirsty gunslinger and as shifty a character as they come. She's motivated by personal liberty, but only so far as herself and her sister.
Beyor Cyvan - Sullustan Explore (Fringer, Trader) motivated by Ambition (Greed) and Cause (Capitalism). He's the captain of the ship and the guy that's most proactive at getting the group to do things. Sadly, I just don't give two $hits about another get rich quick scheme or smuggling run after the last six months of running them.
Hugo Vossk - Trandoshan Hired Gun (Bodyguard) motivated by Ambition (Expertise). He just wants to be good at his job of keeping everyone alive. Not terribly exciting, and not really something to build adventures directly around (not that it doesn't come up constantly as an indirect goal of many of their adventures).
Most recently my group got duped into a swoop race that involved buzzing over a Tusken village and killing as many of them as they could. Rather than balking at the task, Artine was all over showing off her piloting skills and skill with pistols and grenades. She slaughtered several Tuskens in a manner that might make Anakin proud.
Shortly after that they were brought in by Jabba to run spice and slaves from Ryloth. I had hoped that they might have some moral objection considering that they had two regularly appearing NPCs that opposed it, but they were just like, "OK, we'll do it for now until something better comes along." The NPCs promptly split from them.
Lately, I find myself rooting for their opponents to win. I want to see the PCs killed off, but their rather good at what they do and I'm opposed to breaking the verisimilitude of the setting by having all of their opposition artificially inflated to awesome levels.
OK, enough rambling...
Has anyone else found that a lack of positive character Motivations is bringing their game down?
Edited by HappyDaze