I was just looking at what I'd like to eventually end up with on the Force user I'm going to be playing, and the amount of XP needed seems astronomical, so I was wondering what most players view as their sort of "completion" of their character--that is, the point you're aiming for at the outset, to hit eventually, after which point you'll have to start thinking about where to go from there.
How much XP to "finish" a character?
At first I thought the tree structure would be limiting, but I've been playing Oskara since the beginner game and I don't see me getting bored of her until I've been through all the Bounty Hunter specs and a couple of the Techie ones too.
SAGA was good because the level cap forced a narrative on each character. Looking back at how you levelled up told a story with an obvious beginning, middle and end.
EotE is good because characters can be around for as long as they're fun (barring mishaps
). That skills and stats have a cap mean that there will always be something dangerous out there worth opposing.
Well I want a politico with knowledge of underwolrd, aliens and inner core.
So if I go with politico talent tree and also get scholar (to make them class skills)
Lets see:-
20 - Scholar
5+10 (underworld)
5+10 (xenology)
Inner rim (free at character creation at two ranks)
15 (charm at level 3, first two levels free at charactr creation)
10 (leadership at level 2, first level free at character creation)
Well rounded - (5, 10, 15)
5+10 (cool)
5+10+15 (discipline, see him as being quite unfazeable)
Inspiring rehtoric (supreme) - 5, 10, 15, 15
So I need 195 xp before I get my character to where I want him to be (have 45 at the moment, but I didn't go for scholar straight away so wasted some points buying up no class skills)
my wife and I have a pair of characters with 1100+ xp and we still have room to grow
im not sure there is an end to this game.
Well I want a politico with knowledge of underwolrd, aliens and inner core.
So if I go with politico talent tree and also get scholar (to make them class skills)
Lets see:-
20 - Scholar
5+10 (underworld)
5+10 (xenology)
Inner rim (free at character creation at two ranks)
15 (charm at level 3, first two levels free at charactr creation)
10 (leadership at level 2, first level free at character creation)
Well rounded - (5, 10, 15)
5+10 (cool)
5+10+15 (discipline, see him as being quite unfazeable)
Inspiring rehtoric (supreme) - 5, 10, 15, 15
So I need 195 xp before I get my character to where I want him to be (have 45 at the moment, but I didn't go for scholar straight away so wasted some points buying up no class skills)
Buy into Scoundrel (30xp) and you've got a nice Lando Calrissian type.
It all depends on the character type.
The young/minor Jedi that I was playing in a Skype game probably needed about couple hundred more XP (we'd earned 90 as of the last session), mostly to spend on getting to the Force Rating talent, buying and boosting up the Enhance power, and then becoming a capable lightsaber wielder, and even then there's be room for him to grow, particularly if I branched into F/S Emergent, to say nothing of progressing through his Scoundrel specialization.
In a different short-lived campaign, I was playing a Hired Gun, and I'd say he really only needed a total of 200 earned XP to be "completed" as most of his stuff was grounded in being really skilled in combat.
Actually it all depends on when you're "done".
Since this system is so open ended, there is unlimited growth potential. You can switch or not switch careers anytime you wish. And keep adding to your character as time goes on.
Saw someone quote 250-300exp for a whole specialization, haven`t done the math myself. At 10-15exp a session thats 20-30 sessions, barring interruptions the better part of a year. Then you just pick another specialization and keep going. Things get more expensive but i find it a great narrative. I don`t think the characters are designed to be around as long as some other game types. I doubt in 20 years you`ll have someone wanting to play their tweilik scout/bounty hunter/smuggler/colonist/hired gun/force adept, but who knows!
No limits!
In my main game, the main char have about 2.800 XP and we are waiting fore the Jedi expansion to add more things.
And it seems that the game will go even further ![]()
No limits!
In my main game, the main char have about 2.800 XP and we are waiting fore the Jedi expansion to add more things.
And it seems that the game will go even further
Which is great because it feels like the post RotJ books where Han and Luke are still going on adventures well into their 50s
Right!
As your signature says... Let's make it EPIC!! ![]()
Right!
As your signature says... Let's make it EPIC!!
