so I recently played some games against the XX-BB Rebel squadron that won worlds and found that having initiative (by default by plaing the imperials) was a severe disadvantage.
even though I was running PS 4 pilots vs. his PS4 Dagger squadrons with advanced sensors I always had to set up first which meant he could place his ships to start the game in a more advantageous way. Add to that every movement phase I would try to line up a shot, but with the use of his advanced sensors he could manoeuvre using barrel roll to avoid my arc and get a firing arc on me more often than not.
I understand that advanced sensors is an amazing card however even without it moving second means you can optimise your action selection rather than doing something based on a guess of what you opponent is going to do.
The only real benifit to having initiative is moving first hoping block which is a crap-shot more often than not anyways and not a significant enough advantage to balance out the disadvantages. Additionally I am aware of the very minor potential for criticals to affect the pilot firing second during similtaneous firing, but feel that the % of the time this will happen is so small that it will not make up the difference of advantage vs. disadvantage.
So my question is, is there any way to 'donate' initiative to your opponent? it would seem on the face of it regarding the tournament rules that having initiative was intended to be more benificial than detrimental however in practice the opposite appears to be the case.
I have read on other forums that some 'House rules' allow the player who would recieve Initiative to decide who gets it, but this in not what will happen in a tournament.
TL:DR Can you give up initiative?
Edited by Mace Windu