One of my players brought up the question of why he should bother taking ranks in cool. So far we have only run the beginner box adventure and cool was pretty much only used for initiative. I know it is used for other social things later on, but he does make a decent point in regards to triumphs in initiative.
With more yellow proficiency dice you have a chance to roll one or more triumphs, but what do they do in an initiative roll?
By the rules they count as a single success, but it seems like they should be more important than that considering their rarity and that they require ranks to even have a chance of appearing.
I'm considering making them count for 2-5 successes for initiative, since you want as many successes as possible.
Anyone have any thoughts or experience with this?