Before you all go pretending that this place has an ignore list ot put me on, I'm not bitching about the game. I actually love UFS because it doesn't try to be another MTG clone, and since it's not huge you can bet your ass that there will be decks you come up with that no one else has (especially no one you can play). Also, I admire the fact that instead of sticking to one liscense, UFS can go between many. It also helps that you pretty much have to be a fighter fan anyway so any liscense FFG chooses will probably whip up roars from the crowd as everyone can play their favorite button-mashing avatar on cardboard.
No, the phenomenon I'm choosing to write about is the player base of these small games. Today, for the second time in a month, our TO and one of the five players around here decided not to show up, and this happened to coincide with another of the five players not showing up (and who's moving soon anyway). Now as you've noticed, a tourney of five people (technically four because ones a scout and gets all the prizes anyway) is bad enough, but when people stop showing up multiple times regardless of the reason, everyone else is left with either taking the punches or just leaving. I assure you, the latter is easier. Now around here there's another store an hour away that ye old Havoc lurks around in, but driving an hour to just lose to the best deck (not because he netdecks but because he invents them) seems to me like borderline masochism. Even if I wanted to, I can't PM so I'd have no idea when to show up anyway. Also, the driving an hour to get there thing.
So we're left with the sad truth that it usually isn't the games' fault, but the players'. If I can't play a game it doesn't matter how cool it is, I'm not spending my money on it just to sit there. Unless it was coincidental that tournaments suddenly happened every other week here and that today's excursion came with no contact about it, you can check Pensacola off on the "places UFS died" list.
Thoughts? Hopefully I didn't get to rambly...