Help with Luke, Wedge, and Biggs.

By Goregrimm, in X-Wing

I am a busy father of 2 and I take care of my dad who can not take care of himself so I have little time for army building and tactics. I just need some suggestions on what kit to put on the pilots I have chosen for a 100 point army I am playing in a couple weeks.

I was thinking R2-D2 for Luke and that is about as far as I got. Thanks for any ideas.

Biggs Darklighter (31)

X-Wing (25), R2-F2 (3), Stealth Device (3)


Luke Skywalker (37)

X-Wing (28), R2-D2 (4), Draw Their Fire (1), Shield Upgrade (4)


Wedge Antilles (32)

X-Wing (29), R5 Astromech (1), Squad Leader (2)


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That's my usual setup for them.

That looks good but is Stealth Device worth it on an X-Wing with their low agility?

Nevermind, I see what you did there. Good call.

Edited by Goregrimm

The way I use it is have Bigg's use R2-F2's action (add 1 defense dice) and use Leader from Wedge to allow Biggs to Focus. that's 4 defense dice +1 if at range 3

Edited by IvlerIin

Biggs + Shield upgrade

Wedge +PTL + R2 unit

Luke +Draw their fire + R2D2 + Shield upgrade

Good luck

Squad Leader forces Wedge to spend his own action to give one to Biggs. You're basically trading offensive potential on one of the best offensive pilots in the game for an extra green die on a pilot who's going to get focused down quickly no matter what you do, rendering Stealth Device completely worthless. Considering the fact that red dice are better than greens, and that you're essentially spoiling the very reason for pairing Wedge and Biggs, I would say it's a terrible trade. You'd be much better off putting Push the Limit on Wedge and Shield Upgrade on Biggs.

Edited by WonderWAAAGH

Squad Leader forces Wedge to spend his own action to give one to Biggs. You're basically trading offensive potential on one of the best offensive pilots in the game for an extra green die on a pilot who's going to get focused down quickly no matter what you do, rendering Stealth Device completely worthless. Considering the fact that red dice are better than greens, and that you're essentially spoiling the very reason for pairing Wedge and Biggs, I would say it's a terrible trade. You'd be much better off putting Push the Limit on Wedge and Shield Upgrade on Biggs.

I wouldn't say forces. It's paying points for action flexibility. Also Luke and Wedge can swap their upgrade options since they both have access to the same options if you feel it's a "waste" of Wedge's Offensive ability like the "Orc" feels ;)

And the purpose of it on Wedge is so the Free Action can also be transferred to Luke. whereas Luke cannot pass to Wedge

Edited by IvlerIin

With the three amigos you know Biggs is going to be toast so the question is how much do you want going down with that ship. I almost like the Stealth Device option although you know it will not last long. As long as it lasts it is like R2F2 except that you don't spend the action activating allowing you to Focus and make it more effective; of course if you're getting shot at multiple times and the SD goes first you have gained nothing but if it lets you avoid one damage it has done more than the shield for fewer points.

I'm not sure I'd like squad leader or R5 on Wedge all that much. When Wedge gets targeted people will want to take him out so R5 may never come into play fast enough as it is end of turn. There is also the little issues that it only works against critical hits and then only some of them; at least Determination allows you to throw out some crits before they ever happen. Squad Leader can let you pass of Wedge's action but if you do that you really need to be asking if who he's giving it to will benefit from it more than he will; here I believe the answer will often be NO as Wedge is really the one you'd like to feed more actions to.

If you want to make Picasso's squad list a bit more interesting (and unbalanced) you take the Shield Upgrade off of Biggs and give it to Wedge or trade it for an Engine Upgrade to give him some more maneuvering options late in the round.

Squad Leader forces Wedge to spend his own action to give one to Biggs. You're basically trading offensive potential on one of the best offensive pilots in the game for an extra green die on a pilot who's going to get focused down quickly no matter what you do, rendering Stealth Device completely worthless. Considering the fact that red dice are better than greens, and that you're essentially spoiling the very reason for pairing Wedge and Biggs, I would say it's a terrible trade. You'd be much better off putting Push the Limit on Wedge and Shield Upgrade on Biggs.

