Hi guys,
Was hoping someone could help me out. Is there an errata for the vibroaxe out there that I'm missing? Currently, my Wookiee player is one hit killing everything I throw at him. The core rulebook states this weapon has critical 2 with the Vicious 3. This means he can pretty much one hit kill anyone (+30 damage) provided he gets 2 advantage, correct?
He typically uses a maneuver and strain to instantly move from medium range to engaged. He then makes his melee attack with two difficulty die. Am I understanding how this works properly? This weapon seems extremely overpowered compared to the other weapons and my bounty hunter player is becoming upset as it takes him three rounds to do the same amount of damage with his blaster carbine. He's asking why theoretically anyone would choose to be anything other than melee focused character with a blaster as a backup.
I've added in more space battles, social encounters, etc. to let the other players shine, but I can see they are frustrated with the ground combat situation. I even used gladiator match with flying mounts to emphasize ranged combat and piloting skills, but the melee character still opted to simply fly in and hack with his vibroaxe. I've tried using long range weapons, but that only seems to give them an extra round of breathing room before they get one hit KOed. I'm afraid to throw a nemesis (reoccuring character) at the players as the Wookiee character is guaranteed to simply kill him before he can escape. The player even recently decided in the game that it would be fun to attack a departing starship, and theoretically because he rolled 49 damage (+3 weapon, 4 brawl damage plus four advantage (+40)) damage, he did enough to damage the transport (4.9 hull damage before armor)! I hate to punish players for specializing in a certain type of character, but it's becoming rediculous! I'm worried about what will happen when he decides to modify the weapon. I understand a superior quality vibroaxe would allow him to do +30 crit damage on just one advantage!
Is there any way to offset the nature of this weapon aside from nerfing the stats? As it is in the core rulebook, this weapon seems to be on par with the lightsaber in terms of damage, which doesn't seem right to me. Any thoughts is appreciated.