Succes or Failure? Help.

By Theroleplayer, in Star Wars: Edge of the Empire RPG

Is this a succes or a failure? And Why?

sf

Is this an uncancelled succes? And why?

ssf

Thanks for helping.

Is this a succes or a failure? And Why?

sf

Is this an uncancelled succes? And why?

ssf

Thanks for helping.

The first is a failure because the success is cancelled by a failure, so you have no net successes.

The second is a success with just one success. One success is cancelled by the failure, leaving the result as s

Is this a succes or a failure? And Why?

sf

Is this an uncancelled succes? And why?

ssf

Thanks for helping.

The first is a failure because the success is cancelled by a failure, so you have no net successes.

The second is a success with just one success. One success is cancelled by the failure, leaving the result as s

Thanks!

In my group -- particularly outside of battle -- we try to come up with narrative explanations for "neutral" results (that is, when there are no Success or Failure results left over). For instance, when rolling to modify attachments, a neutral result means the raw materials weren't spent and the check can be attempted again. When rolling a Streetwise check to find a spice dealer, a neutral result means you found someone but he just happens to not be at home; you can try again, or wait around for him. So on and so forth.

Interesting, JH. We normally read 'neutral' results as failures, and allow another option with Advantage. This is because the way the dice are set up, most failures will result in Advantage, and this allows for 'falling forward' results.

i.e. you don't find the spice dealer, but a local street gang or corrupt official is here, they might have what you need, so try a different approach with them.

I like both ways of looking at it. And if you like to nitpick:

JH's approach is about neglecting and just giving the opportunity to give a test a second chance, while Maelora's approach enhances it with an extra option.

But regardless of that: I think, if I were a GM, which I am not currently, I would make this dependant on the circumstances; in the end it is a case-by-case decision. ;)

(OT: I haven't been a a GM for a couple of years, since I ended my decades of D&D GMing; and not game up until SW EotE has made me want to become GM again ... Currently my mind is totally crazy and driving me mad. I. Must. Be. A. GM. Again.)

Best wishes!

Mad

The beauty of the EoE dice is that reading them is an art, not a science.

All kinds of narrative approach work - it's not a case of what is 'right', but what works for you!

The beauty of the EoE dice is that reading them is an art, not a science.

All kinds of narrative approach work - it's not a case of what is 'right', but what works for you!

Aye!

@MaddockKrug I can't tell you how hard it is being a player again after being the DM for years. It's always little things, but there are subtle differences between my GM's style and mine that keep making me pause. And I have to bite my tongue when it comes to other peoples successes and triumphs.

Hello.

@MaddockKrug I can't tell you how hard it is being a player again after being the DM for years. It's always little things, but there are subtle differences between my GM's style and mine that keep making me pause. And I have to bite my tongue when it comes to other peoples successes and triumphs.

Slightly OT:

I went through this hell for quite some time, too. And I learned to live with other GM's decisions - no matter how well informed I was about a game or how unknown a game was to me. But over the months (really, it did not take so long to get along with the situation) I learned to relax, and even something unexpected happened: I started to relax like crazy. When I met with friends, most of the times I just lay back and enjoyed watching instead of gaming. Because I "understood" (or thought I would understand) the other GM, I had less trouble living with his decision, and I enjoyed watching my other gamer-friends how much trouble they had not only with me, when I was the GM, but with the other GM as well. That was amazing. So I layed back. And I only became very active, when my other gamers have become less engaged in the game, because they had no clue what else to do or to try. I did not know either what to do or to try in a given situation (hell, no!, I am way to stupid for this to happen), but I had a lot of fun just trying things - no matter what the risks were.

The only weird thing was: Since I as a GM was used to "loosing" NPCs due to "failing to exist" (aka death), I was and still am kind of 'neutral' in the relation to my player-characters as well. I understood the risks and often even the rules much better than my friends, which is why I did not connect with my characters so much; their deaths (and many there were) did not strike me as losses like it was the case for other gamers, when they have lost characters. Instead of this I accepted it and just went on with a new character - no matter, if this happens in Call of Cthulhu, Dungeons & Dragons, Alternity Star*Drive, some weird Indie-stuff-RPGs or whatnot ...

Am I a bad gamer? I don't know. I don't wonna know. Actually: I don't even care, 'cause I enjoy the games as they come and go - either as a gamer or as a GM.

Best wishes!

Mad

I love FFG dice and as someone who sat a D&D table for years..decades...I can't imagine doing that again.

Build a dice pool or........rolld20....a 6...I miss again...fail.

Hi.

I love FFG dice and as someone who sat a D&D table for years..decades...I can't imagine doing that again.

Build a dice pool or........rolld20....a 6...I miss again...fail.

Well, ... But ... In the end: It depends. Says it all. :D

Mad

@MaddockKrug I can't tell you how hard it is being a player again after being the DM for years. It's always little things, but there are subtle differences between my GM's style and mine that keep making me pause. And I have to bite my tongue when it comes to other peoples successes and triumphs.

That is why we swap amongst GMs at our table. Each GMs for about a year, concludes the chronicle, and may set up a sequel for later. It keeps everyone fresh, and able to see gaming from both sides (player and GM). It works well.

I used to have a GM who only GMed, for years and years and year. He was so deep into his story ruts that he was unable to create something new and different. To the point of trying to railroad the party into yet another "epic grand adventure of stark good versus eviiiil!" by creating a continent sized storm in the way of our sailing vessel. Ugh.

Welcome back to the player side. Try to enjoy it. It will help you later on.

My group swaps GMs on a pretty regular basis, which keeps things fresh, since we have pretty diverse story telling styles. The only time I've ever done a long term sprint like that was when I was in the middle of an epic story arc. Otherwise, we'll go two or three weeks before swapping.

Unfortunately I'm in the military so I have to find a new group every two to three years. Being willing to DM made it much easier though. So I've had to accept playing with a wide variety of gamers over the years and some have definately been the "never again" type. lol I've thought about an online game, but it feels pretty impersonal to me. I just have this gut feeling like I would be sitting there bored and end up distracted or surfing or something.

I'm looking forward to settling down and actually having a steady group.

Unfortunately I'm in the military so I have to find a new group every two to three years. Being willing to DM made it much easier though. So I've had to accept playing with a wide variety of gamers over the years and some have definately been the "never again" type. lol I've thought about an online game, but it feels pretty impersonal to me. I just have this gut feeling like I would be sitting there bored and end up distracted or surfing or something.

I'm looking forward to settling down and actually having a steady group.

Yeah, the social interaction is always best with a group of friends in the same room. I think most of us have been there with players that aren't the most... um... optimal. Yeah, optimal. I have heard that there is a surprising number of gamers in the military though. Have you found that to be true?

Definately. I've always been able to find a group wherever I go, usually enough people to make several. It's getting enough people that have similar schedules and interests together that's the hard part. I've found that online resources like Meetup and EnWorld really help to find gamers in your area too.