The only rule to game by ![]()
Saw someone quote 250-300exp for a whole specialization, haven`t done the math myself.
That's a low ball figure. My current group just hit 400 XP and no one is quite done with their starting specialization's talent tree. While they could have technically finished the talent tree at 300 XP, they all have raised several skills to ranks 2 and 3, and a few have a skill at rank 4.
Pffft, Star Wars: Crucible is set 45 ABY and has some of the original Heroes of Yavin adventuring at pensioner's age... but really, as Shadai said but not quite as Shadai said, you decide when your character is "done"... you just can't switch careers, but you can keep on adding specializations, talents, skill ranks, etc., for as long as you have the spare XP with to do so.
My mechanic's character concept was done the day I bought "Bad Motivator," from there it has just been expanding and improving... I'm thinking explosives are next.
Well I want a politico with knowledge of underwolrd, aliens and inner core.
So if I go with politico talent tree and also get scholar (to make them class skills)
Lets see:-
20 - Scholar
5+10 (underworld)
5+10 (xenology)
Inner rim (free at character creation at two ranks)
15 (charm at level 3, first two levels free at charactr creation)
10 (leadership at level 2, first level free at character creation)
Well rounded - (5, 10, 15)
5+10 (cool)
5+10+15 (discipline, see him as being quite unfazeable)
Inspiring rehtoric (supreme) - 5, 10, 15, 15
So I need 195 xp before I get my character to where I want him to be (have 45 at the moment, but I didn't go for scholar straight away so wasted some points buying up no class skills)
Buy into Scoundrel (30xp) and you've got a nice Lando Calrissian type.
Good idea, though my character only hasa cunning of 2 ;_;
Still, could always go for some dedication if I want to go that route.
He is more a gentleman's gentleman type though.
Saw someone quote 250-300exp for a whole specialization, haven`t done the math myself. At 10-15exp a session thats 20-30 sessions, barring interruptions the better part of a year.
You start with 100 to 185 XP. Granted people will put that into stats rather than career. 10 is also a low number for per session XP.
A lot of the trees have things that come up so infrequently I don't see them being worthwhile taking, so generally there is only a couple things I want out of a tree. The dedication and something like bonus soak. So about 75 XP is the minimum to dig down to a dedication and add on another 75 picking other talents. So about 150 XP and I generally consider a specialization done.
A starting human needs 300xp to get two skills to 4, four skills to 3, and get about 40% of their initial talent tree. I would consider that about the "established" point. But that's when things just start to get interesting for me.
Ok. I was just wondering because I was looking at everything I wanted (Ways of the Force Jedi Initiate, Force Exile, Force Powers, some skills--not even very many raised above 1 rank) and was looking at over 1,000 XP, and that's really before delving into my career starting specialization, or going after, say, the Scathing Tirade line.
A starting human needs 300xp to get two skills to 4, four skills to 3, and get about 40% of their initial talent tree. I would consider that about the "established" point. But that's when things just start to get interesting for me.
An entire tree is 300, so 40% is 120 XP. 2 skills to 4 with 1 free rank in each is 90. That is 210. The other 90 is boosting starting stats and skills.
Buying a second tree and getting the top 8 abilities from it is only another 20 + 5*4 + 10*4 = 80 XP! Cheap.
I guess it all really depends on what you mean by 'finish'. I have played around with Bren's character builder some and could play Gand for about 2,500 XP before he would be the character I would love to see in a movie.
A starting human needs 300xp to get two skills to 4, four skills to 3, and get about 40% of their initial talent tree. I would consider that about the "established" point. But that's when things just start to get interesting for me.
An entire tree is 300, so 40% is 120 XP. 2 skills to 4 with 1 free rank in each is 90. That is 210. The other 90 is boosting starting stats and skills.
Buying a second tree and getting the top 8 abilities from it is only another 20 + 5*4 + 10*4 = 80 XP! Cheap.
And another 100 to get four skills to 3. In my opinion that creates an "established" character. One who is established in their original specialization and is ready to either become an expert or to branch out into other specializations. I also considered one of those rank four skills to be starting at 2, but that's a minor difference.