I been kicking around Ideas in my head for a 1vs1 duel between ships and want you guys to tell me what you think of the rules I've thought up.
**********
This is not related to the following thread: http://community.fantasyflightgames.com/index.php?/topic/96533-major-rules-and-setup-questions-one-on-one-r-y-wings-the-most-lethal/
**********
Although that thread did prompt me into posting my rules for a 1vs1 Fighter duel since the Poster of that thread did say he played several 1 ship vs 1 ship matches.
-----
1v1 Dueling Mode:
Setup Rules:
· When selecting a ship-type you must pick the lowest ranked available.
· All Ships are at PS:0
· All Upgrades listed minus Modification must be taken.
· Both Players may take 3 EPTs. Veteran Instincts may not be selected.
All ships have the following actions regardless of Action bar:
· Focus
· Evade
· Target Lock
· Boost
· Barrel Roll
Once Ships, Upgrades, and EPTs have been selected; Tally Up the points used.
Starting with the ship with the lowest point value begin adding “Hull Upgrade” or “Shield Upgrade” cards until both ships are Equal Points or within 1pt of each other.
Once at this stage the Player with the extra (1) point will take (1) Hull Upgrade (3pts) and the other player (1) Shield Upgrade (4pts) to balance.
Game Play Rules:
- Movement Dials are flipped up simultaneously.
- Movements occur in the following Order:
Red, White, Green, Koiogran
- Actions are given in an Alternating Order depending on what movement was selected starting with:
Koiogran, Green, White, Red
- Shooting and Defending Occurs as Normal.
Special Rules:
Koiogran is considered a “White Maneuver” BUT any Action after performing a Koiogran causes (1) Stress.
For Ships Firing Primary Weapons outside the Forward Arc: only Critical Hits count BUT deal face-down damage.
NOTE: This Rule Set and Scenario was thought up and designed for 1vs1 use only .
------
Thoughts? Adjustments? Would you use this ruleset? IF not what would you change and why?
Edited by IvlerIin