1vs1 Dueling

By IvlerIin, in X-Wing

I been kicking around Ideas in my head for a 1vs1 duel between ships and want you guys to tell me what you think of the rules I've thought up.

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This is not related to the following thread: http://community.fantasyflightgames.com/index.php?/topic/96533-major-rules-and-setup-questions-one-on-one-r-y-wings-the-most-lethal/

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Although that thread did prompt me into posting my rules for a 1vs1 Fighter duel since the Poster of that thread did say he played several 1 ship vs 1 ship matches.

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1v1 Dueling Mode:

Setup Rules:

· When selecting a ship-type you must pick the lowest ranked available.

· All Ships are at PS:0

· All Upgrades listed minus Modification must be taken.

· Both Players may take 3 EPTs. Veteran Instincts may not be selected.

All ships have the following actions regardless of Action bar:

· Focus

· Evade

· Target Lock

· Boost

· Barrel Roll

Once Ships, Upgrades, and EPTs have been selected; Tally Up the points used.

Starting with the ship with the lowest point value begin adding “Hull Upgrade” or “Shield Upgrade” cards until both ships are Equal Points or within 1pt of each other.

Once at this stage the Player with the extra (1) point will take (1) Hull Upgrade (3pts) and the other player (1) Shield Upgrade (4pts) to balance.

Game Play Rules:

  • Movement Dials are flipped up simultaneously.
  • Movements occur in the following Order:

Red, White, Green, Koiogran

  • Actions are given in an Alternating Order depending on what movement was selected starting with:

Koiogran, Green, White, Red

  • Shooting and Defending Occurs as Normal.

Special Rules:

Koiogran is considered a “White Maneuver” BUT any Action after performing a Koiogran causes (1) Stress.

For Ships Firing Primary Weapons outside the Forward Arc: only Critical Hits count BUT deal face-down damage.

NOTE: This Rule Set and Scenario was thought up and designed for 1vs1 use only .

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Thoughts? Adjustments? Would you use this ruleset? IF not what would you change and why?

Edited by IvlerIin

So, basically, a TIE is not a TIE and an X-wing is not an X-wing under your rules, they are gust generic "fighters"? I ask, because once you give all the ships the same Actions, they are no longer that ship . The only way I see this working out, without limiting ships and upgrades by points, is if both players start with the same ship (the basic version of any particular ship in the game, as long as both players are using the same type) and have the same available upgrades to choose from. That way, the maneuver dials are the same as well. Everything is balanced. Then, whatever initiative/maneuver sequence you want to splice into the game, though I might suggest that a. the faster ship moves first and b. any ties are resolved by Red maneuvers being executed first, followed by White, then Green (or maybe reverse order). But, both ships need to be the same as much as possible, that way you are testing the skill of the player. Have fun.

Chris

I think the best way to dog fight is to use the ships as is taking the basic ship to start with and upgrading in a campaign style.

1-1 dogfights were never really even events anyway.

Each kill could get you a victory point, then spend those points on upgrades allowed on that ship.

You could have PS upgrades cost 2 VP's per point of skill.

you could allow 2 EPT's per ship paid for from VP's (you can still only use one action per round unless you have PtL)

No unique upgrade cards and small base ships only.

Get a lot of players involved and you can start and have a lot of fun with alliances and tactics.