Concussion missiles or Homing missiles?

By Voltaur, in X-Wing

I'm sure this has been discussed, but I can't decide between the two. Any consensus on which would be better. I know it's only one build point, but I'm trying to squeeze all I can out of this. Thanks

In what context?

Concussions with a Focus as well deal massive damage on their own, without recognizing the defender's values.

Homings play entirely with Action Economy, which is both relevant and un-math-able.

The more I look at it , I guess the question should be: would there be a reason to take homing over concussion missiles? It seems changing a dice would be better than not having tokens used against the attack.

If you have the point available, and put it on a focus+TL shop, take the homing. Otherwise, take the concussion if you want raw missile DMG.

The more I look at it , I guess the question should be: would there be a reason to take homing over concussion missiles? It seems changing a dice would be better than not having tokens used against the attack.

Homings also don't spend the target lock, unlike every other bit of ordnance in the game. They're nifty :)

The more I look at it , I guess the question should be: would there be a reason to take homing over concussion missiles? It seems changing a dice would be better than not having tokens used against the attack.

Homing Missiles is amazing with PtL, on Vader, or any ship near Dutch, Garven, Kyle, Lando, or a Squad Leader.

Edited by WonderWAAAGH

The more I look at it , I guess the question should be: would there be a reason to take homing over concussion missiles? It seems changing a dice would be better than not having tokens used against the attack.

Homings also don't spend the target lock, unlike every other bit of ordnance in the game. They're nifty :)

I...somehow never noticed this.

I'd take Concussions any day, but that's really just because of the group I play with.

Edited by UnfairBanana

The more I look at it , I guess the question should be: would there be a reason to take homing over concussion missiles? It seems changing a dice would be better than not having tokens used against the attack.

Homings also don't spend the target lock, unlike every other bit of ordnance in the game. They're nifty :)

I...somehow never noticed this.

I'd take Concussions any day, but that's really just because of the group I play with.

Try it with some of the pilots I mentioned above, you might become a convert. I rarely take Vader without Homing Missiles.

I would say that they perform about the same on average modified or not, a TL will get you one extra hit on four dice on average, same as concussion's bonus. Homing though has that added bit of insurance against complete botch of a first roll, where a concussion may guarantee one hit homing can turn all blanks into a nice attack for you. The evade null is just gravy.

The more I look at it , I guess the question should be: would there be a reason to take homing over concussion missiles? It seems changing a dice would be better than not having tokens used against the attack.

Homings also don't spend the target lock, unlike every other bit of ordnance in the game. They're nifty :)
I...somehow never noticed this.

I'd take Concussions any day, but that's really just because of the group I play with.

Try it with some of the pilots I mentioned above, you might become a convert. I rarely take Vader without Homing Missiles.

I'll be sure to try it, thanks for inadvertently pointing this out to me!

The more I look at it , I guess the question should be: would there be a reason to take homing over concussion missiles? It seems changing a dice would be better than not having tokens used against the attack.

Homings also don't spend the target lock, unlike every other bit of ordnance in the game. They're nifty :)
I...somehow never noticed this.

I'd take Concussions any day, but that's really just because of the group I play with.

Try it with some of the pilots I mentioned above, you might become a convert. I rarely take Vader without Homing Missiles.

I'll be sure to try it, thanks for inadvertently pointing this out to me!

We all learn something new everyday.

I ran the numbers and according to my calculations a concussion missile shot (with no focus, or extra target lock) and a Homing Missile + Target Lock. Have the same expected number of hits. If you can get the focus I think the Homing Missiles will be better, but without they are pretty much the same, except the homing missiles cost 1 point more. That can add up if you are giving them to all your A-Wings, TIE Bombers, or TIE Advanced.

Of course the Homing Missiles do not let the Empire use their Evade tokens, that might be worth it if you know you will be fighting the Empire. Or the Millennium Falcon. A-wings can evade, but I don't see them doing it very much.

Like Hrathen said, if I knew I was going to face the Empire I'd lean towards Homing Missile, mainly because most of the Empire's ships have evade. If I knew I was going to be up against the Rebel Alliance I would lean more towards Concussion Missiles, to save that extra point (or points, if you are taking multiple missiles) for something else.

Homing is pretty much for ruining evade actions, as stated above, but they're also perfect for doing that initial knockout against stealth devices. Two missiles, one or two of them homing against Howlrunner will probably knock her off the board.

Well, who is using the missiles? If you're flying against Imperials, i'd say Homing Missiles. You know that to stay alive most of the TIEs are relying on evade tokens.

Also as an aside I'd like to ask everyone (and this is a point my friend and I are slightly unclear about) when you use Cluster Missiles you do the attack twice, and so does that mean the defender gets to roll evades twice? My current understanding of the rules says "yes". If this is indeed the case, and you're flying against Rebels/low evade Imperials like shuttles or Firesprays, I'd save a point and take them instead since you'd be more likely to deal more damage.

I like running Homers on Green Squad A-Wings that have the Deadeye EPT. I know that the proper play is to use PtL on those ships but it's fun to keep the enemy guessing at who I'm going to shoot at.

and so does that mean the defender gets to roll evades twice? My current understanding of the rules says "yes".

Yes the are treated in most ways as 2 separate attacks. So the target rolls evade dice for both of them. Also focus doesn't carry over the 2nd attack, but Marksmanship would.

Zathras23, that's a good idea. You sound devious... I like you.

Edited by That One Guy

I tried a 4 Green Squad with the Deadeye/Homing Missile combo in a tournament situation just after the A's came out. Looked good on paper and it ran great....till I was out of missiles and had to rely on the A's paltry 2 attack dice to clean up what was left after the missile volley. Even though it went 0-3 in the tournament, it was fun to see the look on my opponents face when I was slinging missiles at him without target locks and using the focus to modify my dice rolls.

Edited by zathras23

Don't you have to spend the focus to fire the missiles, as you would spend a TL normally?

Don't you have to spend the focus to fire the missiles, as you would spend a TL normally?

Homing Missiles don't require you to spend a Target Lock: you just need to have one on your target.

Deadeye here just means his lower pilot skill ships can focus while the enemy's still out of range, and be able to shoot the missiles as the enemy comes in. On Homers, you can then spend the focus offensively, or spend them defensively if a PS3 or lower ship attacks you that same round.

Hmm, hadn't thought about that. I like that with the cheap Green A Wings. I'll suit some up and give it a whirl (or whirl against, as I basically always play imperials...but I haven't used Concussion yet, and I think I might give it a try on some Vader builds I do instead of Cluster Missiles).

Don't you have to spend the focus to fire the missiles, as you would spend a TL normally?

Homing Missiles don't require you to spend a Target Lock: you just need to have one on your target.

Deadeye here just means his lower pilot skill ships can focus while the enemy's still out of range, and be able to shoot the missiles as the enemy comes in. On Homers, you can then spend the focus offensively, or spend them defensively if a PS3 or lower ship attacks you that same round.

But does the focus get spent firing the missiles or can you use it to modify your roles? As I read it, since you wouldn't spend your target lock, and deadeye means your focus=target lock, that no, it wouldn't be spent.