Thought about Rebel Aces

By Frazio, in X-Wing

Oh dude, I love Dutch. His helmet design is super cool and his ability in the game is -amazing-.

For an "Aces" pack as much as I wouldn't care which type it would be once it does arrive,I highly expect it to be X-Wings...

though I did a quick search for a few named pilots for each ship and what I think the new "Elite" Generic (PS5-6) would be. as for additional pts costing looking at the patterns anywhere from +1 or +2 of their current top tier generic.

B-Wings:

Netrem Pollard ( Dagger Squadron's commander)

"Nova Squadron Pilot" - EPT Generic.

Dagger and Blue Squadron have lists of named pilots. How notable they were is a different story.

A-Wings:

Pash Cracken, Jake Farrell

New Generic with EPT and either a built-in Sensor Jammer, or Second Missile, or Auxiliary Rear Arc (like Firespray)

Y-Wings:

Tiree (Gold 2), Davish Krail (Gold 5), Keyan Farlander (Gold 7)

New Generic with EPT or Co-Pilot. on or the other but not both.

X-Wings:

Corran Horn, Derek Klivian, Gavin Darklighter, Myn Donos

New Generic with EPT "Rogue Squadron Pilot"

Obviously a number of characters from the X-Wing Novel Series would also work.. but I'd say those 4 are some of the more notable characters not yet created that are "Rogue Squadron Pilots"

Poor Dutch, why does everybody want to replace you?

I'm more interested in other ways to upgrade/modify how the ship plays than to just get new Y-wing pilots. Dutch and Horton are fantastic pilots, although I wouldn't mind seeing a couple more just for variety considering how many pilot options the X-wing, TIE, and soon the interceptor will have available. A-wing I would definitely like to see some more pilots, but a simple green squadron pilot with push the limit and advanced sensors would be pretty fun and interesting

I wouldn't be surprised to see a pack with 2 different ships versus, say, a single ship with 2 repaints like the Imperial set. An A-wing and Y-wing make the most sense.

What if there isn't going to be a Rebel Aces pack? I mean, I keep hearing from people that Rebel builds tend to dominate tournament play in terms of top finishers and the like, so what if this is FFGs attempt to even the score and give more Imperial options to increase their tournament representation?

On the other hand, they could make many thousands of dollars for the cost of printing up some cards and giving us more repaints, so.... :D

What if there isn't going to be a Rebel Aces pack? I mean, I keep hearing from people that Rebel builds tend to dominate tournament play in terms of top finishers and the like, so what if this is FFGs attempt to even the score and give more Imperial options to increase their tournament representation?

I'm not sure there needs to be. But a two-pilot option for Y-Wing would eb ace! :D

I keep hearing from people that Rebel builds tend to dominate tournament play in terms of top finishers and the like

The Tie Interceptor will likely never do well in a tournament setting. I personally like them and my 4 TI w/PtL is my fav Imp list to fly. But they are simply too prone to a few bad rolls to do well in a tourney.

I do think that FFG's intention with the Imp Aces pack is to help out the Interceptor but nothing I've seen so far seems to be a treat to the Tie Swarm.

Also Reb's don't dominate tournament play. The Gen-Con final was 2 Tie Swarms, and the Worlds final was a Tie Swarm vs Reb's. So out of the finals for two major tournaments it was 3 to 1 in terms of Imp vs Reb.

LAST year's Worlds final - this year was Reb on Reb.

LAST year's Worlds final - this year was Reb on Reb.

Ummm no. the 2013 World final was Paul with Biggs, Rookie, Dagger w/AdvSen x2 vs Dallas with Howlrunner, Dark, 4x Academy pilot.

Just double checked the youtube video to make sure.

Oh maybe I was thinking of the big Vassal tournament final that Paul played that same day, come to think of it. He did them basically back to back since both guys were at Worlds. :D

Oh maybe I was thinking of the big Vassal tournament final that Paul played that same day, come to think of it.

That could be it. :) Was a lot going on that day.

But to get back to my real point, it's not really all that accurate to say that the Rebel's are dominating tournaments. They do well, but there are typically as many Imp lists in the top 16 as there are Reb.

Edited by VanorDM

Oh maybe I was thinking of the big Vassal tournament final that Paul played that same day, come to think of it.

That could be it. :) Was a lot going on that day.

But to get back to my real point, it's not really all that accurate to say that the Rebel's are dominating tournaments. They do well, but there are typically as many Imp lists in the top 16 as there are Reb.

So you're saying that the two factions are each well represented, with top players consistently placing high with each faction. That's another way of say that the game, by and large, is balanced.

I wondered seeing as how we are getting the title "Royal Guard TIE" which allows an interceptor to take to modifications. If we get a Rebel aces will we get a card like "Rogue Squadron" which could allow a pilot of a skill greater than 4 lets say to take 2 pilot skills? Which could be limited to X and maybe A-Wings.

I wondered seeing as how we are getting the title "Royal Guard TIE" which allows an interceptor to take to modifications. If we get a Rebel aces will we get a card like "Rogue Squadron" which could allow a pilot of a skill greater than 4 lets say to take 2 pilot skills? Which could be limited to X and maybe A-Wings.

