Pirates!

By sunny ravencourt, in X-Wing

Going to compete in a Hothie tournament in Ames and he's got some crazy rules.

1: no unique pilots

2: no unique upgrade cards

3: no faction restrictions

4: no more of 1 per ship type.

Wanna theorycraft some builds?

Thus far I have a 4 ship build for 100 pts. I didn't put any rebels in there, though I could have.

Bounty Hunter w/ HLC

Gamma Squad bomber w/ proton

Black Tie

Saber Int w/ Stealth

I'd go with a 99 point fleet.

Blue Squadron Pilot

+ Advanced Sensors

+ Engine Upgrade

[29]

Bounty Hunter

+ Gunner

[38]

Omicron Group Pilot

+ Fire-Control Systems

+ Gunner

+ Engine Upgrade

[32]

A whale?! You're going to saddle me with an albino rhino?! Man. I was purposely avoiding them....

Fine then. Be that way. Replace it with the ultimate blocker.

Outer-Rim Smuggler

+ Navigator

+ Intelligence Agent

+ Anti-Pursuit Lasers

[33]

Edited by DraconPyrothayan

The special rules mean:

no Tie Swarms

no HSF

no action transfer (Garven, Dutch, Lando, squad leader)

Black (14), PTL (3), Stealth (3) = 20

Tornado (21), Stealth (3) = 24

Saber (21), PTL (3), Stealth (3) = 27

Green (19), PTL (3), Stealth (3), Concussion (4) = 29

Total: 100

Can't get more PTL, can you? That squad is very hard to hit and has lots of actions.

Edited by dvor

pretty cool format - a real head scratcher for optimal ships.

99pts

Dagger Squadron Pilot + Advanced Sensors

Gold Squadron Pilot + R2 Astro +Ion Cannon

Rookie Pilot + R2 Astro + Shield Upgrade

Rebel Operative + Blaster Turret + Recon Specialist

100pts

Sabre Squadron + PTL

Academy Pilot

Obsidian Squadron Pilot

Black Squadron PIlot +VI

Bounty Hunter + Rec. Specialist

99pts

Bounty Hunter + Gunner (38)

Omicron Pilot + FCS + Gunner + Engine Upgrade (32)

Outer Rim Smuggler + Anti-Pursuit Lasers (29)

100pts

Rookie Pilot + Proton Torp

Blue Squadron Pilot + Adv Sensors

Gold Squadron Pilot + Ion Cannon + Adv Protons

Green Squadron Pilot + Squad Leader

Edited by The_Brown_Bomber

pretty cool format - a real head scratcher for optimal ships.

99pts

Dagger Squadron Pilot + Advanced Sensors

Gold Squadron Pilot + R2 Astro +Ion Cannon

Rookie Pilot + R2 Astro + Shield Upgrade

Rebel Operative + Blaster Turret + Recon Specialist

100pts

Sabre Squadron + PTL

Academy Pilot

Obsidian Squadron Pilot

Black Squadron PIlot +VI

Bounty Hunter + Rec. Specialist

100pts

Bounty Hunter + Recon Specialist

Omicron Pilot + Darth Vader

Outer Rim Smuggler + Navigator + INtel Agent + Anti-Pursuit Lasers

Can't use Darth Vader: He's a unique upgrade.

pretty cool format - a real head scratcher for optimal ships.

99pts

Dagger Squadron Pilot + Advanced Sensors

Gold Squadron Pilot + R2 Astro +Ion Cannon

Rookie Pilot + R2 Astro + Shield Upgrade

Rebel Operative + Blaster Turret + Recon Specialist

100pts

Sabre Squadron + PTL

Academy Pilot

Obsidian Squadron Pilot

Black Squadron PIlot +VI

Bounty Hunter + Rec. Specialist

100pts

Bounty Hunter + Recon Specialist

Omicron Pilot + Darth Vader

Outer Rim Smuggler + Navigator + INtel Agent + Anti-Pursuit Lasers

Can't use Darth Vader: He's a unique upgrade.

****, edit made. tough format. im going to suggest it to my playgroup.

Might not be the most competitive list.


But if a "Pirate-themed" look is what you're going for this list is "non-faction affiliated" ships. being Freighters / Transports.


Considering that one of the criteria's non-unique and "1 of each" you may get some use out of Flight Instructor's secondary ability if you run into an opponent attempting a swarm with PS1 and PS2 pilots.


-----


Bounty Hunter (41)

Firespray-31 (33), Ion Cannon (3), Gunner (5)



Outer Rim Smuggler (36)

YT-1300 (27), Recon Specialist (3) or Navigator (3) , Flight Instructor (4), Anti-Pursuit Lasers (2)


Rebel Operative (23)

HWK-290 (16), Blaster Turret (4), Recon Specialist (3)


Total:100

Edited by IvlerIin

Oooooh. Good one. I hadn't thought of that.

