How do I reload a missile tube?

By HappyDaze, in Star Wars: Edge of the Empire RPG

The missile tube costs 7,500 credits and has Limited Ammo 6. I assume that it comes fully loaded. Can it be reloaded (or is it disposable after firing the sixth missile) and, if so, how much do replacement missiles cost?

For the life of me I can't remember where I saw the cost. I think it was somewhere between 150-250 per missile.

I'd use the cost for concussion missiles (500 cr) or proton torpedoes (750 cr). Personally I'd use the former even though the missile tube is using proton-charged warheads. I would say they are more like concussion missiles with their reduced effectiveness.

Given a T detonator is 2000 cr I'd say they are more of a disposable system at 7500. However if someone wanted to have a reloadable weapon, again given the price comparison with T detonators I'd say a missile would be 1000 to 1500.

The picture seems to infer the are clip loaded so I don't see them as being a disposable system at that cost. I could see a one-shot missile launcher system being disposable like the M72 LAW. Not to mention that at 1500-2000 cr per missile it would be more expensive to reload than buy a new one. Also keep in mind that the ammo is restricted much like the weapon.

Edited by mouthymerc

It has the item qualities: Low Ammo 6, and Prepare 1

As per the description of Low Ammo it says ammo must be purchased or obtained BEFORE the weapon can be used.

You need to spend a full round to fire another shot.

But as far as missile and ammo costs? no idea. D20 has a 4 round clip for 200 credits. I can easily see 500 credits for a full clip. Honestly, I think they don't include that because they assume if you have a missile tube, you are part of the military, and have easy access to reloads. if you don't, you really shouldn't have it for long

For the pictured system, that's not to say it's the only launcher system there is. I still say based on comparing prices with T detonators the missiles are the bulk of the cost of the weapon system.

As per the description of Low Ammo it says ammo must be purchased or obtained BEFORE the weapon can be used.

Uhm no. Limited Ammo says the once the ammo is expended it must be reloaded for a maneuver. The assumption is that all weapoms come loaded unless stated otherwise.

I could see a disposable version that was based on something like the multicell FFAR launchers used on helicopters (**** site won't let me post the image). Obviously, it would need to be modified for use by an infantryman, but the idea of six aligned tubes is easy enough to picture.

One issue I have is that this launcher costs the same as the planetary scale Concussion Missile Launcher which is FAR more powerful even if it only holds three concussion .missiles.

I could see a disposable version that was based on something like the multicell FFAR launchers used on helicopters (**** site won't let me post the image). Obviously, it would need to be modified for use by an infantryman, but the idea of six aligned tubes is easy enough to picture.

One issue I have is that this launcher costs the same as the planetary scale Concussion Missile Launcher which is FAR more powerful even if it only holds three concussion .missiles.

Honestly though the missile/projectile is the thing doing all the work in a guided weapon system. That's why I'd peg the price of missile reloads high personally.

Edited by 2P51

Honestly though the missile/projectile is the thing doing all the work in a guided weapon system. That's why I'd peg the price of missile reloads high personally.

Not really. On many modern launchers it's the guidance and targeting systems that are controlled or classfied items. The missile is just a missile. Self guided missiles are primarily the larger ones mounted on jets/vehicles. Man portable put the targeting in the launcher.

Maybe SW is fire and forget, in which case the missiles would be expensive.

The missile launcher is not fire and forget, although it can be. It is a guided system.

I thought you got the launcher and six units of ammo (prepare 1 being that you were loading it between firing). I also assumed that the 7500 cost was mostly for the missiles and that the cost of the launcher is so negligible, you might as well buy the whole package over again rather than buy each unit separately.

The Prepare 1 is for the time for the guidance system to lock on.

Honestly though the missile/projectile is the thing doing all the work in a guided weapon system. That's why I'd peg the price of missile reloads high personally.

Not really. On many modern launchers it's the guidance and targeting systems that are controlled or classfied items. The missile is just a missile. Self guided missiles are primarily the larger ones mounted on jets/vehicles. Man portable put the targeting in the launcher.

Maybe SW is fire and forget, in which case the missiles would be expensive.

Current ATGMs like Javelin and Spike are fire and forget weapons. They are also man portable infantry weapons. The user designates a target and fires, and there is zero input afterwards. The weapon self guides to the target.

For the question at hand I looked up Javelins and the command unit runs $128,000 and each missile is $78,000 for a price ratio.

Edited by 2P51

The Prepare 1 is for the time for the guidance system to lock on.

Where do you see that? The write-ups for Guided, Prepare (pg 156, 157), and Missile Tube (pg. 165) don't mention that.

Thought I saw something mentioned in the write up of the missile tube. Could be remembering wrong. AFB right now.

Yeah, last sentence of the missile tube description just says it takes a prep maneuver between launches.

As long as you get 3 Advantage, Guided kicks in at the end of the round.

If a player wanted to buy more missiles, I'd charge 1000 credits minimum and the supplier wouldn't have more than 4-5 to part with.

Edited by BrandonCarpenter

Honestly though the missile/projectile is the thing doing all the work in a guided weapon system. That's why I'd peg the price of missile reloads high personally.

Not really. On many modern launchers it's the guidance and targeting systems that are controlled or classfied items. The missile is just a missile. Self guided missiles are primarily the larger ones mounted on jets/vehicles. Man portable put the targeting in the launcher.

Maybe SW is fire and forget, in which case the missiles would be expensive.

Current ATGMs like Javelin and Spike are fire and forget weapons. They are also man portable infantry weapons. The user designates a target and fires, and there is zero input afterwards. The weapon self guides to the target.

For the question at hand I looked up Javelins and the command unit runs $128,000 and each missile is $78,000 for a price ratio.

Back on track though... WEG had the weapon at 6000, 200 for a dumb rocket,600 for a guided one a d 1000 for a super guided one...

In AoR an anti vehicle mine runs 1,400.

So the estimates of about 1,000-1500 per rocket seems about right, though you could probably offer a dumb rocket for 200-500 if you wanted.

Hmmm. Curious. Any reason people are suggesting costs two to three times the costs of vehicle scale concussion missiles and proton torpedoes? Or are their costs too low for them as is and should be raised as well?

Edited by mouthymerc

I'm just comparing T detonators with the missile tube in the book with a little real life sort of price comparison. It's a guided anti vehicle munition and I would think although the galaxy is huge, militaries are vast as well and there probably just aren't that many available. Then without the fluff it's a weapon that you might hit even if you miss, so mechanically it's pretty terrific.

Hmmm. Curious. Any reason people are suggesting costs two to three times the costs of vehicle scale concussion missiles and proton torpedoes? Or are their costs too low for them as is and should be raised as well?

I'm just basing it on similar weapons. Its possible the devs kept the price of vehicle weapon ammo lower since they aren't as flexible as infantry weapons. Five proton torpedoes aren't all that useful if your ship is in impound.

As per the description of Low Ammo it says ammo must be purchased or obtained BEFORE the weapon can be used.

Uhm no. Limited Ammo says the once the ammo is expended it must be reloaded for a maneuver. The assumption is that all weapoms come loaded unless stated otherwise.

Page 156 in core book, 3rd sentence under section Limited ammo "In addition each shot expends one of a limited number of rounds of ammo, which mist be purchased or otherwise obtained BEFORE the weapon can be used"

we are talking about buy a missile launcher brand spanking new being bought.. likely through the black market. ammo is separate.

Now if you pull it off a dead body, then yes, i can see it being pre-loaded.

Edited by kinnison

Well now, that's confusing. :-)