Major rules and setup questions. One on one r Y-Wings the most lethal?

By Black Knight Leader, in X-Wing

It is a popular game, but there are dead spots. Where I live, there's a lot of Attack Wing played, but not much X-Wing. I've been getting friends into it, but I don't have that many friends lol. Fortunately I work about an hour away from home, and in that area it's more popular. First time I've ever appreciated that commute.

Yeah I know how that is. Now apparently their is another gaming store closer neer the middle of Iowa City but travel time is dramtically higher for me to get their.

This keeps getting better and better.

The "good" news is that a 4.5' x 2' playing surface has the same area as the 3x3 table. The bad new is simply that it is much harder to USE that space as the entire middle is effectively a pinch point. The follow up to playing on a rectangle is what side is home? The long side or the short one? That 2' length it barely six range units from side to side which means two turret equipped Y-Wings could just fly down it at cover the entire width of the board; a single YT-1300 would do the same leaving absolutely no room to go around it should it be travelling down the center.

Maybe the only tactic I could see working for the Interceptor there is hope you get a head on range 3 shot then shoot past the Y-Wing before turning around and trying again. The problem with that unfortunately it perfectly clear; you can NOT shoot past the Y in a single turn so even if you could be outside of it's primary fire arc you're still going to get hit by that blasted turret.

Yeah home base has been at the end of the long end of the table. He flys those A4s like steam roller Interceptors. With 7 on the table it gets real difficult. I did roll pretty good with the Baron despite being locked on to by Dutch, one Gold, and Gray leader, with torps. That time I tried going head long at him hopfully range 1 activate focus for all Interceptors and used it for defence only. They wasted three torps on him.

I guess with a 2' wide board I'd just be happy he's using Blaster Turrets instead of Ion turrets. I'm not sure how often he's landing more than one hit with the Blaster Turret as he needs the focus to fire but with a 2' board getting ioned could easily mean death if you're not pointed the right way when it happens.

It feels like he gets 2 and 3 hits on average. Most the time I save though. I have gotten unlucky one time with advanced torp and once or twice Instant death from blaster turret.

Ug.

I say table the interceptors, get either firesprays, or match his numbers with bombers, shield upgrade, all the missiles, all the torps, all the named pilots, and then fly down his throat and introduce his cluster to massed proton bombs, then 5kturn and finish any survivors with missiles.

Thats what I was affraid of :( Except TIE Fighters and Interceptors I only got one of each Imp ship, at of all the ships I feel the Bomber is usless in this crazy set up. I could be wrong.

This guy is obviously a fan of that other version of chess, where one player only has pawns and the other one has all queens :blink:

It's just ridiculous, aside from the fact that it is blatant cheating, it sounds like this guy has some kind of psychological disorder.

About all I can say is that I have to salute the OP's calm demeanour; in the same situation I would probably feel compelled to occasion actual bodily harm to my opponent. Likely several times over.

I like your chess remark. One thing I can be geartful for is that this game doesnt have salvage rules like BFG. If it did he could take my Interceptors home and then all I have would be 1 of each ship except the Three TIE Fighters.

Until otherwise disproved we should assume that all rules are being followed. :rolleyes:

I do recall seeing "you can't have an upgrade unless it is actually on the card" meaning the Interceptor MAYBE gets an elite pilot upgrade in addition to its Modification (there was an early mix up calling the Stealth Device "Sensor Jammers" by mistake) while the Y-Wing gets it turret, two torps, droid, and modification. Now we have heard that cost considerations have been thrown out thus getting rid of the games primary balance mechanism. We've only now heard about the wrong size board. What other "rules" have we heard are being thrown out/ignored? Unfortunately "Costs" covers a LOT of ground.

Well besides the board and cost of ships and the 2nd Death Star mission from my understanding of the rule book, at the time didnt see the FAQ, we are following the rules including the dutch comp rules which states you must lose a toe of finger for each ship of yours lost. That last part their was a joke and was meant to be funny, if it where true I would be very shtockoed.

Actually, given that he is blatantly cheating, why not just table only one ship but say that all it's stats are 50. When he tries to complain that you rolling 50 attack dice is not in the rules, point out that he isn't playing by the rules either and perhaps it would be better if you both did so.

That sounds good to me but prob wouldnt fly.