For Wave 2, I think I had something to the effect of:

Rookie Pilot
Bounty Hunter
Saber with PtL

Green with PtL

But there are so many combination of ships that you could run, even in this restricted format. Gold with Ion, ORS with stuff. And now that we have wave 3, there's even more combinations and possibilities of squads. So, it will be interesting to see what people bring and what combos they can come up with.

I guess Imperial Guard Squint will be the Daddy of this format when it comes out

Bounty Hunter, Recon Specialist, Proximity Mines (39)

Outer Rim Smuggler, Recon Specialist, Gunner, Anti-Pursuit Lasers (37)

Rebel Operative, Recon Specialist, Blaster Turret (23)

Bounty Hunter, Recon Specialist, Proximity Mines (39)

Outer Rim Smuggler, Recon Specialist, Gunner, Anti-Pursuit Lasers (37)

Rebel Operative, Recon Specialist, Blaster Turret (23)

nice. im a fan of recon specialist and uv got it on every ship. good times :)

It makes the BH very flexible and hard to kill. The ORS now has a very high chance of actually inflicting damage as it can focus both shots if it needs to and the Rebel Op has a good chance of putting 2+ hits each turn.

The list should work quite well.

Might not be the most competitive list.
But if a "Pirate-themed" look is what you're going for this list is "non-faction affiliated" ships. being Freighters / Transports.
Considering that one of the criteria's non-unique and "1 of each" you may get some use out of Flight Instructor's secondary ability if you run into an opponent attempting a swarm with PS1 and PS2 pilots.
-----
Bounty Hunter (41)
Firespray-31 (33), Ion Cannon (3), Gunner (5)
Outer Rim Smuggler (36)
YT-1300 (27), Recon Specialist (3) or Navigator (3) , Flight Instructor (4), Anti-Pursuit Lasers (2)
Rebel Operative (23)
HWK-290 (16), Blaster Turret (4), Recon Specialist (3)
Total:100

We started an open campaign at out LGS last night. The rules for the pirate faction: no named pilots.

My 200 point list included:

x2 Bounty hunter + HLC + Assault missiles

x2 Outer rim smuggler + gunners

x2 Rebel Operative + recon spec + blaster turret

I faced Boba Fett, Vader, Saber swarm.

Pirates claimed a victory. ;)

Since I signed up for the pirate faction, I plan to use some of my shapeways minis. The senator's shuttle is super slow but can be equipped with a turret and the tie-wing is hilarious to play (turn all incoming hits to crits).

Based on a mismash of the above, I'm going to try this at lunch.

BH Ion Cannon, Recon, Seismic

Gamma Bomber, Concussion, Proton torp

ORS - Intelligence Agent, Navigator, Anti Pursuit (this ought to be fun)

100pts.

lmao. I created the biggest cluster of ALL TIME.

incidentally, it raised an interesting question.

I have the falcon, running flat into a B wing. We are touching. He is ionized. If the falcon moves 1 forward, does he hit the back of the B wing? Basically, since the flat edge of our front portion of the base is flush with each other, and I move 1 forward, do I clear him or not?

No, bases in contact will not clear a 1 forward, or a 2 forward for a large ship.

Sounds like you had fun, though! :D

oh, it's hilarious. We'll finish up tomorrow, but I'm ioninzing his B wing with the firespray and he's stuck on the falcon who keeps dealing him APL damage because he only moves 1 forward and runs into the falcon again.

oh, it's hilarious. We'll finish up tomorrow, but I'm ioninzing his B wing with the firespray and he's stuck on the falcon who keeps dealing him APL damage because he only moves 1 forward and runs into the falcon again.

Of the two ships, which has the lower pilot skill?

I'm not sure that's legal that the APL keeps inflicting damage if the bases make no movement whatsoever. Kind of like asteroids. If it takes you two turns to clear an asteroid you don't roll for damage twice.

APL reads: "[...] performs a maneuver causing to overlap [...]"

Ion Token reads: "[moves] as if assigning a White Maneuver. After executing this maneuver [...] "

so I think it would cause damage, provided your rolled well every overlap.

Edited by IvlerIin

oh, it's hilarious. We'll finish up tomorrow, but I'm ioninzing his B wing with the firespray and he's stuck on the falcon who keeps dealing him APL damage because he only moves 1 forward and runs into the falcon again.

Of the two ships, which has the lower pilot skill?

I'm not sure that's legal that the APL keeps inflicting damage if the bases make no movement whatsoever. Kind of like asteroids. If it takes you two turns to clear an asteroid you don't roll for damage twice.

Yes, actually you might, if the template or base overlap the obstacle again. Read the FAQ, last question under "Overlapping."

Yeah. I move and don't clear him, the he moves 1 forward and hits me again, causing APL damage.