Major rules and setup questions. One on one r Y-Wings the most lethal?

By Black Knight Leader, in X-Wing

If there is table space for it someone before mentioned trading range 3 shots. The turret will hit pretty lightly at that range, give ally our interceptors stealth devices and let the guy burn focus to get two dice against 5. Then come back with three against two and you can use focus to boost damage. If he tries to pin you tithe edge, go around his blob and start again from the other side. If he spreads out to deny you your free space focus up on one of his ships.

The guy sounds like the worst kind of opponent, I would really like to read about you schooling him.

I understand but the issue I have is that most the time they are the only player I can play agianst most the time.

Normally I'd give someone the benefit of assuming incompetence instead of malice... But in this case it sounds like he's setting up the rules so he has a massive, almost unbeatable advantage, and is doing it only for the sake of making himself feel good by winning. Which if he was honest, wouldn't mean anything because it's such a lopsided game.

4 naked X-Wings vs 4 Tie Fighters is not a fair fight for the Ties. Add stuff to the X's and it becomes even worse.

If I were you, I'd tell the guy either he starts playing by the rules or he finds someone else to play with. Or you, there's always Vassal and http://teamcovenant.com/ to find games against people who don't cheat.

Thank you for the link. Half good news today, I beat him one on one with Darth Vader TIE advanced. I say half because I shouldnt have to use ships I dont want to to win. I had PTL, stealth device, swarm missiles.

Of course you used Darth Vader He is the highest point cost TIE (of any kind) it is becasue he better, a lot better, that the other ships. The whole reason for the point cost is so that you can use different kinds of ships. If you want TIEs you get a lot, if you want TIE Interceptors you get fewer. If you want Fire Sprays, even fewer.

When I first started reading this I thought that this was just some "Let's try this and see" varient of the game, and it made me want to try it out myself. But it isn't a competative game since some ships are clearly better than others.

But now that I realize that this is how your group plays I am baffeled. I wonder why they don't just play the game by the rules.

I am not even sure that I would call what your friend is doing cheating, it is more like he is not playing the game. It is like you went over to your friends house to play soccer and you found at his house soccer meant you could pick the ball up and run with it.

But if your only options are to play with these people and to play this game wich isn't really even X-wing even though it uses the models and many of the rules, try this:

Boba Fett + Expert Handling + Heavy Laser Cannon + Proton Bomb + Homing Missiles + Slave I + Advanced Torpedoes + Engine Upgrade + Gunner

I don't think his Y-Wing will have a chance. That Firespray is 73 points.

One more thing, I noticed that your friend likes Blaster Turrets. Make sure he is paying the focus to shoot those. Thst is a huge dissadvantage.

Stelar 7, you may recall that both turrets only shoot out to range 2. This makes long range sniping of a Y-Wing an Interceptors best option as there are plenty of blind spots around it. The unfortunate thing about a LOADED Y-Wing is that is has that blasted turret keeping you from approaching too closely from any given direction but even range 3 isn't safe if you get caught in its firing arc and are facing down a Proton Torpedo which can still vaporize you from that range even with 5 evasion dice trying to protect you.

If you can keep to range 3 the turrets can't hit you at all. Both turrets in the game are range 1-2 only. I'd try running straight through one side of his formation and then K-turn far behind him. then use your speed and Agility to take range 3 pot shots at his back. If you are playing with Imperial Aces rules take a shield upgrade and Targeting Computer. The shield will keep you alive to get behind him with a T/L then a you can Focus. The re-rolls and Die mods will be devastating Throw in Carnor JAx and his Focus canceling ability, Kir Kanos long range ability and Tur Phennir and Soontir Fel with Push the Limit you will be flying a formidable force. Take 3 more Royal Guard Pilots with PTL and T/C and Shield upgrade. I would take that build against 7 Y-wings. And I HATE interceptors. Ok I don't really hate them but I am not a speed and maneuverability player, I like tough heavily armed ships with some support it fits my style of play better. If my math is correct that would be a 228 point build vs around 260 points for the Y-wing depending on which turrets he is taking. In playing around we have found that more missile upgrade points are not that big of an advantage because every time we have played fully loaded B-wings, Y-wings or TIE Bombers they rarely all get off all of their secondary weapons in a fight so waste points. If you can get behind and stay behind him and stay out of range 1 while he has a T/L on your Interceptor you you negate 42 points of Adv. Proton Torps. Another trick would be to take Expert Handling to remove a T/L from your ship, but I think the extra action from PTL is a better advantage. Boost or Barrel Roll to stay out of firing arcs and PTL to Focus or evade... Just some thoughts. The fact that you were able to take out 4 of his 7 tells me you are a better player with Interceptors than I am (probably a better player in general than I am). I'd love to hear if the suggestions you get hear let you win this lopsided fight.

