There has been a lot of chatter about how broken the TIE advanced it. How it is the worst ship in the game, not woth its points and all that.
Many people have come up with "fixes" that they would like to see implemented.
There biggest complaint is of course that it only has two attack dice.
First I will quickly say that I think 2 attack dice in X-Wing should be called average, not bad.
But some people have been calling for some little boost to it's firepower.
How about Target Lock, which it already has. The TIE Advanced is the only Imperial Fighter, besides the TIE Bomber to have target lock.
It is worth pointing out that 2 attack dice + target lock has an expected value for hits of 1.5
3 attack dice has an expected value of hit of 1.5.
Yes, might point out that T/I could take a focus while the T/A was taking the target lock, and that is try to a point. The T/A two shields means that it won't need to rely on its actions as much as the T/I for defense. One could argue that a T/I is more likely to need to spend its action on evading, barrel rolling out of the way, or use their focus defensively.
But let's not forget Vader who can target lock and focus anytime he wants to. If you do the math, the expected value for the number of hits from 2 dice+TL+F is just a bit less than 3 dice + F. But it is pretty close.
Where the 2 attack dice hurts the T/A the most is at range 3, this is the only range where it is more likely to miss than hit against most ships. People have wanted a small fix for this as well. The T/A can take missiles, this really improves their range 3 attacks. Especially if you have Vader who can target lock and focus. F+TL+Homing missiles has an expected value of is almost 3 and a half hits.
Okay enough talk about the T/A offensive capabilities. I will admit that it isn't its best feature, even if I don't think it is as bad as often represented in these forums. Let's talk about it defensive capabilities.
I think that it is possible that the TIE Advanced is the best ship in the game, for its points, defensively. Three agility dice, evade action, an don't forget the barrel roll. Sometimes there is no action better than simply barrel rolling out of a firing arc, especially if you still get a shot. On top of that the T/A has two shields and three hull giving it the same toughness as a X-Wing, and immunity to being one-shoted. I will say I have regretted not having the shields as I flew T/I much more than I regretted not having one more attack dice.
A very experienced player will have noticed that I pointed out that two of the TIE Advanced's greatest assets were its ability to take the target lock action and the barrel roll action. If have played very much you know that these abilities are much much better on a high piloting skill ship than a low one. And I will confess this is actually a plus for me.
I am not up to date on what the current Star Wars "cannon" is, but way back in the day I read that the TIE advanced (actually called the TIE Interceptor Prototype back then) was built very much to serve Darth Vader's personal needs. And it will for ever be Darth Vader's personal TIE Fighter craft. I fine with the fact that is not a unique ship, because the Star Wars story expanded. But I kind of like that it is a great ship for Darth Vader, and that it is a little less good, when flown by low PS pilots.
I guess after all the arguments that have been made about the TIE Advanced my final one is this: Do a significant number of players consistently use the TIE Advanced? And the answer is yes. Darth Vader is one of my favorite ship/pilots in the game. I will confess to using him less, recently, but that is due to the fact that newer stuff has come out that has attracted my attention.
To prove this I present the X-wing Tactics youtube channel. Of all the tactics he discusses Vader is one of the only ships he dedicated an entire video to.