Major rules and setup questions. One on one r Y-Wings the most lethal?

By Black Knight Leader, in X-Wing

Firstly I have had 5-7 matches I have only won one and it was because they were forced out of bounds. Most of those matches were 1 on 1, two where 7 vs 7. One of those special huge matches simulated the attack on the 2nd Death Star.

Here is the thing where I play I have very low options to pick diffrent people to play agianst. My opponet insists that we limit the fight by number of craft and not point value. I had two choices not play or play using those rules, number of craft instead of points.

On the one on one matches I thought that it wouldnt be such a big deal so I picked the Baron while the enemy used Dutch with jammers a named R5 unit one blaster turret one advanced proton torpedo and one reg tropedo.

Some of those matches I feel i should have won if I could have gone forward 1. I feel slower craft, or at least the Y-Wing, have better handling at least at slower speeds. I won only one match. Two of those matches I died instantly from the advanced torp or blaster turret.

The last two matches where horrible. 7 vs 7. I have 8 Interceptors so I used 7 of them while my enemy pulled out 7 fracken Y-Wings.. Granted I could I have used a cobo of other Imp ships but I felt they where not manuverable enough and excluding TIE Fighters I only have one of each.

His Y-Wings where equiped almost the same way as Dutch. One advanced torp, one reg, one blaster turret, jammers, one R unit. He used every named R unit -_- Dutch got like quad locks in a row -_-

Anyway I had seven Interceptors I used all the named characters gave them all jammers Turr had PTL Sabers had a +2 pilot skill upgrade, the Baron had expose.

I lost both the special DS2 match but got four kills. The 2nd match was a death match he killed all 7 Interceptors and I only got one kill. =[

I know this is prob a c.f. match seeing how it was point values went out the window but all things considred how do you think I did?

How whould you have handled the 7 vs 7 matches tactics wise using the Interceptors? It goes without saying if money where not a issue I could have had a better outcome if I used 7 Shuttles or Bombers.

Are Y-Wing the most dangerous fighter in the game 1 on1 or equal numbers? I feel they are just because of the turret.

My rules questions are as follows.

Can I skip the movment phase?

Can I change my manuver dial for a ship during the movment phase if it is not that ships turn to move? If not what is the point of being allowed to look at your dial before it is fliped?

If I have two medal upgrades that are action based and they both boost primary weapon power do I use them at the same time or do I only get to use 1 at a time?

Do I throwout upgrades after one use or only if it says to do so? Like can I use PTL over and over agian or only one time in the whole match?

This is more of a prefrence question but who here would like a medal upgrade that allows a ship to go one speed slower when used for any manuver? It could be called throttle down. I feel Interceptor and prob A-Wings are hampred by having it slowest forward speeds not being slow enough.

Can I skip the movment phase?

No, all phases must be carried out in order.

Can I change my manuver dial for a ship during the movment phase if it is not that ships turn to move? If not what is the point of being allowed to look at your dial before it is fliped?

Except for certain abilities (Boba Fett, Navigator) no. Being able to check the dial before it's flipped is a convenience to remind yourself where ships are going, which can matter - for instance, if you want to see if you're going to Barrel Roll right in front of Lord Vader. He's... disturbed... by such lack of piloting skill.

If I have two medal upgrades that are action based and they both boost primary weapon power do I use them at the same time or do I only get to use 1 at a time?

There aren't any ships in the game which have two Elite Pilot slots (the medal icon). But if you do have duplicates of a given card, they will stack. The best example I can think of for this at the moment would be a ship with two Recon Specialists.

Do I throwout upgrades after one use or only if it says to do so? Like can I use PTL over and over agian or only one time in the whole match?

They last unless you're instructed to discard it (Adrenaline Rush, most missiles).

Honestly, if you have someone who's insisting to match up by ship count rather than points... well, they're obviously playing wrong. And if you can't convince him otherwise, I'd start looking for new opponents. OR, possibly, swap the sides and see how he likes 7 TIEs vs. 7 X-wings.

Edited by Buhallin

Did you say he used Jammers on the Y-Wing? Like... sensor jammer? That isn't even an upgrade the Y-Wing can take... neither can the Interceptor. Playing without points and just going by number of ships is extremely unfair unless you are able to match the amount of points he has on the table. But it sounds like he is using more. I would echo Buhallin here, if he refuses to play in a manner that makes it fair, find a new person to play with.

So are you saying that if fights need to be one ship on your side for every one ship on his side does that mean you could take the three named YT-1300s against three Academy TIE fighters and have him consider it a "fair" fight? What? That's not a fair fight. Well then somebody needs to WAKE UP! and realize/recognize that things in this game are given point values for a reason.

Wow,

My brain hurts from the rules you have had to play under. If he insists on playing 1v1 and being Rebel, get a Firespray, pimp it to the 9's and stop letting him put system upgrades on ships (the Y-wing) that can not equip them.

Mostly Ithink you need someone else to play with your partner sounds irredeemable.