Its funny that you mention the moon lol I am in a semi isolated condition. I live outside the city and the caretaker of a 4000 ft house. Nice giant country veiw. Neg 50 degree wind chill. I am in a sim situation as the guy in the Shining ;). Just to get in to the outer part of the city takes me awhile. That is why I am in the situation I am in.

Dude, if you're the Caretaker, maybe you can invite some of us to your place. You get a positive gaming experience, we get some time at the Overlook...

Remember: All work and no play makes Jack a dull boy.

Week days sure but no one goes into rooms 13 and 217. ;)

Its funny that you mention the moon lol I am in a semi isolated condition. I live outside the city and the caretaker of a 4000 ft house. Nice giant country veiw. Neg 50 degree wind chill. I am in a sim situation as the guy in the Shining ;). Just to get in to the outer part of the city takes me awhile. That is why I am in the situation I am in.

Dude, if you're the Caretaker, maybe you can invite some of us to your place. You get a positive gaming experience, we get some time at the Overlook...

Remember: All work and no play makes Jack a dull boy.

Week days sure but no one goes into rooms 13 and 217. ;)

because there are only 215 rooms and they skipped 13 when numbering because it's considered bad luck?

I guess with a 2' wide board I'd just be happy he's using Blaster Turrets instead of Ion turrets. I'm not sure how often he's landing more than one hit with the Blaster Turret as he needs the focus to fire but with a 2' board getting ioned could easily mean death if you're not pointed the right way when it happens.

It feels like he gets 2 and 3 hits on average. Most the time I save though. I have gotten unlucky one time with advanced torp and once or twice Instant death from blaster turret.

In part this is where I say you are getting lucky that he is using Blaster Turrets instead of Ion Turrets. The 2-3 hits on average is a bit higher than expected unless he's also got a TL on you to reroll the focus/blank results that should come half the time; I mean 1-2 hits should be the "average" although rerolls could boost that to a solid 2. With your Defense dice you usually should cancel out at least one hit which leaves you with the same damage an ion turret should do. Getting Ionized would REALLY suck for you as that would get you that "one straight" you are looking for which really kills your one big advantage.

Advanced Torps have been known to one shot X-Wings and often land five hits so don't feel bad when one of those takes out an Interceptor. Instant death from a Blaster turret really shouldn't happen but some days the dice gods hate you.

On the topic of the bomber, I also only have one, but think about the rules you are eating, bombers are more maneuverable than y wings and can carry more than twice the ordinance and can take similar punishment especially if you add the shield upgrade. Then look at the bonus to secondary weapons use. You can send some in close and apply crits bypassing shields with your proton bombs. I am not saying use 7 but 2 to 3 should ruin his day.

Or just get the fire spray, it also has bombs and a hlc that will mock his turret damage.

Dude, I just read through this and holy crap. What's your general location? I'm not asking for your address or anything, just general part of what country. If you're anywhere near me, I'll play against you, by the standard FFG rules, of course.

I suspect he's somewhere near the Outer Rim Territories. :)

Just a couple updates. I went One on One agianst Luke and then Wedge both with Stealth Device, PTL, R2-D2, and a Torpedo. I used the Baron with Stealth Device and Marksmenship.

I got to say these fights, for me anyways, were really good =] It makes a world of a diffrence when the enemy can hit you no matter where you are. I LOVE the barrel roll, like 9 time out of ten I denied Luke or Wedge from every hitting me.

Marksemenship paid off real good agianst Luke. The kill shot was rolled as 1 crit 2 hits one miss but with the marksmenship it became 2 crits 2 hits. I am guessing that if you preform one action you can't use Marksmenship or other action cards unless you got some other speical ability? My only problem was that I was over worked and so couldn't use that card.

Wedge on the other hand almost killed me. I basically did no damage to him ether because I kept rolling very bad and R2 would fix any damage I would cause to Wedge. The glory moment was when we both did Koiogran turns, a small bit of the backend of Wedges base went out of bounds =]

Out of one on one matches the Baron has gotten two out of bounds kills and one gun kill.

On a side note I epic failed with the Shuttle Dutch killed it horrible =[

Firstly I have had 5-7 matches I have only won one and it was because they were forced out of bounds. Most of those matches were 1 on 1, two where 7 vs 7. One of those special huge matches simulated the attack on the 2nd Death Star.

Here is the thing where I play I have very low options to pick diffrent people to play agianst. My opponet insists that we limit the fight by number of craft and not point value. I had two choices not play or play using those rules, number of craft instead of points.