If their any manuvers to keep a target in from of the TIE Interceptor without it going further than slow ships like Y-Wing I would like to know that. I could practice those on my table.

If it hasn't got a 'straight 1', then you can slow yourself down (a bit) with barrel rolls. A straight 2, then barrel roll - but when you barrel roll, you can put the horizontal straight 1 marker against the back edge of your base, then move your base so the front edge is touching the other end of the marker. It moves you about 2/3 the length of your base back...

The dude u played with should have read the rulebook. Seems to me he intentionally picked the rebel side cuz he knew they were stronger shipwise than a single tie fighter/interceptor. Thats cheating in my book and I would have never agreed to those rules of his. So my advice also is to not play with him if he doesn't want to play it right.

I understand but the issue I have is that most the time they are the only player I can play agianst most the time. Granted knowning that and excepting the terms that are used in these matches makes this my fault as well its just I really want to play this game bad. The way I see it this is giving me good experience with using my ships despite the fact I should have 14 or more Interceptors agianst those Y-Wings. At that point I would question if their is enough room to have that many ships on a 3 x3 tabel LOL.

Dude, you're getting screwed over for the sake of his ego. I'll bet he has a big smile on his face when the game's over. Anyone that plays those conditions is not worth playing. You've got him out gunned by one die, but he's got 5 Hull and 3 Shields versus your 3 Hull points. In a galaxy far, far away... that's still not fair! He's blatantly cheating the points system that creates an even game.

This guy's not worth playing. There must be somebody else around to play, unless you live on the moon. Put an ad up at your local gaming store. Try and find a local gaming club. Give this guy the ditch. He's not helping your game or tactics.

OP: Teach your opponent a lesson why you should play 1 v 1 ship fleets. Go buy 7 Millennium Falcons and field them! There is a reason the game has a point scale. You should seriously find new people to game with.

Seven Falcons wouldn't be as good as seven Firespray. I'm saying this because there are only three named ships of each and while the named YT-1300s are pretty good the base Bounty Hunter Firespray is a lot tougher than the Outer Rim Smuggler.

Dude, I just read through this and holy crap. What's your general location? I'm not asking for your address or anything, just general part of what country. If you're anywhere near me, I'll play against you, by the standard FFG rules, of course.

Read the OP. That is no definition of a friend. Move on.

I think you best response is to go on the Organized Play Sub-forum. Start a thread with the name of the city you live in and say you want to find people to play with. Then if you want to maintain your relationship with your friend invite him to come play with you, you might want to tell him that you are going to play by the rules as printed. If he doesn't want to play with you then you can still get some games in.

I don't know where you live, but X-wing is a pretty popular game. It is sold at target for Pete's sake.

It is a popular game, but there are dead spots. Where I live, there's a lot of Attack Wing played, but not much X-Wing. I've been getting friends into it, but I don't have that many friends lol. Fortunately I work about an hour away from home, and in that area it's more popular. First time I've ever appreciated that commute.

@Audio Weasel

Unfortunately you are right.

My LGS has pretty much gone all the way of Attack Wing too.

I am lucky enough to own lots of both Rebel and Imperial stuff, so I can often find someone at my LGS who is willing to play with me as long as I let him play with my stuff.

I have also invited friends over to my house, or played with friends at work, friends that don't have any of their own stuff and would never get into the game except I asked them.

Check the organized play forums. See if there are any posts (or make one yourself) about people getting together and playing in your area. I hope this guy you play against gets on here and reads this topic, and maybe realize how much of an ass he is being. Probably shouldn't draw a conclusion like that without knowing his side or situation, but it's hard not to lol. Best of luck to you, I feel for you man.

I am not to upset about the conditions. The way I see it I am training under harsh conditions like what I do with just about everything else lol.

Instead of coming from directly behind come in from the side, take your shot and then loop back out bank arround and come in again from another oblique angel. Mostly though get a better play partner. That guy is being very abusive and I would have mocked him and told him to stuff it long ago.

I should have said this early on but the battles take place on 4 1/2 x 2 foot table. 1 vs 1 it is some what ok but 7 vs 7 the only place I can shoot with out being shot is behind the A4. I wish it could be played on a 3 x 3 or much larger in the case of the 7 vs 7 match.

