Oh! Magnetic floor! Then ignore him.
Dont make a trap that takes him out of the fight completely, just one that controls the flow of the battle.
Oh! Magnetic floor! Then ignore him.
Dont make a trap that takes him out of the fight completely, just one that controls the flow of the battle.
These are all boiling down to the same tropes. Striker, Defender. Defenders soak up the DMs attacks and damage. Strikers dish it out but tend to have a glass jaw. 13 Soak = Defender.
No, it doesn't boil down to combat roles like many games do. This should be obvious to anyone with any experience with the system. If there are roles combat is a role, social, recovery, piloting and computers might be other roles. This isn't 4E where the entire game system is combat.
Also you seem to be failing to grasp the fact that maxing your soak means maxing brawn and going down the marauder tree, making you simultaneously top brick AND top DD. Which would make you the top striker and top defender in the silly 4E parlance.
Edited by UnionNo, it doesn't boil down to combat roles like many games do. This should be obvious to anyone with any experience with the system. If there are roles combat is a role, social, recovery, piloting and computers might be other roles. This isn't 4E where the entire game system is combat.
Also you seem to be failing to grasp the fact that maxing your soak means maxing brawn and going down the marauder tree, making you simultaneously top brick AND top DD. Which would make you the top striker and top defender in the silly 4E parlance.
You are the one dwelling on combat, I was the one telling you not to.
However, I am all done talking to you. Have a great day.
Also you seem to be failing to grasp the fact that maxing your soak means maxing brawn and going down the marauder tree, making you simultaneously top brick AND top DD. Which would make you the top striker and top defender in the silly 4E parlance.
Marauder isn't really top striker. Brawl and Melee attacks are generally less effective than Ranged (Heavy) with Auto-fire at any range. That includes Engaged since it generally takes only a single maneuver to move out to Short for Difficulty 1 (Difficulty 2 with Auto-fire) shooting back at the hand-to-hand fool. Mercenary Soldier grants Deadly Accuracy, Point Blank, and True Aim which make it awesome at dealing damage as you hit the bottom of the tree.
Marauder isn't really top striker. Brawl and Melee attacks are generally less effective than Ranged (Heavy) with Auto-fire at any range. That includes Engaged since it generally takes only a single maneuver to move out to Short for Difficulty 1 (Difficulty 2 with Auto-fire) shooting back at the hand-to-hand fool. Mercenary Soldier grants Deadly Accuracy, Point Blank, and True Aim which make it awesome at dealing damage as you hit the bottom of the tree.
Base offense is a question of player priorities.
My top striker is the Bounty Hunter, and in second is the Marauder, third is the Thief/Slicer (Blaster + loaded BAM). Medic (brainiac, and awesome player), Scoundrel (face), Mechanic (odd jobs) are all effective non-combatants.
Marauder melee base damage is 3-4 tops + brawn, and Frenzy? (Frenzy is a problem if you are over optimized... high brawn = low strain = stun vulnerability. My Marauder passed out when the Cyber Nexu connected.) Vibrosword gives you a B defense die in melee. Force Sense.. 1R die on defense (its like giving the GM the d*ck side none stop.)
The Gadgeteer Bounty Hunter is eying a Light Repeating Blaster, and I'm sure it will be enhanced Gadgeteer style. She's already Agility 4 (Dedication), likely 5 due to the recent removal of an arm (Cyber enhancement). I'd say she's a fair shot.
The Thief's Pistol has a base damage of 9, its hidden on him, he's extremely stealthy, and a fair Slicer. He can break into places and get the drop on you. He's not a good shot yet (YGG), but I can see that he'd benefit hugely from cross specializing with the Gadgeteer.
Just curious if there was anything I could have missed. It's just a thought experiment incase the same situation crops up.
With all this civilized discussion everybody failed to state the obvious! Fire him with a missile launcher! Damage 20 and breach 1 Pufff gone! If by any miracle he still moves, next round you can hit him with a thermal detonator thrown by a halfling with a sling. And if his companions have the intention to put him in a bacta tank, have an lightsaber wielding elf slice him into pieces. ![]()
Yes, that means not playing fair. It is perfectly acceptable to say:
GM: 'I told you that slaughtering everyone was going to have repercussions. Boba Fett has just shown up'
Problem Player: 'I waste him' roll: '147 triumphs'
GM: 'You miss'
Problem Player: 'What!?! HOW?!?'
GM: 'He has the dont give the GM a headache talent. See, right here, it says dont mess with me or bad things will happen. You miss.'t
This reminds me of my old GM we would play DnD with. Sometimes things would happen that needed to happen for the plot and he would say "enough"
GM "bad guys runs away"
Player "I shot him with my bow, I got a 32 does that hit?"
GM "No you just missed."
Player "Really!?!? I got a 32, what's his armor class?!?!"
GM "enough"
To me that's just never a satisfying answer unless there's a logical reason for it. The GM can always fiat things, it's part of being the GM. Doesn't mean he should use that power blatantly.
Sadly, sometimes the players need to be told things definetly.