33 minutes ago, Fringer said:And, as long as we have no other answer from the devs on the questions you ask here, I think we have to assume that Force Dice may be added to any Coercion/Charm/Deception/Leadership/Negotiatio n Check because the Control Upgrade says: " When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool ". So it is not obvious that there is any exception to this rule.
Why should I speculate on what is an Action and what not in order to figure out whether the force dice are allowed or not?
It says "add to the pool", so I add to the pool...
Having them not work in talents like scathing tirade has been answered, and there are a number of ways this can be described, so you are clutching at straws here, only if the talent says you make a combined check. This is not in doubt, your GM can house rule it as they wish but RAW and RAI it doesnt work within talents. Im going to quote the sections you need
COMBINED FORCE POWER CHECKS
Some Force Powers and Force Talents require the character to make a Force power check that is combined with a skill check.
A force power check is an action, these talents are also actions, or even sometimes a maneuver, regardless you need to either take an action to do a combined power check based on this sentence alone, Force talents also tell you that you can make a combined power check.
This generally represents the character using Force abilities in conjuction with other skills. It also comes into play when the character's Force abilities may be opppsed by the skills of his target.
I guess this answers my earlier question about opposed checks.
When a character combines the Force power check with a standard skill check, he combines the Force Dice he would roll to make the Force power check with the dice he would roll to make the skill check.
Note that you ask to make the combined force check first then get to add your skill dice to the check. It is worded this way because you first ask to make a combined force check.
Relevant powers or talents specifically state when a combined skill check should take place.
ergo non relevant powers or talents do not benefit from combined skill checks.
Edited by syrath