Need help to determine target priority

By mojodojo, in X-Wing

Edit: Sorry guys, I made a mistake with the opponent's list. It's fixed now.

Hi, I need some advice in the following match-up.

My 4 X-wings(Wedge+3 Reds) against:

  • Krassis+HLC
  • OGP+FCS+Engine upgrade+Gunner
  • OGP+Darth Vader

I understand Krassis is the biggest threat, but it would double the effort to bring it down comparing to the other two. But still, I need to be lucky enough to take down one shuttle in the first round of shooting while the opponent could easily take down one of my X-wings. It really gives me a headache. Which one do you think I should target first? or is it simply a bad match-up to me?

Edited by mojodojo

I'm thinking it is a bad matchup for you but to "pick one" I'm afraid I may need to go with Vader's Shuttle. It will probably help kill itself as it is set up to potentially use Vader TWICE in a single round; one with a primary attack that could miss and then a second time when the gunner shoots. The next (or maybe even the first) would be Krassis as that is a lot of offense. I'm leaving the OGP+FCS+Engine for last because it probably should do the least damage to you and may be easier to avoid giving shots to than Krassis.

hmm i think that the upgrades on the those Omicrons could be better optimized by switching the gunner to the one with Engine Upgrade. To me that is a glaring mistake! Why? Gunner + FCS are a devastating combo (only if they r on the same ship!) and having gunner (5pts) on Vader's Omicron will be lost when Vader goes off and uses his ability - by putting gunner and vader crew together u are sort of reducing vaders power (imo he is best use on a ship that is a sacrificial lamb - one u want to die first and soak up hits and dish out maximum damage before it dies)

But to answer your question - based on the current loadout its a tough call between Krassis and Omicron Crewed by Vader. Points wise Krassis is worth the most - his two defense will make him the hardest to take out but in my view he is the primary target - if u leave him alone, even for a few turns that HLC is gonna rain on ur parade, its 4 attack dice will carve through your forces, especially if he is allowed to focus fire or target lock as his action when firing it.

Edited by The_Brown_Bomber

Since his shuttles place first id position your ships as far away as possible and try to outfly them while focusing on krassis. Once krassis is dead you should easily outfly the two shuttles.

Krassis if possible, Vader shuttle if not possible. If you ignore the cater shuttle you eat 5pts of auto damage plus 3-4 dice of TL/focus a round. That's a win for the Vader shuttle unless you can stay out of it's arc completely. That just so happens to be the health of 1 of your xwings, more with the right crits. You want to ensure you do 1-3-5 damage to it so they have to kill themself for optimized damage.

Vader shuttle > Krassis > FCS shuttle

Vader and Krassis pose roughly equal threats in terms of sustained damage, but the Vader shuttle is far more vulnerable. Firesprays also tend to kite pretty well because of their rear firing arc, so I wouldn't bother chasing one around until I've whittled down my opponent's squad a bit. If the Vader shuttle opts to take four damage a turn, you should be able to make relatively quick work of it. Then I'd go after Krassis, who should (hopefully) either be out of HLC range by then, or be shooting out of his rear firing arc where he can't use it. Save the FCS shuttle for last, and hopefully you won't have a hard time getting behind it with your remaining ship(s).

Edited by WonderWAAAGH

hmm i think that the upgrades on the those Omicrons could be better optimized by switching the gunner to the one with Engine Upgrade. To me that is a glaring mistake! Why? Gunner + FCS are a devastating combo (only if they r on the same ship!) and having gunner (5pts) on Vader's Omicron will be lost when Vader goes off and uses his ability - by putting gunner and vader crew together u are sort of reducing vaders power (imo he is best use on a ship that is a sacrificial lamb - one u want to die first and soak up hits and dish out maximum damage before it dies)

You are right! I just check with him and it turns out I remember the list wrong. The gunner is with FCS+ shuttle indeed....

hmm i think that the upgrades on the those Omicrons could be better optimized by switching the gunner to the one with Engine Upgrade. To me that is a glaring mistake! Why? Gunner + FCS are a devastating combo (only if they r on the same ship!) and having gunner (5pts) on Vader's Omicron will be lost when Vader goes off and uses his ability - by putting gunner and vader crew together u are sort of reducing vaders power (imo he is best use on a ship that is a sacrificial lamb - one u want to die first and soak up hits and dish out maximum damage before it dies)

You are right! I just check with him and it turns out I remember the list wrong. The gunner is with FCS+ shuttle indeed....

FYI, Vader + Gunner allows you to use Vader twice in a single turn. I could see the list going either way.

Let's break it down.
First, I'll look at the ranking of their damage.

  1. Krassis
  2. Vader-Gunner
  3. Speedy-Shuttle

Then, I'll look to see if any of them support the fleet in any major way.

  1. No.

I'll then compare that to the ease of destruction

  1. Vader-Gunner
  2. Speedy-Shuttle
  3. Krassis

and, if it's a tournament, Point Values

  1. Krassis
  2. Vader-Gunner
  3. Speedy-Shuttle

Knowing these ranking lists, I see that the Vader-Gunner Shuttle is the most fragile target, the second most damaging target, and the second most expensive ship in his fleet. Take him out first!

