Before I get into my post, I'd just like to say that this is my very first post on this forum. It looks like an interesting, supportive and friendly community (which is why I made an account!) so this should be fun. Anyway, I looked around a bit and didn't see any kind of sticky'd FORUM RULES thread so if I inadvertently break any rules, I apologize.
Ok, let's get our hands dirty...
So this is, I believe, an interesting and unique trick to use. But it requires a few things:
Darth Vader, or another PS 9 pilot with Squad Leader.
Soontir Fel with Push The Limit.
step 1: During your planning phase, give Soontir a green maneuver, and Give your Vader (or Vader proxy) a maneuver that will bring it into range 1 of Soontir's current position.
step 2: Resolve "Vader" first. Use Squad Leader to give Soontir a free action of your choice (boost, barrel roll, or evade would be best).
step 3: Trigger Push The Limit (since it doesn't need to be an action in Soontir's action step, it just says 'immediately after performing an action') to perform your second action. Receive your stress token as per PTL's rules. Assign your focus token as per Soontir Fel's pilot ability.
step 4: reveal your maneuver dial (which should be a green maneuver) for soontir fel. remove your stress token. Now the 'Check Stress' phase occurs, allowing you to remove the stress token you acquired earlier from PTL.
Step 5: Execute your regularly scheduled action for Soontir Fel. Depending on your actions taken, you could theoretically be in an excellent position for the combat round (AKA being at Range 1 for the thing you want to kill), with AT LEAST 1 focus token, an evade token, and no stress tokens.
Generally, this is very useful for getting a lot of actions. If your initial actions are boosts or barrel rolls, using this effectively will require a high degree of skill at eyeballing template movements and distances. I am a graphic designer and screen printer by trade, so this is something I am capable of. HOWEVER, this strategy becomes extra helpful if your opposition uses Ion Cannons or Turrets. Ending a turn with an ion token AND stress token for an Interceptor is almost certain death (and is also the reason I created this tactic). Otherwise in that situation your only defense is being tremendously lucky in the defense phase.