Sorry to say this but you really can't judge what you should use in this game based on a video game. In the old X-Wing series of games I loved the A-Wing for its speed, maneuverability, tight shooting pattern (made off-hand shooting lots easier), and massive missile load for a fighter of its size. In this game it is far harder to utilize the speed and maneuverability and that "massive missile load" is completely gone. You may need to remember that you aren't the one actually "flying" the ship each round as some of us would need to be using loaded dice to reflect our video game abilities with a certain ship.

Stelar 7 just mentioned it but you really don't need to be directly behind a Y-Wing to play "keep away" well. You dive it at an angle (deflection shots are FAR too easy in this game; they are where ships should get +1 agility dice) and then scoot away at some alternative angle before heading back in. If it wasn't for that darn turret I'm sure those Y-Wing MUST be equipped with an Interceptor may be able to stay out of the firing arc with a combination of rolls or boosts.

Responce first paragraph. It isnt just from games I am talking about real world skill too, nether are helpful but I shouldnt be shocked.

Seconded paragraph. Thanks for the tip I have some what tried doing what you are suggesting but the table is to narrow although it did play to my advantage one time because I forced him out of bounds.

This keeps getting better and better.

The "good" news is that a 4.5' x 2' playing surface has the same area as the 3x3 table. The bad new is simply that it is much harder to USE that space as the entire middle is effectively a pinch point. The follow up to playing on a rectangle is what side is home? The long side or the short one? That 2' length it barely six range units from side to side which means two turret equipped Y-Wings could just fly down it at cover the entire width of the board; a single YT-1300 would do the same leaving absolutely no room to go around it should it be travelling down the center.

Maybe the only tactic I could see working for the Interceptor there is hope you get a head on range 3 shot then shoot past the Y-Wing before turning around and trying again. The problem with that unfortunately it perfectly clear; you can NOT shoot past the Y in a single turn so even if you could be outside of it's primary fire arc you're still going to get hit by that blasted turret.

Yeah on a 2 foot board the Y-Wing has EVEN more of an advantage with turrets.. as it wants to make small circles, and the Interceptor wants to keep at range.

I guess with a 2' wide board I'd just be happy he's using Blaster Turrets instead of Ion turrets. I'm not sure how often he's landing more than one hit with the Blaster Turret as he needs the focus to fire but with a 2' board getting ioned could easily mean death if you're not pointed the right way when it happens.

I guess with a 2' wide board I'd just be happy he's using Blaster Turrets instead of Ion turrets. I'm not sure how often he's landing more than one hit with the Blaster Turret as he needs the focus to fire but with a 2' board getting ioned could easily mean death if you're not pointed the right way when it happens.

There seem to be assumptions he's following the rules when it comes to focus.

I highly doubt that's the case.

Ug.

I say table the interceptors, get either firesprays, or match his numbers with bombers, shield upgrade, all the missiles, all the torps, all the named pilots, and then fly down his throat and introduce his cluster to massed proton bombs, then 5kturn and finish any survivors with missiles.

This guy is obviously a fan of that other version of chess, where one player only has pawns and the other one has all queens :blink:

It's just ridiculous, aside from the fact that it is blatant cheating, it sounds like this guy has some kind of psychological disorder.

About all I can say is that I have to salute the OP's calm demeanour; in the same situation I would probably feel compelled to occasion actual bodily harm to my opponent. Likely several times over.

Until otherwise disproved we should assume that all rules are being followed. :rolleyes:

I do recall seeing "you can't have an upgrade unless it is actually on the card" meaning the Interceptor MAYBE gets an elite pilot upgrade in addition to its Modification (there was an early mix up calling the Stealth Device "Sensor Jammers" by mistake) while the Y-Wing gets it turret, two torps, droid, and modification. Now we have heard that cost considerations have been thrown out thus getting rid of the games primary balance mechanism. We've only now heard about the wrong size board. What other "rules" have we heard are being thrown out/ignored? Unfortunately "Costs" covers a LOT of ground.

Actually, given that he is blatantly cheating, why not just table only one ship but say that all it's stats are 50. When he tries to complain that you rolling 50 attack dice is not in the rules, point out that he isn't playing by the rules either and perhaps it would be better if you both did so.

This guy is obviously a fan of that other version of chess, where one player only has pawns and the other one has all queens :blink:

The sad thing about that is "all queens" don't always win either. I say that from experience having fought an opponent who has SEVEN Queens on the chessboard to a draw.

if your only options are to play with these people and to play this game wich isn't really even X-wing even though it uses the models and many of the rules, try this:

Boba Fett + Expert Handling + Heavy Laser Cannon + Proton Bomb + Homing Missiles + Slave I + Advanced Torpedoes + Engine Upgrade + Gunner

I don't think his Y-Wing will have a chance. That Firespray is 73 points.

