As the topic said, I'm starting to get stuck on figuring out what kind of effects should be applied on Triumphs and Advantages. Actually, Triumphs, Advantages, Threats and Despairs. I get that each one should leave the players or NPCs who rolled them in a better spot than they were before, but I keep having trouble gauging how good or bad something is, not to mention figuring out original ways in which to apply the results.
As an example, I had some NPCs roll a Triumph when they attacked a PC droid who's the tank of the group. They couldn't get through the PC's soak, so I said that because of the Triumph the force of their blasts knocked the PC prone and sent his weapon skidding a short distance away from him. I thought that was okay, but the I realized that's become my go-to effect--knock the weapon out of someone's hands, knock them down, etc.
I'd like to know what other GMs do to come up with the effect of the results. How do you come up with what the effects are in the heat of battle? Do you have a limit on how game-changing a Triumph or Despair result can get?
Thanks!