Then, I'd go for Krassis, while you still have the resources to take him. However, the Speedy-Shuttle is the easier target, so it really depends on your positioning once Vader-Gunner is downed.


Edit: If it's Vader in one shuttle, and the other is a SableGryphon DoomCow, you need to re-do all of this process. Vader is the easiest to take out, but isn't necessarily the second highest in damage output anymore, and is in last place as far as point distribution goes. With Wedge + XXX, I'd still focus Vader's ship first, and then transition into the DoomCow, hoping to melt it while I still have the ships available to off Krassis.

Edited by DraconPyrothayan

Also, you'll get more mileage out of your own list if you modify it a bit:

Wedge + PtL + R2

Biggs

2 x Rookie Pilot

As a general rule i take out their biggest offensive threat first, once thats gone the other ships are less of a threat to hurt you. While its tempting to go for the less agile shuttles in this example imho taking out Krassis with HLC would be my top priority, my reasoning here is by leaving him on the board you will potentially take more damage yourself and potentially lose ships and firepower yourself. As Krassis is the hardest to take down when u r full strength, this fact makes him even harder to take down if u lose any ships in the early rounds.

Outside of Krassis, OGP+FCS+Engine upgrade is the most manoeuvrable, but OGP+Darth Vader+Gunner does the most damage.

If you aren't keen on focusing down Krassis, then I suggest going for the suicide Vader hippo as using Vader on him will only hasten its destruction.

Also, you'll get more mileage out of your own list if you modify it a bit:

Wedge + PtL + R2

Biggs

2 x Rookie Pilot

Thank you for the suggestion! but this way the rookies lose Initiative to the OGPs. Do you think it is a good trade off?

Also, you'll get more mileage out of your own list if you modify it a bit:

Wedge + PtL + R2

Biggs

2 x Rookie Pilot

Thank you for the suggestion! but this way the rookies lose Initiative to the OGPs. Do you think it is a good trade off?

Losing Initiative simply means you move second, when all is said and done. Adding Biggs is saying that they have to pick off one of your X-Wings BEFORE picking off Wedge (who is the clear target to kill in your fleet).

Also, you'll get more mileage out of your own list if you modify it a bit:

Wedge + PtL + R2

Biggs

2 x Rookie Pilot

Thank you for the suggestion! but this way the rookies lose Initiative to the OGPs. Do you think it is a good trade off?

Maybe not but your Rookies should still get to shoot and ideally Biggs can take some of the heat off.

Just looking at the original squad dropping the Reds to Rookies opens up 6 points to play with while keeping initiative although Rookie Pilot and OGP still shoot at the same time.

If Gunner moves to the other Shuttle then things certainly become harder. It moves the Vader shuttle down the list but moves the other shuttle up the list. If I couldn't get rid of one ship I think it would still be a good idea to put some damage on the suicide shuttle to help it to its death but then the Firespray becomes the primary target.

This is actually quite a cool looking Imperial list. I like the idea of anything that can give a Swarm a run for its money.

Are you sold on the need to fly Wedge + 3x Reds? Have you thought about other squads that YOU could bring to the table?

This is actually quite a cool looking Imperial list. I like the idea of anything that can give a Swarm a run for its money.

Are you sold on the need to fly Wedge + 3x Reds? Have you thought about other squads that YOU could bring to the table?

I have seen another guy ran Han + 2 Rookies against the list but didn't end well. The rookies went down pretty fast even before the Vader shuttle did. The Han managed to shoot down the Vader shuttle and damaged the FCS shuttle but that was it.

I only own 4 X-wings, 1 Falcon, and 2 Y-wings. Since I don't think I can fly Han any better, I feel 4 X-Wings would be my best shot against that list. Do you have something in mind?

You know, with all of those big ships I wonder if you may want to try a load of torpedoes or at least a couple of them. Although it really isn't good against much else how about this?

Dutch + Proton Torpedo

Grey Squadron Pilot + Torpedo

Garven

Red Squadron Pilot

I'm keeping the pilot level up to shoot before the OGP but dropping the Red and Grey down a level would get you another Torpedo to use. The idea here is actually pretty simple. Move up the Grey and Focus, Move up Dutch (after they are done moving) and TL passing a TL off to the other Y-Wing, and then move up Garven and Focus. The Red of course acts sometime but isn't entirely part of the plan. You attack with Garven and pass the Focus to Dutch who gets to fire a Focused Torpedo. After that Krassis will get to go but couldn't take out the Grey before it also gets to fire it's Torpedo with Focus as well followed up (or not) by the Red. In a perfect world the two Torps and an X-Wing should eliminate one of his ships, possibly even a Shuttle before it can fire a shot. The problem is after you've fired the torps you're left with two Y-Wings which don't hit as hard.

The change I'd most consider is dropping the Red down to a Rookie and using the two points saved to give each of the Y-Wings an R2 unit to greatly improve their maneuverability after firing the torps. You could also put the torps on an X-Wing but I'm avoiding that of the X-Wing's higher primary attack and Y-Wing's lower cost make the torpedo carrying Y-Wing more logical.