One more thing, I noticed that your friend likes Blaster Turrets. Make sure he is paying the focus to shoot those. Thst is a huge dissadvantage.

Most of the time that is the only person I can compete agianst, the two others are one ok the workers at the store, but I never see them when they are not working, the other person I only know about through the store work.

The turret so far has been used correctly.

If you can keep to range 3 the turrets can't hit you at all. Both turrets in the game are range 1-2 only. I'd try running straight through one side of his formation and then K-turn far behind him. then use your speed and Agility to take range 3 pot shots at his back. If you are playing with Imperial Aces rules take a shield upgrade and Targeting Computer. The shield will keep you alive to get behind him with a T/L then a you can Focus. The re-rolls and Die mods will be devastating Throw in Carnor JAx and his Focus canceling ability, Kir Kanos long range ability and Tur Phennir and Soontir Fel with Push the Limit you will be flying a formidable force. Take 3 more Royal Guard Pilots with PTL and T/C and Shield upgrade. I would take that build against 7 Y-wings. And I HATE interceptors. Ok I don't really hate them but I am not a speed and maneuverability player, I like tough heavily armed ships with some support it fits my style of play better. If my math is correct that would be a 228 point build vs around 260 points for the Y-wing depending on which turrets he is taking. In playing around we have found that more missile upgrade points are not that big of an advantage because every time we have played fully loaded B-wings, Y-wings or TIE Bombers they rarely all get off all of their secondary weapons in a fight so waste points. If you can get behind and stay behind him and stay out of range 1 while he has a T/L on your Interceptor you you negate 42 points of Adv. Proton Torps. Another trick would be to take Expert Handling to remove a T/L from your ship, but I think the extra action from PTL is a better advantage. Boost or Barrel Roll to stay out of firing arcs and PTL to Focus or evade... Just some thoughts. The fact that you were able to take out 4 of his 7 tells me you are a better player with Interceptors than I am (probably a better player in general than I am). I'd love to hear if the suggestions you get hear let you win this lopsided fight.

Thank you for your advice, to be honist with you when I killed the four A4s I was playing a special mission based on the 2nd Death Star attack. The conditions for me to win where to kill all Y-Wings. His was to get one A4 to my deployment zone and have one torpedo or kill all all my Interceptors. He gunned it and ignored me when he was 2/3s away from the edge.

We where to play that mission agian but it was switched to a death match. That is when I lost all 7 Interceptors and only killed one A4.

If their any manuvers to keep a target in from of the TIE Interceptor without it going further than slow ships like Y-Wing I would like to know that. I could practice those on my table.

If it hasn't got a 'straight 1', then you can slow yourself down (a bit) with barrel rolls. A straight 2, then barrel roll - but when you barrel roll, you can put the horizontal straight 1 marker against the back edge of your base, then move your base so the front edge is touching the other end of the marker. It moves you about 2/3 the length of your base back...

Thank you I assumed you could do a roll forward only.

Dude, you're getting screwed over for the sake of his ego. I'll bet he has a big smile on his face when the game's over. Anyone that plays those conditions is not worth playing. You've got him out gunned by one die, but he's got 5 Hull and 3 Shields versus your 3 Hull points. In a galaxy far, far away... that's still not fair! He's blatantly cheating the points system that creates an even game.

This guy's not worth playing. There must be somebody else around to play, unless you live on the moon. Put an ad up at your local gaming store. Try and find a local gaming club. Give this guy the ditch. He's not helping your game or tactics.

Its funny that you mention the moon lol I am in a semi isolated condition. I live outside the city and the caretaker of a 4000 ft house. Nice giant country veiw. Neg 50 degree wind chill. I am in a sim situation as the guy in the Shining ;). Just to get in to the outer part of the city takes me awhile. That is why I am in the situation I am in.

Its funny that you mention the moon lol I am in a semi isolated condition. I live outside the city and the caretaker of a 4000 ft house. Nice giant country veiw. Neg 50 degree wind chill. I am in a sim situation as the guy in the Shining ;). Just to get in to the outer part of the city takes me awhile. That is why I am in the situation I am in.

Dude, if you're the Caretaker, maybe you can invite some of us to your place. You get a positive gaming experience, we get some time at the Overlook...

Remember: All work and no play makes Jack a dull boy.