On the one on one matches I thought that it wouldnt be such a big deal so I picked the Baron while the enemy used Dutch with jammers a named R5 unit one blaster turret one advanced proton torpedo and one reg tropedo.

Some of those matches I feel i should have won if I could have gone forward 1. I feel slower craft, or at least the Y-Wing, have better handling at least at slower speeds. I won only one match. Two of those matches I died instantly from the advanced torp or blaster turret.

The last two matches where horrible. 7 vs 7. I have 8 Interceptors so I used 7 of them while my enemy pulled out 7 fracken Y-Wings.. Granted I could I have used a cobo of other Imp ships but I felt they where not manuverable enough and excluding TIE Fighters I only have one of each.

His Y-Wings where equiped almost the same way as Dutch. One advanced torp, one reg, one blaster turret, jammers, one R unit. He used every named R unit -_- Dutch got like quad locks in a row -_-

Anyway I had seven Interceptors I used all the named characters gave them all jammers Turr had PTL Sabers had a +2 pilot skill upgrade, the Baron had expose.

I lost both the special DS2 match but got four kills. The 2nd match was a death match he killed all 7 Interceptors and I only got one kill. =[

I know this is prob a c.f. match seeing how it was point values went out the window but all things considred how do you think I did?

How whould you have handled the 7 vs 7 matches tactics wise using the Interceptors? It goes without saying if money where not a issue I could have had a better outcome if I used 7 Shuttles or Bombers.

Are Y-Wing the most dangerous fighter in the game 1 on1 or equal numbers? I feel they are just because of the turret.

My rules questions are as follows.

Can I skip the movment phase?

Can I change my manuver dial for a ship during the movment phase if it is not that ships turn to move? If not what is the point of being allowed to look at your dial before it is fliped?

If I have two medal upgrades that are action based and they both boost primary weapon power do I use them at the same time or do I only get to use 1 at a time?

Do I throwout upgrades after one use or only if it says to do so? Like can I use PTL over and over agian or only one time in the whole match?

This is more of a prefrence question but who here would like a medal upgrade that allows a ship to go one speed slower when used for any manuver? It could be called throttle down. I feel Interceptor and prob A-Wings are hampred by having it slowest forward speeds not being slow enough.

This is so screwed up I don't even know where to begin.

if you are playing games without using the rules, or squad building mechanics....I recommend your same 7 interceptor list

and put 7 stealth devices on EACH of them. So you can roll 10 defense dice. After the battle, suggest to him that you play by the real rules, they are well designed to make the game fun.

stuff

This is so screwed up I don't even know where to begin.

That is why you skip down several pages and through dozens of post to see where things stand now.

Just a couple updates. I went One on One agianst Luke and then Wedge both with Stealth Device, PTL, R2-D2, and a Torpedo. I used the Baron with Stealth Device and Marksmenship.

I got to say these fights, for me anyways, were really good =] It makes a world of a diffrence when the enemy can hit you no matter where you are. I LOVE the barrel roll, like 9 time out of ten I denied Luke or Wedge from every hitting me.

Marksemenship paid off real good agianst Luke. The kill shot was rolled as 1 crit 2 hits one miss but with the marksmenship it became 2 crits 2 hits. I am guessing that if you preform one action you can't use Marksmenship or other action cards unless you got some other speical ability? My only problem was that I was over worked and so couldn't use that card.

Wedge on the other hand almost killed me. I basically did no damage to him ether because I kept rolling very bad and R2 would fix any damage I would cause to Wedge. The glory moment was when we both did Koiogran turns, a small bit of the backend of Wedges base went out of bounds =]

Out of one on one matches the Baron has gotten two out of bounds kills and one gun kill.

On a side note I epic failed with the Shuttle Dutch killed it horrible =[

Ok, the "best" Interceptor is probably Soontir Fel + PtL + Stealth (+ some other mod via the Royal Guard title) and that just comes in at 33 points to 37 if you add the RGt + mod. That Luke is 42 points and Wedge 43 points. It's still lopsided but not as bad as against a Y-Wing AND their upgrades don't work all that well together. The Stealth Device may save them one hit or not but it isn't as effective on a 2 ability ship as it is on your 3 agility ship. While I see the PtL + R2D2 "combo" it really telegraphs moves in an X-Wing needed to shed stress and recharge shields; with only two actions available an you staying out of firing arcs PtL isn't all that great.