Pretty sure IF we do get a Rogue Squadron Title it wouldn't be as "exciting" as possibility of double EPT. I would expect it to be exactly the same as "Royal Guard Interceptor" with double modification. The most "exciting" thing I think they would do for a "Rogue Squadron" Title would be double Astromechs. Which has the potential of everyone picking R2D2+R2 for exploiting on X-Wings.

That said although Tycho is known as a "Rogue" I doubt just because he's currently packaged as an A-Wing a "Rogue Title" would be expand to them... If i recall correcctly Ibtisam was also a Rogue at one point. So under the Tycho premise a Rogue Title should be extended to B-Wings aswell.

That said like RGI I'm confident once an RSX (Rogue Squadron X-Wing) title gets printed it will be X-Wing only. The Rogues are best Known for flying X-Wings.

Double astromechs would be ridiculous. Where does the second one even go? (I'm aware that you're not advocating for this, just mentioning that it's the most exciting possibility).

Pretty sure IF we do get a Rogue Squadron Title it wouldn't be as "exciting" as possibility of double EPT. I would expect it to be exactly the same as "Royal Guard Interceptor" with double modification. The most "exciting" thing I think they would do for a "Rogue Squadron" Title would be double Astromechs. Which has the potential of everyone picking R2D2+R2 for exploiting on X-Wings.

FFG has a tendency to do the unexpected.

Two identical titles for different ships? Probably not.

Options for a "Rogue Squadron" title are endless. Some ideas:

  • add barrel roll to action bar
  • add evade to action bar
  • add boost to action bar
  • add torpedo icon to upgrade bar
  • may keep one focus token at the end of a round
  • increase PS by 1 or 2

Double astromechs would be ridiculous. Where does the second one even go? (I'm aware that you're not advocating for this, just mentioning that it's the most exciting possibility).

Think of the Astromech as a Computer Tower with 1 Hard Drive. The Title allows you the ability to plug-in a second "Hard Drive" in to that same tower.

Double astromechs would be ridiculous. Where does the second one even go? (I'm aware that you're not advocating for this, just mentioning that it's the most exciting possibility).

Think of the Astromech as a Computer Tower with 1 Hard Drive. The Title allows you the ability to plug-in a second "Hard Drive" in to that same tower.

Wishful thinking much?

The balance issues alone would keep that from being reasonable. Egads. R2D2 + R2 Astromech? Shield recovery pretty much every turn. Part of the upgrades is not just the point cost, but the opportunity cost, the ability to have just one of a thing. Just one Astromech. Just one Elite Pilot Talent. Double mods on RGIs is limited because none of the mods are really that game changing, since they can already be on any ship, and are costed as such.

Double astromechs would be ridiculous. Where does the second one even go? (I'm aware that you're not advocating for this, just mentioning that it's the most exciting possibility).

Think of the Astromech as a Computer Tower with 1 Hard Drive. The Title allows you the ability to plug-in a second "Hard Drive" in to that same tower.

Wishful thinking much?

The balance issues alone would keep that from being reasonable. Egads. R2D2 + R2 Astromech? Shield recovery pretty much every turn. Part of the upgrades is not just the point cost, but the opportunity cost, the ability to have just one of a thing. Just one Astromech. Just one Elite Pilot Talent. Double mods on RGIs is limited because none of the mods are really that game changing, since they can already be on any ship, and are costed as such.

I wouldn't consider it to much wishful thinking. I just think a title granting 2 Astromechs would be more probable than one granting 2 EPTs.

The R2D2 + R2 potential exploit was something pointed out to me a while back when I suggested a 2 astromech upgrade/mod on a different thread. Which is why I use it as a "omgz OP" highlight for the example.

In one of my previous posts on this thread I mentioned it would probably be a "Double Modification" and the most extreme thing they do would be "Double Astromech"

Because if they ever did a Double EPT everyone would be screaming for that title for every and any ship that comes along.

Edited by IvlerIin

I can't imagine double Astromechs coming to fighters, but why not in big ships? Seems pretty normal in Phantom Menace. Mmmm, Naboo yachts with double Astromechs! Yes please!

Call me obsessed, but TWO MAN Y-WING! :D Would have to be costly due to the opportunity for awesome pair-ups (R2 + Nein), maybe a modification (so you couldn't have any others, big opportunity cost) for 5 points? So to have it you'd pay 5 points plus your crew member plus no modifications.

EDIT: Still cheap for a ship that gets shield back whenever it goes forwards (and can take a turret) - this probably is wishful thinking)

Edited by mazz0

Think of the Astromech as a Computer Tower with 1 Hard Drive. The Title allows you the ability to plug-in a second "Hard Drive" in to that same tower.

At the risk of sounding like a close-minded purist, that's not how astromechs work in SW. It's no more physically possible than having a rancor gunner in the Falcon and thus not 'more probable' than double EPTs.

Think of the Astromech as a Computer Tower with 1 Hard Drive. The Title allows you the ability to plug-in a second "Hard Drive" in to that same tower.

At the risk of sounding like a close-minded purist, that's not how astromechs work in SW. It's no more physically possible than having a rancor gunner in the Falcon and thus not 'more probable' than double EPTs.

I'm sure you can have your Astromech upgraded! It could have more appendages (Dalek style death plungers?) and software packages added :)

So it's an upgrade to an upgrade? That could get silly.

So it's an upgrade to an upgrade? That could get silly.

Yo dawg, I heard you like upgrades

somebody had to.