Advanced sensors question

By Silver leader, in X-Wing Rules Questions

This crossed my mind tonight and i want to know what you all think. Now lets say before anything happens at the start of the turn you have a ship with advanced sensors touching the base of another ship. can that ship with advanced sensors activate them?

my opinion is that the advanced sensors can activate since an action is denied when your movements end result is touching another ship, not denied when your movement is starting or passing through another ship.

like i said just a thought i had.

That is correct. Overlapping another ship on the previous round does not effect the next one because advanced sensors is taking the place of the action you normally would do on that turn.

Ships are considered 'touching' only if they overlapped in the current round.

At the start of the next round, they will be simply considered 'in contact' to each other, which has no consequence in the rules.

Even so, note that overlapping a ship doesn't prevents you to take actions (unlike Stress does), it merely causes you to skip your perform action step, which means that even if you are overlapping a ship, you can still take actions granted to you outside the action step (such as 'Lando' or 'Squad Leader' for example).

Thus, even if you start yor round 'in contact' with another ship, you are free to use your advanced sensors to take your action.

Important to note, Silver, and don't let anyone tell you otherwise, this applies to obstacles, as well. I've had people tell me that I couldn't barrel roll sideways off an asteroid with AdvS (although it takes some effort to hit an asteroid in the first place when you have it on you) to avoid rolling another damage/losing my action when getting off the rock on my movement.

IF - and this is a very important if - you can place a barrel roll template in such a way that the 1-speed template is not overlapping any part of the obstacle, you can roll off free and clear before moving. That can save you in certain situations where your move template would clip part of the rock and force you to roll damage getting off the asteroid.

But the key there is that no part of the barrel roll template can overlap any part of the asteroid template for it to be a legal action.

Important to note, Silver, and don't let anyone tell you otherwise, this applies to obstacles, as well. I've had people tell me that I couldn't barrel roll sideways off an asteroid with AdvS (although it takes some effort to hit an asteroid in the first place when you have it on you) to avoid rolling another damage/losing my action when getting off the rock on my movement.

IF - and this is a very important if - you can place a barrel roll template in such a way that the 1-speed template is not overlapping any part of the obstacle, you can roll off free and clear before moving. That can save you in certain situations where your move template would clip part of the rock and force you to roll damage getting off the asteroid.

But the key there is that no part of the barrel roll template can overlap any part of the asteroid template for it to be a legal action.

Sorry to go slightly off topic, but by the way you word your statement would imply that were you to land just on the edge of the asteroid so that your movement template for your next turn will als be on the asteroid, you take and asteriod damage roll this turn AND next turn when flying off, as well as mising actions for both turns? if that is the case avoiding landing on large asteroids can be game changing for a high PS ship.

Edited by Mace Windu

Sorry to go slightly off topic, but by the way you word your statement would imply that were you to land just on the edge of the asteroid so that your movement template for your next turn will als be on the asteroid, you take and asteriod damage roll this turn AND next turn when flying off, as well as mising actions for both turns? if that is the case avoiding landing on large asteroids can be game changing for a high PS ship.

That is correct. Any turn in which you either end your move on an asteroid or your maneuver template overlapped an asteroid results in skipping the action step and rolling for damage.

Ironically, if you could somehow crash through all six asteroids in a single move, you'd still only roll damage once.

But, if you just barely land on a rock, and have to place your move template across the asteroid template to move off it,you roll once when you hit it and once when you leave it.

I believe you can have a similar situation, Re the obsailes, with proximity mines.

If someone places then PM template under you ship after you have moved, you are fine next turn so long as your movement template / end position does not overlap the PM template.But if any part of the movement template (including and andvanced sensor barrel roll) overlaps the PM template then you bet the boom.