Here is a new list I've developed and ran twice with 2 wins vs. a rebel {scum} squad.
Imperial: the faction of choice for the lawful protectors of the universe. See also: The good guys.
Auto(s): a car, or in this case: ship. Also: shorthand for Automatic.
Kir Kanos + Stealth= 27
Omicron + Vader = 24
Gamma + concussion + Seismic= 24
Gamma + concussion + Seismic= 24
99pts
I mean, it just does a little bit of everything and it tends to do it well. Suicide Shuttle, an interceptor, alpha strikes, bombs, and a 4 ship list. If you are considering concussion missiles as at least 1 hit your alpha looks something like this:
Kir shoots at range 2-3: 1-4 hits, 1 hit is automatic
Gamma 1= 1-4 hits, 1 is "automatic"
Gamma 2= same
Vader/Omni at range 2-3, 0-3 hits, one automatic damage no matter what if you want. If everyone else gets hits it's an auto crit instead.
If you were to focus fire you pretty much are guaranteed to take down an xwing. Pretty much anything else is either dead or halfway there too. Talk about your reliability. And the round after that you're probably looking at:
1 more auto hit from Kir
1-4 more damage from bombs
1 more auto CRIT from Vader at this point because you'll have something without shields in your arc.
Again, not guaranteed, but about as close as you can get in this dice based game at this point. And none of this is considered "rolling average" or "rolling well". What other squad can do damage regardless of how your dice rolling goes?
Both games I've played have been pretty impressive. You can pretty much count on Kir + a gamma taking down shields on something, the 2nd gamma taking shields off something else and then Vader killing something off or at least laying down a painful crit. After that you're likely up #'s and your opponent will either have committed damage to your shuttle (which is going to die anyway) or have left it alone to keep allowing you auto crits. The bombs add just enough more damage that you can pretty easily count on something else dying engagement round 2.
A fun list for "taking" dice out of the game. What would you do against it? Any point changes you'd make?