I've already said this in a few threads but Marksmanship really is NOT a good way to spend points unless you get multiple attack opportunities or you get extra benefits from critical. I also want to point out that a rolled crit/hit/hit/miss (you got that close!) would be COMPLETELY unaffected by Marksmanship much less having it get you a second crit. Just using the Focus action is almost as good and if you don't need it for your attack you could use it for defense. It sounds like you have been misplaying Marksmanship.

If the enemy gets behind your shuttle in something that is slow and it is one on one you are screwed. I'm not sure how you had the Shuttle tricked out (doesn't really matter which shuttle you use) but the points can come out about even. I actually think the Shuttle has a chance but it is uphill as the White Bison really suffers when getting struck by Torpedoes. How was the shuttle setup? I'm thinking the following:

Base ship: Omicrom (21) or Kagi (27) depending on if you want higher PS. (Why is he using Dutch unless there are wingmen available?)

System Upgrade: Sensor Jammer (4) Went with this to reduce damage unless your opponent has focus to spend on attack.

Crew: Rebel Captive (3) He attacks you he gets stress. Being stressed mean no Actions. No actions means no Focus. No Focus mean no Blaster Turret and also means Sensor Jammer reduces damage!

Cannon: ION Cannon (3) Could go HLC but if he's Ionized with stress he can't shake it!

Modification: Engine Upgrade (4) You move poorly so this helps you move better.

Title: ST-321 (3) Why not? If you can get a TL on him when he's "out of range" and have nothing better to why not take it.

Crew #2: Gunner (5) Really could be just about anything because how often will you not hit an agility 1 ship?

stuff

This is so screwed up I don't even know where to begin.

That is why you skip down several pages and through dozens of post to see where things stand now.

Just a couple updates. I went One on One agianst Luke and then Wedge both with Stealth Device, PTL, R2-D2, and a Torpedo. I used the Baron with Stealth Device and Marksmenship.

I got to say these fights, for me anyways, were really good =] It makes a world of a diffrence when the enemy can hit you no matter where you are. I LOVE the barrel roll, like 9 time out of ten I denied Luke or Wedge from every hitting me.

Marksemenship paid off real good agianst Luke. The kill shot was rolled as 1 crit 2 hits one miss but with the marksmenship it became 2 crits 2 hits. I am guessing that if you preform one action you can't use Marksmenship or other action cards unless you got some other speical ability? My only problem was that I was over worked and so couldn't use that card.

Wedge on the other hand almost killed me. I basically did no damage to him ether because I kept rolling very bad and R2 would fix any damage I would cause to Wedge. The glory moment was when we both did Koiogran turns, a small bit of the backend of Wedges base went out of bounds =]

Out of one on one matches the Baron has gotten two out of bounds kills and one gun kill.

On a side note I epic failed with the Shuttle Dutch killed it horrible =[

Ok, the "best" Interceptor is probably Soontir Fel + PtL + Stealth (+ some other mod via the Royal Guard title) and that just comes in at 33 points to 37 if you add the RGt + mod. That Luke is 42 points and Wedge 43 points. It's still lopsided but not as bad as against a Y-Wing AND their upgrades don't work all that well together. The Stealth Device may save them one hit or not but it isn't as effective on a 2 ability ship as it is on your 3 agility ship. While I see the PtL + R2D2 "combo" it really telegraphs moves in an X-Wing needed to shed stress and recharge shields; with only two actions available an you staying out of firing arcs PtL isn't all that great.

I've already said this in a few threads but Marksmanship really is NOT a good way to spend points unless you get multiple attack opportunities or you get extra benefits from critical. I also want to point out that a rolled crit/hit/hit/miss (you got that close!) would be COMPLETELY unaffected by Marksmanship much less having it get you a second crit. Just using the Focus action is almost as good and if you don't need it for your attack you could use it for defense. It sounds like you have been misplaying Marksmanship.

If the enemy gets behind your shuttle in something that is slow and it is one on one you are screwed. I'm not sure how you had the Shuttle tricked out (doesn't really matter which shuttle you use) but the points can come out about even. I actually think the Shuttle has a chance but it is uphill as the White Bison really suffers when getting struck by Torpedoes. How was the shuttle setup? I'm thinking the following:

Base ship: Omicrom (21) or Kagi (27) depending on if you want higher PS. (Why is he using Dutch unless there are wingmen available?)

System Upgrade: Sensor Jammer (4) Went with this to reduce damage unless your opponent has focus to spend on attack.