I wouldn't say forces. It's paying points for action flexibility. Also Luke and Wedge can swap their upgrade options since they both have access to the same options if you feel it's a "waste" of Wedge's Offensive ability like the "Orc" feels ;)

And the purpose of it on Wedge is so the Free Action can also be transferred to Luke. whereas Luke cannot pass to Wedge

Well, you're right, it doesn't force you unless Biggs is in a position to get focused down. I'm not going to tell you that flexibility is a bad thing, but I think you're trying to do too much with too few ships. Sometimes you have to weigh the benefit of a focused strategy against a broader one, and I think that these three ships are wasting their inherent potential. My $0.02.

Edited by WonderWAAAGH

[...] you have to weigh the benefit of a focused strategy against a broader one [...]

Good Point. Also the most important point in regards to picking upgrades.

Figuring out your strategy and how you use what you ships have best dictates what upgrade options you should pick.

[...] you have to weigh the benefit of a focused strategy against a broader one [...]

Good Point. Also the most important point in regards to picking upgrades.

Figuring out your strategy and how you use what you ships have best dictates what upgrade options you should pick.

Right. Generally, you can go two different ways as far as strategy is concerned: a "good stuff" list, where everything is more or less good on its own and doesn't require any special synergy (though it helps); or lists designed towards a very specific end. Wedge/Luke/Biggs is a squad with a very narrow goal, that being to maximize Wedge's potential while keeping him alive with Biggs while Luke gets ignored. When Wedge gives up his action with Squad Leader, he's losing the potential that makes him the crux of the squad, so you're diluting that focused strategy which makes the list great in the first place. I'm not saying your list isn't viable, I just don't feel that the tradeoff is worth it. But there's always something to be said about having fun, and if you enjoy it, I'm not going to knock you for it.

Edited by WonderWAAAGH

I have run a similar list with success, the only difference was Marksmanship on Wedge.

I'm a fan of giving Wedge "Swarm Tactics". It gives Biggs a little more survivability by letting him potentially kill an attacker before they attack!

These three are a great team. But remember how you fly them is probably more important that how you upgrade them. Your goal is to keep Biggs close you Wedge and Luke (especially Wedge) but further away from the enemy. Keep Wedge back a ways. If Luke and Wedge are in range band 2 from the enemy you want Biggs in range band 3. If Luke and Wedge are in range band 1, you want Biggs in range band 2.

Bigg's job is to stay alive. Some sort of defensive upgrades are a good idea, R2F2 + Stealth are pretty potent, but they are also pretty expensive. And frankly the stealth device isn't going to last very long. R2F2 by itself might be good, or add a shield upgrade.

I wouldn't bother with Marksmanship on Wedge, it just isn't that great. Proton Torpedoes are really good with Wedge because they work with his ability. I also like Swarm Tactics with Wedge. Sometimes the best Offense is killing that TIE before it get's to shoot back.

I know this isn't what you asked for, Luke + R2D2, a Rookie Pilot, and two Red Squadron Pilots is a really solid list. And I think, maybe easier to fly.

4 X-wings is a lot scarier than 3.

I would say

Bigs

+r2d2

+engine upgrade

(use this to let him absorbe some hits, then run away, recover shields and dive back into action)

wedge

+r2 uinit

+elusivenes

+engine upgrade

(use elusivenes to protect him and the extra green turns to recover from the stress. Use the engine upgrade to get him to shoot as often as you can)

Luke

+Marksmanship

(luke has a semi-focus automatically for defending, so it is great to give hime a better attack-focus)

I know this isn't what you asked for, Luke + R2D2, a Rookie Pilot, and two Red Squadron Pilots is a really solid list. And I think, maybe easier to fly.

4 X-wings is a lot scarier than 3.

I may do that instead. Thanks.