monkey curse again

By bisuax, in Descent: Journeys in the Dark

For a hero transformed into a monkey to be killed, how much does he have to take: the 2 wounds mentioned in the curse, or the number of wounds the hero had before being transformed. also if a hero is moving and suffers a trap like falling a pit or a block falls on him, does his turn end? because it is not mentioned in the trap that the turn stops but it is hard to believe that a man with a block on top of him can walk normally again instantly. sorry for being such a noob :P

bisuax said:

For a hero transformed into a monkey to be killed, how much does he have to take: the 2 wounds mentioned in the curse, or the number of wounds the hero had before being transformed. also if a hero is moving and suffers a trap like falling a pit or a block falls on him, does his turn end? because it is not mentioned in the trap that the turn stops but it is hard to believe that a man with a block on top of him can walk normally again instantly. sorry for being such a noob :P

The 2 wounds mentioned on the card are merely there to keep track of how many turns until the target is turned back into a hero, they are not that Hero's number of wounds. You use the number of wounds the Hero had left when turned into a monkey.

Unless a trap specifically says that the Hero's turn ends, they can keep moving using their remaining movement points or with fatigue.

ok thanks. and another thing. if i do a spiked pit trap the hero that falls takes 2 wounds. but if he falls again due to a knockback, does he take 2 or 1 wound?

Just one wound for falling into an existing pit.