Crew: Rebel Captive (3) He attacks you he gets stress. Being stressed mean no Actions. No actions means no Focus. No Focus mean no Blaster Turret and also means Sensor Jammer reduces damage!

Cannon: ION Cannon (3) Could go HLC but if he's Ionized with stress he can't shake it!

Modification: Engine Upgrade (4) You move poorly so this helps you move better.

Title: ST-321 (3) Why not? If you can get a TL on him when he's "out of range" and have nothing better to why not take it.

Crew #2: Gunner (5) Really could be just about anything because how often will you not hit an agility 1 ship?

Thanks for the post. I wasnt exact when I wrote down the kill shot on Luke. The miss was a focus, I normally count those as misses because ono on one I use focus for dodging and not for offensive rolls. The reason I do that is because even at range one and perfect rolls I will not one round kill the Y-Wing. He can kill me though...

My shuttle had Heavy Laser, Recon Specialist, Darth Vader, anti-pursuit lasers, sensor jammer. It was flown by the Col.

Dutch had named R5 character I used Vader which caused a crit that faces down after effect and Dutch repaired it and the extra damage caused.

I got a mean rep in Battle Fleet Gothic only one defeat and that was because of a bs surprise event involving a black hole.

Classic. Do you mind if I put that quote on a t-shirt?

Not a fan of your Shuttle setup for a one on one. Anti-pursuit lasers require getting him to run into you and if he's flying a Y-Wing with a Turret that should not happen; I thought about it for a few seconds before realizing the shuttle needs maneuverability which means it needs the engine upgrade. In a one on one Vader isn't likely to cut it; he takes you out twice as fast as he takes them out; you may land a lucky crit with him but it's not worth it unless you kill the opponent fast. Recon Specialist is usually pretty good until you consider that it is often useless for defense and moderately useful on offense; a gunner here could potentially allow you to use Vader twice which can be a big deal. There is nothing wrong with the HLC but the reason I went with the Ion Cannon is simply to make your opponent predictable; the last thing a shuttle wants is for a fighter to get in behind it.

R5-D8 can remove FACE DOWN cards with an action and a die roll. I'm not sure what card you drew with Vader but if the card actually caused more damage before getting turned face-down (ie it was NOT a Direct Hit which stays face up) then removing that card would NOT remove the effect that the card already produced. To put it another way if you dealt the card that causes him to discard a secondary weapon before turning it face down he could then remove that card with R5D8 but his secondary weapon is still lost.

I got a mean rep in Battle Fleet Gothic only one defeat and that was because of a bs surprise event involving a black hole.

Classic. Do you mind if I put that quote on a t-shirt?

Have you ever seen the Dobis PR video made by Tim and Eric? The last picture you see of Tim on the computer screen at the end of the video you have to use as the background of the shirt. Its the scene with him saying Doh Doh Doh Doh Doh lol =]

Not a fan of your Shuttle setup for a one on one. Anti-pursuit lasers require getting him to run into you and if he's flying a Y-Wing with a Turret that should not happen; I thought about it for a few seconds before realizing the shuttle needs maneuverability which means it needs the engine upgrade. In a one on one Vader isn't likely to cut it; he takes you out twice as fast as he takes them out; you may land a lucky crit with him but it's not worth it unless you kill the opponent fast. Recon Specialist is usually pretty good until you consider that it is often useless for defense and moderately useful on offense; a gunner here could potentially allow you to use Vader twice which can be a big deal. There is nothing wrong with the HLC but the reason I went with the Ion Cannon is simply to make your opponent predictable; the last thing a shuttle wants is for a fighter to get in behind it.

R5-D8 can remove FACE DOWN cards with an action and a die roll. I'm not sure what card you drew with Vader but if the card actually caused more damage before getting turned face-down (ie it was NOT a Direct Hit which stays face up) then removing that card would NOT remove the effect that the card already produced. To put it another way if you dealt the card that causes him to discard a secondary weapon before turning it face down he could then remove that card with R5D8 but his secondary weapon is still lost.

Yeah I agree the shuttle needs the engine upgrade and prob not the A.P.L. or anything I used except Vader I just didnt use him at the right times. The crits were not caused at the same time I shouldnt have wrote it the way I did. The first caused a stress tolken the other was one the causes more damage on a die roll and then is put face down. Other than that last card I have been drawing poor crit cards except with one crit I caused on Luke with the Baron that made Luke ignore pilot upgrades and pilot special ability.

