My playgroup has been playing 120pt 2v2 matches. 60pts per player. No points sharing. If u dont spend ur 60pts u cant give them to ur teammate
- It is a really fun format and i would highly recommend it.
- What is really awesome is the player interactions you get with 4 players in a single game but also the strategy and in-game discussion. Coordinating movement is more challenging as you are not controlling all ships of your faction.
Today I flew 2 shuttles!! My teammate played 4 Tie-fighters (see below). My two shuttles got some really surprised looks - i knew it would be unexpected as my playgroup are of the opinion one shuttle is bad, so two shuttles? I am pleased to say i was glad i had them in the end. Here is what was played.
Imperial forces (119pts)
- Omicron Pilot + Darth Vader (crew)
- Omicron Pilot + FCS + Gunner + Recon Specialist + Engine Upgrade
- Howrunner + Swarm Tactics
- Backstabber
- Academy Pilot
- Academy Pilot
Rebel Forces (120pts)
- Green Squadron Pilot + Swarm Tactics
- Green Squadron Pilot
- Grey Squadron Pilot
- Dagger Squadron Pilot + Advanced Sensors + HLC
- Roark Garnet + Blaster Turret + Moldy Crow Title
EARLY ROUNDS.
Imperials (we) setup with our ties in left corner and both shuttles together in the right corner. Rebels set up far left with A-Wings at the front and Y, HWK and B coming up the rear.
2v2 games are a little weird for coordinating ship movements and the ties got a little clumped early on by cutting back to the centre of the board. Both shuttles move straight up the right edge (my plan is to hug the edge and sweep around the back keeping ships from getting in behind me too quickly. Rebel ships race forward down our left flank. When they see our tie-fighters angling away the change plans and swing to the centre of the board.
FIRST ENGAGEMENT.
Boost on the shuttle is very good. It was my first time playing a shuttle and here i was controlling two! Shuttle with Vader (Vaders Shuttle=VS) angles thru the asteroids at 45 degrees aiming for the centre of their formation (im still a turn or two away from getting a shot). My shuttle with boost (Speedy Shuttle) takes a wider arc but stayed level with VS. Rebel ships start to angle back to the centre of the board and i meet his front ranks at long range.I get shots off on the B-Wing which has cut back into the asteroid field - my plan is to take him out first. Howlrunner tucks in between the shuttles giving them both rerolls. Both shuttles get in early hits on the B-Wing stripping it entirely of shields (vader takes the last shield). Next round i also get good damage on his HWK, weakening it for the tie-fighters.
MIDDLE ROUNDS.
My faster shuttle boosts clear and turns for another pass. It outruns both A-Wings (almost!) who K-Turned as I zoomed past - one A-Wing gets a long range shot at me but misses. Meanwhile the rebels are kept busy with the tie-fighters who make fast work of the damaged B-Wing and also take out an A-Wing. 2 ships down the rebels need some luck. They get it by taking out howlrunner. Backstabber and an academy pilot soon follow but not before the HWK dies. By round 5 its rebels: A-Wing and Y-Wing versus 2 shuttles (one with a single shield) and a wounded Tie-fighter. The faster shuttle turns and fires on the last remaining A-Wing - it defends the first attack but gunner with free target lock finish him. With the result clear the rebels conceded.
WINNER = Imperials
WHAT I LEARNED.
- Omicron Pilot + FCS + Gunner + Engine Upgrade is very strong. It reminds me a lot of Han Solo with gunner - its hard to miss!
- Engine Upgrade is rather essential on the shuttle. Flying two side by side, one with boost showed what a huge difference it makes.
- I found an effective tactic was to approach slowly, get in two attacks and then boost across the table and out of trouble and spend two turns to circle back for another shot.
- Vader crew was brutal - stripping shields and softening up the tougher ships to be finished off by the tie-fighters.
- The low PS2 of the Omicrons lets it move before most ships and pick its way through asteroids more easily than i thought it could. It acts as a 'on-the-spot' blocker because of its large base and early movement in the round - i caught out an A-Wing and Y-Wing this way.
- Recon Specialist was a win-more upgrade on the already loaded out Omicron and I switched it to Vaders Shuttle for the 2nd match.
We played a second match (the first took 45mins) and although closer the imperials still won with both shuttles on the table (one with 1 shields, one with 2 shields).
Edited by The_Brown_Bomber