Do your players have their own Rulebooks?

By progressions, in Game Masters

Just curious what it's like for other GMs out there, do your players invest in the game?

Do they have their own copy of the Core Rulebook or other Edge of the Empire stuff?

Last year we played through Escape from Mos Schuuta and Long Arm of the Hutt with some friends to introduce them to the game with the idea that we'd be starting a new campaign once we finished it, creating new characters from scratch.

I was kinda hoping that someone else might pick up the book in order to have a better idea how to play and create their own character, but nobody did, so I bought my friend the Core Rulebook for Christmas. :)

My wife and I play with our friend and his girlfriend, and I knew he'd be able to get use out of it.

What's it like for you? Do you think after playing for a few months that players should get their own books?

just one other player in my group (of 5) bought the core book. usually that is about normal. one GM copy and one player copy

Not yet for me. But about 4 out of 6 PC's have bought the dice-roller app so far, which is a good start! (It's cheaper for all to buy the app than for me to purchase enough dice to go around. My players tend to be a bit possessive of dice).

My group went crazy and everyone but 1 player (out of 6) bought the core book. Two of them have also bought the 2 add on books too.

This has made character creation and rules disputes easier to handle because almost everyone can look something up or use their own book.

I own three copies of the core rulebook, four sets of dice, and one of each of the other products. My players have not seen a need to buy any more.

I encouraged all my players to buy the core book, just so they could look up things outside of the few hours we have for playing. I didn't force them, but now everyone in our group has the core book. :)

As for supplements, I'm going to encourage my players to at least buy their own copy of the career book. The explorer in the group already bought EtU. Hired Gun is up next, so I'll have to see what he does.

But having players buy their own stuff makes it a bit easier on me since I don't have to lug around a copy of every book (as we don't play at my house).

Three of my players have bought the Core, and one player has bought a set of dice. I have a core, Beginner Box, GM Screen, BtR, EtU and an additional set of dice. Enough Peacocking.

I encourage all of my players to buy products for the simple reason that we live in a small town , and it helps support the FLGS. He makes most of his money from M:TG, and next in top sales are board games, so the fact that he still hosts a weekly RPG night (for free!) is nice, and we try hard not to forget it.

Many moons ago when my old group (only one member remains), played 2E DND, we all had our own PHBs. The amount that this benefits players and the game is amazing. As Darth Arcanis posted, rules disputes are fast, and rates of disputes drop because we all knew all of the rules, and character creation was fast and seemless.

I believe that while everybody's interest level and financial means are always different, it should never fall on one persons' shoulders to "host" a game by way of being the only one who puts down cash for a game everyone is enjoying. RPG-wise, at least.

The benefits of knowing the rules is priceless, but also knowing the gear and star ship chapter helps avoid arguments later on. And the skills and talents chapters offer such great insight as well for players who require more time to understand how those are implemented in regards to their character

I bought two core rule books. A long time friend and player has bought his own core rule book and a set of dice. I have bought 7 sets of dice (to make sure enough to go around), also Beyond the Rim and explorers supplement. Has been real hard to get the guys interested and invested in this. I had to do all the hard yards. We just had a couple of trial runs with proper adventure starting in Feb. One player has left for Pathfinder (he cant accept anything other than a D20 system) though I have just recently established contact with three others that have expressed interest in playing and I am hoping they will make an investment in the core book at least.

My one copy is for the group and can be trashed. My other one is my personal copy and well guarded. :)

Regardless of whatever game I run, as the GM I am typically the primary benefactor for our group. I usually run between 4-5 players, and for EotE I am the only one with dice (only 3 sets) and copies of the material released so far.

Fortunately, I purchased a copy of AoR beta book, so we have 2 sources of rules, but no one else seemed interested in getting their own copy of the rules. That's not surprising since many of them are unemployed or in college, or both.

It was the same story for DnD 4e and Saga Edition. I was the only one who owned any the books, but at least they had their own dice.

I recently found a group to be a player in via meetup.com, In that group, the GM and every player owns a copy of the CRB, that's definitely a new experience for me.

Edited by kaosoe

I would like if someone else in my group bought the book but I don't mind that they haven't. I was the main one wanting to try out the system so I have no problem footing the bill.

I usually GM so I usually own the books. I have everything from FFG for Star Wars so far, including 4 sets of dice, the dice app, and both betas.

In our group of 4-7 people we have (or want to) 2 core books. One of them in English and the other one in Spanish.

I got my players to buy into the system. I own one book, and two of them own one each.

Of course, it was easy to convince them to buy it, when the $60 book was on sale for like $40 on barnesandnoble.com and I happened to have a 20% off coupon.....