Still the Firespray can come close to parking with the barrel roll and a 1 forward and watching you NOM his Y wing with your HLC would be fun.

100 point squadrons....Very simple. Don't put upgrades on ships that can't take those upgrades. If a card name has a • next to it, like "•Luke Skywalker" in an X-Wing, you cannot put him out there again. This includes using him as a crew upgrade on the YT-1300 at the same time. That also goes for droids like •R2D2; as there are only 1 of him in Star Wars, there should only be one of him in your squadron. Read the rules/FAQ and look at 100 point squads that people post on here. You'll start winning soon enough.

Can I skip the movment phase?

No, all phases must be carried out in order.

Can I change my manuver dial for a ship during the movment phase if it is not that ships turn to move? If not what is the point of being allowed to look at your dial before it is fliped?

Except for certain abilities (Boba Fett, Navigator) no. Being able to check the dial before it's flipped is a convenience to remind yourself where ships are going, which can matter - for instance, if you want to see if you're going to Barrel Roll right in front of Lord Vader. He's... disturbed... by such lack of piloting skill.

If I have two medal upgrades that are action based and they both boost primary weapon power do I use them at the same time or do I only get to use 1 at a time?

There aren't any ships in the game which have two Elite Pilot slots (the medal icon). But if you do have duplicates of a given card, they will stack. The best example I can think of for this at the moment would be a ship with two Recon Specialists.

Do I throwout upgrades after one use or only if it says to do so? Like can I use PTL over and over agian or only one time in the whole match?

They last unless you're instructed to discard it (Adrenaline Rush, most missiles).

Honestly, if you have someone who's insisting to match up by ship count rather than points... well, they're obviously playing wrong. And if you can't convince him otherwise, I'd start looking for new opponents. OR, possibly, swap the sides and see how he likes 7 TIEs vs. 7 X-wings.

Thanks for the rules answers. As for the double medal upgrade question I had, I asked it because one of the cards in Imperial aces allows a double upgrade and I just want to be clear on how it works.

I am in a pickle because one of the cards that explanes upgrade rule that came with the hawk says you cant take two of the same mod. The two medal upgrades I am talking about are opportunist and expose. One comes with Imp Aces the both grant a plus 1 damage die but the cause or require diffrent things. I have a feeling they cant be staked...

Did you say he used Jammers on the Y-Wing? Like... sensor jammer? That isn't even an upgrade the Y-Wing can take... neither can the Interceptor. Playing without points and just going by number of ships is extremely unfair unless you are able to match the amount of points he has on the table. But it sounds like he is using more. I would echo Buhallin here, if he refuses to play in a manner that makes it fair, find a new person to play with.

I am sorry I ment Stealth Device, I get the names mixed because I associate both those names with ECM.

Imperial Aces has not been released yet...As for the "double upgrade" you're talking about, it will only allow 2 Modifications, like Shield upgrade and Stealth. It will only allow Mods, but not the same mod. The upgrades you're talking about --> Medals, are called, "Elite Pilot Talents", and each ship is limited to 1, saying it is even allowed to equip it...

Edited by Sprolly G

The dude u played with should have read the rulebook. Seems to me he intentionally picked the rebel side cuz he knew they were stronger shipwise than a single tie fighter/interceptor. Thats cheating in my book and I would have never agreed to those rules of his. So my advice also is to not play with him if he doesn't want to play it right.

So are you saying that if fights need to be one ship on your side for every one ship on his side does that mean you could take the three named YT-1300s against three Academy TIE fighters and have him consider it a "fair" fight? What? That's not a fair fight. Well then somebody needs to WAKE UP! and realize/recognize that things in this game are given point values for a reason.

Yup thats how these matches where set up by my opponet... And technically speaking if I was unlucky enough to only have the 3 TIE Fighters and the enemy had the three YT than it would be quote unquote fair game.

I take it though based on the posts that the chances of wining with my listed Interceptor group vs the listed y-wing group are low. Is it a fluk I killed 4 of the Y-Wings in that one match?

One thing I have learned tactics wise when using Interceptors is its better to use focus for manuver dice than offensive dice.

Dude...

100 point squadrons....Very simple. Don't put upgrades on ships that can't take those upgrades. If a card name has a • next to it, like "•Luke Skywalker" in an X-Wing, you cannot put him out there again. This includes using him as a crew upgrade on the YT-1300 at the same time. That also goes for droids like •R2D2; as there are only 1 of him in Star Wars, there should only be one of him in your squadron. Read the rules/FAQ and look at 100 point squads that people post on here. You'll start winning soon enough.

I understand these rules already however getting my hands on the FAQ would be nice.

I take it though based on the posts that the chances of wining with my listed Interceptor group vs the listed y-wing group are low. Is it a fluk I killed 4 of the Y-Wings in that one match?

Actually Y-Wings vs. Interceptor COULD be a "fair" fight with even number except for two things.

