Fantasy Objective Set

By KennedyHawk2, in Star Wars: The Card Game

Post a fantasy objective set here, this is one my family came up with to have more fun with Jabba and capture in general.

Objective: Tales from Jabba's Palace
Health: 5
Resources:
Text: Return one card captured at this objective to it's owners hand and focus this objective to put a unit or enhancement with a cost of two or less from your hand into play.

Card 1: Salacious B. Crumb
Type: S&V Unique Unit
Cost: 1
Force Orbs: 1
Icons: 1 Black Tactics
Health: 1
Text:
Reduce the cost to play this unit by 1 if it is played as an enhancement. You may play this card on a friendly Scum and Villainy unit as an enhancement with the text: "Action: discard this enhancement from play to remove all focus tokens from enhanced unit."

Card 2 and 3: Twi'lek Dancer
Type: S&V Unit
Cost: 0
Force Orbs: 2
Icons: none
Health: 1
Text:
Action: Place a focus token on this unit. If the balance of the force is with the dark side place 2 focus tokens on this unit. (Limit once per turn).
Interrupt: When a Scum and Villainy card would be damage discard this unit from play to cancel up to X amount of that damage where X is the number of focus tokens on this unit.

Card 4: TT-8L/Y7 Gatekeeper Droid
Type: Enhancement
Cost: 1
Force Orbs: 2
Text: Enhance an objective you control. Reaction: When an attacker is declared against the enhanced objective you may discard this enhancement then move any number of captured cards from enhanced objective to another objective you control.

Card 5: Borrowed Time
Type: Fate 6
Force Orbs: 1
Text: Place a card you have captured at an objective into the edge stack on your side. After the edge battle resolves this card is returned to it's owners hand instead of being discarded.

Edited by KennedyHawk

I do not have any fantasy set on mind, but if I can comment yours:

Card 2 and 3: I like them very much, well thought. Maybe 1pt of life instead of 2.

Objective: overpowered (even if it worked only if it had at least one captured unit)

Card 4: too clumsy. Maybe sacrifice instead of focus cost.

Card 5: overly overpowered at first sight, but I see only units are mentioned. Maybe interesting, but it's an effect potentially more disruptive than twist, and this we don't like...

After play testing we came to some of the same conclusions and made some adjustments. The objective set is designed to have strong synergy with other Jabba related sets (Jabba's Palace, Jabba's Orders etc).