Myself, I have purchased the beginner gamer, core rule book, 2 sets of star wars dice, 2 sets of numbered dice (d4 to d20 and a percentile die), the dice app, the GM screen, Enter the Unknown and Beyond the Rim. I've also purchased a grab bag of 50 star wars miniatures to use during the game. I am a player in another campaign so having my own figure and dice app are nice.

One of my PC's has bought a few of the specialization decks for his character. 2 of my PC's have their own set of dice, so when play there are 4 sets to go around. Another of my PC's has also bought a grab bag of 50 star wars miniatures and, while we don't combine our sets, we certainly have enough for enemies and NPCs. One of my PCs uses his laptop to keep track of his character sheet and notes used during the game.

So far I am the only one who has purchased a CRB, but I wouldn't be apposed if someone else wanted to. For shopping and rule disputes we use some of the cheat sheets that can be found in forums; I've printed them out for everyone in my group.

I think more of my group would own the core book if it wasn't so pricy. As it is, half of us have the core and all of us have dice. I seem to have been picking up all the books as they come along, which is fine since I'm my group's rule guy. Typically in my group, all of the players pick up the core and then which ever class books they want to use. Money for lots of people is tight these days, so that's not happening so far.

No, but one of the group has the GM screen. Not sure why he bought it since I'm the only one with the book.

I have adopted one of my players as a co-GM to help me out. He has his own rulebook and dice and I have the dice app on a few different devices. So between us both we have two rulebooks, all the supplements, and plenty of dice. I just ran Escape from Mos Shuuta, (slightly modified to account for players making their own characters), and it really helps having a player that is able to look up starship stats, encumbrances, keep track of initiative and things of that nature, so I can focus on the story-telling aspect of being GM (Its hard coming to keep the threat and advantages interesting).

My entire party has expressed interest in getting their hands on the rulebook and Enter the Unknown after our debut.

So far, one player and have bought a copy of everything released, one player has a CRB, with another aiming to get it soon.

We only have my core rulebook, and it's starting to get pretty beat up. I'm thinking about buying another one to keep for myself and let my players share the worn-out one.

Most of my group has it and overall its good. I have had some pointed requests by the characters like modding or buying xyz item and not understanding that the price listed isn't universal or all items are available. Getting peppered with npc shopping requests during a game session isn't ideal and questions of how to get those items during an adventure can be distracting.

Also, be wary of rule Nazis. As GM you can bend the rules within reason but sometimes players will try and sabotage things with it.

Edited by Dharus

An invested player will find a way to get their own Core book or Players Guide. I'm a hardcover guy, myself. Don't like digital, and I don't particularly care for tech at the table but with Star Wars I can see where a lack of pdf has kept some people from showing up with their own copy. I don't bring this up to start the 10,000th round of the pdf debate, but to point out why multiple copies of the ruleset might be missing from your table in our modern tech fetish world.

I play using Google Hangouts because all my players are scattered around the country.. Because of this we all own the Core Book but only I have the supplement books. I REALLY, REALLY wish they would let us buy PDFs or some online media for like $5 a book or something for the supplements..

No, but one of the group has the GM screen. Not sure why he bought it since I'm the only one with the book.

It's probably not a bad idea. For 20 bucks, you get the most frequently used information in tables and summaries right in front of you.

For my group, I bought a copy for myself and one for the player who hosts when we play at a table. We also do a lot by Google Hangout because of locations. In this sense, I'd rather have my players get their own dice. They're getting better at using the conversion table on p12, but it still takes time.

No, but one of the group has the GM screen. Not sure why he bought it since I'm the only one with the book.

It's probably not a bad idea. For 20 bucks, you get the most frequently used information in tables and summaries right in front of you.

For my group, I bought a copy for myself and one for the player who hosts when we play at a table. We also do a lot by Google Hangout because of locations. In this sense, I'd rather have my players get their own dice. They're getting better at using the conversion table on p12, but it still takes time.

Until I printed out Gribble's reference sheets I was passing around my screen quite a bit specifically for the How to Spend Triumph and Advantage table. Not to say I think it's a great screen or anything (why put how to read the dice on the screen? I would really hope that's not a reference the GM needs... but on the other hand, I can never keep Staggered, Disoriented, and .... whatever the last one is... straight... so I feel that should be on there)

For me, nobody owns the books but me. My players have access to a poorly scanned, illegitimate pdf of the core, but it rarely gets used. One book feels like enough, since I rarely need it at the table and shopping is mostly done as a group activity.

To be honest, before this thread, it didn't occur to me that my players might ever be expected to own the book. I was thinking of trying to convince people to buy the sourcebooks for their own careers, but I don't even think I'll be doing that in the end. Things run smoothly nonetheless.

1 GM 4 players. all of us own a copy of the core rules. as the GM i also have the GM kit, beyond the rim, the beginners game, enter the unknown.

1 player bought an extra set of dice to compliment the ones i bought and the set from the beginners game.