The first it that "just count the ships" allows those Y-Wings to fatten up with a LOT more available upgrades than the Interceptor could get. I mean Soontir Fel cost 27 points but you will maybe bring him up to 33 points with upgrade. On the other side Horton Salm only cost 25 points but that's before you add an Ion Turret (5), R2D2 (4), on of each type of Proton Torpedo (10 total), and throw on a Shield upgrade (4) for good measure bringing him up to 48 points or nearly half again as many points. Strip away all of the upgrades and Y-Wings vs. Interceptors may actually favor the Interceptors a little bit.

The second thing is that a turret upgrade often negates the Interceptor's big maneuver advantage. Hit an Interceptor with an Ion blast and it turns into a sitting duck. It also pays to notice that at Range 1 a Y-Wing could potentially "one shot" an Interceptor while it takes an Interceptor at least TWO shots to down a healthy Y-Wing at that range.

The dude u played with should have read the rulebook. Seems to me he intentionally picked the rebel side cuz he knew they were stronger shipwise than a single tie fighter/interceptor. Thats cheating in my book and I would have never agreed to those rules of his. So my advice also is to not play with him if he doesn't want to play it right.

I understand but the issue I have is that most the time they are the only player I can play agianst most the time. Granted knowning that and excepting the terms that are used in these matches makes this my fault as well its just I really want to play this game bad. The way I see it this is giving me good experience with using my ships despite the fact I should have 14 or more Interceptors agianst those Y-Wings. At that point I would question if their is enough room to have that many ships on a 3 x3 tabel LOL.

Edited by Black Knight Leader

I take it though based on the posts that the chances of wining with my listed Interceptor group vs the listed y-wing group are low. Is it a fluk I killed 4 of the Y-Wings in that one match?

Actually Y-Wings vs. Interceptor COULD be a "fair" fight with even number except for two things.

The first it that "just count the ships" allows those Y-Wings to fatten up with a LOT more available upgrades than the Interceptor could get. I mean Soontir Fel cost 27 points but you will maybe bring him up to 33 points with upgrade. On the other side Horton Salm only cost 25 points but that's before you add an Ion Turret (5), R2D2 (4), on of each type of Proton Torpedo (10 total), and throw on a Shield upgrade (4) for good measure bringing him up to 48 points or nearly half again as many points. Strip away all of the upgrades and Y-Wings vs. Interceptors may actually favor the Interceptors a little bit.

The second thing is that a turret upgrade often negates the Interceptor's big maneuver advantage. Hit an Interceptor with an Ion blast and it turns into a sitting duck. It also pays to notice that at Range 1 a Y-Wing could potentially "one shot" an Interceptor while it takes an Interceptor at least TWO shots to down a healthy Y-Wing at that range.

Yeah if nothing was tricked out it could be more fair.

If you're playing the game wrong, then there's a huge possibility that you're flying the ships incorrect as well...Any experience you have with them may need to be ironed out against experienced players. If the guy you're playing against refuses to play the correct way, then find some other players through forums and local game stores.

That 3x3 table gets crowded when two "legal" swarms meet. The mess that seven or more Y-Wings would make should be even worse. I also quiver to think how 14 Interceptors from one side of the table would fare. I believe a lot of people will start increasing the play area as squad size increases although that is looking at points and not just raw ship count.

so that's why there was a shortage of Y-wings for those many months.... ;)

This guy should never play this game again and if he is a member of this forum then he should be banned so that he can never contaminate the X-wing community with his unsportmanlike conduct.

This guy should never play this game again and if he is a member of this forum then he should be banned so that he can never contaminate the X-wing community with his unsportmanlike conduct.

I wouldn't go that far. We are only hearing one side of the story, afterall. Plus, I would rather at least try to show someone the error of their ways rather than shun them. :)

That, or let me take an equal number of Shuttles against him. :D

Playing without points isn't playing X-Wing. To drive the fact home, attempt to obtain 3 Firespray-31s.

This guy should never play this game again and if he is a member of this forum then he should be banned so that he can never contaminate the X-wing community with his unsportmanlike conduct.

I wouldn't go that far. We are only hearing one side of the story, afterall. Plus, I would rather at least try to show someone the error of their ways rather than shun them. :)

That, or let me take an equal number of Shuttles against him. :D

You and 7 fully loaded pasty nebula belugas would be a terrifying sight to behold.

Make a deal with him that you alternate seting up the game, When it is your turn, you choose to play by the rules, or even pick the forces. I worse comes to worst, decide who plays Rebels by tossing a coin. Another way would be for one player to chose the ships (Rebel and Imperial) and for the other player to choose which force he plays. Missions are another way to play with forces that are not even (points wise) but require decent mission objectives and victory conditions (which, I'm afraid you will not likely get with such an opponent). All of these are fair (and usually used to teach 3-year olds how to share). If he won't go for any of these, then he is no friend, he is taking advantage of you and probably has a personality disorder. You would be better off playing solo until you can find a real friend and a sporting opponent.

Do invite him to read this forum, perhaps he can be taught.

Chris