On a side note I loved using Slave 1 with Vader, HLC, title upgrade, advanced torps, cluster missile, D.C. The best part of this ship was the dial. Still I am more happy about what I did with the Baron vs Luke or Wedge. Still I hope one day I can even the score with the Baron vs Dutch.

This is more of a prefrence question but who here would like a medal upgrade that allows a ship to go one speed slower when used for any manuver? It could be called throttle down. I feel Interceptor and prob A-Wings are hampred by having it slowest forward speeds not being slow enough.

If you play more than one ship you can kinda break, by running into your own ships. You will loose your action though...

Marksemenship paid off real good agianst Luke. The kill shot was rolled as 1 crit 2 hits one miss but with the marksmenship it became 2 crits 2 hits. I am guessing that if you preform one action you can't use Marksmenship or other action cards unless you got some other speical ability? My only problem was that I was over worked and so couldn't use that card.

Correct. The only ways to get a second action as well as Marksmanship to date are:

  1. Darth Vader. He gets a second action, for free, with no prerequisites, because he's Darth ******* Vader
  2. Squad Leader. Allows you to pass your action to a friendly pilot nearby, but only with someone with a lower pilot skill
  3. Lando. Gives a nearby friendly fighter a free action, after a green manouvre, but only something from their action bar, not a pilot talent which also requires an action. You can do Marksmanship with your own action, though, then evade or focus or whatever with the free one.

There are a few other ways to get free actions, but they don't help marksmanship...examples:

  1. Night Beast. Gives you a free focus action, but only after a green manouvre. Can't take Marksmanship, though.
  2. Push The Limit. You get a second action in exchange for a stress token. No use in this situation because if you've taken Push The Limit, you can't have Marksmanship at the same time.

@Black Knight Leader: Get VASSAL and see how the game plays correctly. Not the same as playing face to face, I have to admit, but great to get used to the mechanics and rules, to have fun, and you will be much more independent from that idiot you play with.

(Its quite remarkable though that your opponents owns 7 Y-Wings, but honestly, you are probably the only one he can play them against and win thanks to that weird requirements - with building lists based on number of ships instead of points values)

On a side note I loved using Slave 1 with Vader, HLC, title upgrade, advanced torps, cluster missile, D.C. The best part of this ship was the dial. Still I am more happy about what I did with the Baron vs Luke or Wedge. Still I hope one day I can even the score with the Baron vs Dutch.

D.C. = ??? Which Slave 1/pilot upgrade and which modification/bombs were used. In a one on one situation the only ship I'd hate to face more than some loaded Firespray may be a Falcon build. The only real edge I give the Falcon is the 360 degree primary.

Considering the field restrictions I've seen I'm not sure Barron vs. Dutch will ever go with the Interceptor. At least Dutch's ability is WORTHLESS in a one on one game because the top Y-Wing pilot's ability will really make an Interceptor suffer.

I personally don't see the point of making your own strategy work, when the other side sidelines a basic principle of the game.

My suggestion, if you opponent gets so obviously creative with the rules, be creative yourself - might be fun.

e.g. create own upgrade cards - there are some nice templates floating around

crew: The Emperor - once per action round you may force choke one of the enemy pilots for free

[requirement:] turn your best evil smile on your opponent

points: give it a good count to make it balanced and since they aren't relevant in this setup anyhow you can be gracious. ;)

If you can tell the other guy with a straight face that this card came with a special edition of the shuttle it will be worth it :)

and besides, it's a subtle reminder what you would like to do with him(perhaps not too subtle, but subtext isn't really my thing ...)

Edited by Asgo

On a side note I loved using Slave 1 with Vader, HLC, title upgrade, advanced torps, cluster missile, D.C. The best part of this ship was the dial. Still I am more happy about what I did with the Baron vs Luke or Wedge. Still I hope one day I can even the score with the Baron vs Dutch.

D.C. = ??? Which Slave 1/pilot upgrade and which modification/bombs were used. In a one on one situation the only ship I'd hate to face more than some loaded Firespray may be a Falcon build. The only real edge I give the Falcon is the 360 degree primary.

Considering the field restrictions I've seen I'm not sure Barron vs. Dutch will ever go with the Interceptor. At least Dutch's ability is WORTHLESS in a one on one game because the top Y-Wing pilot's ability will really make an Interceptor suffer.

The charges. I had the upgrade to alow a torp to be used the Pilot Was Boba Fett with Vader.