Making the best of two-weapon fighting.

By HappyDaze, in Star Wars: Edge of the Empire RPG

If fighting with a one-handed melee weapon and a ranged (light) weapon, it appears to be possible to:

1) Use Feral Strength on the melee hit along with Deadly Accuracy - Melee.

2) Use Point Blank on the ranged (light) hit along with Deadly Accuracy - Ranged (Light).

Neither of these appear to conflict with one another, so assuming you have many XP to burn, it may be possible to make a rather deadly two-weapon fighter.

Now there are some other talents that make me wonder... More on those later.

Well I see no question so I assume you are just meaning if it's doable, I would say yes. The rules say so. The loophole question, and I think it's been debated, is can you 2 hand Brawl? or can you have say a pistol and make a brawl check as well?

[sips drink]

Yup.

The loophole question, and I think it's been debated, is can you 2 hand Brawl? or can you have say a pistol and make a brawl check as well?

I didn't think so, and started a long thread about it a while ago, but I got convinced that it was possible. The penalties are appropriate.

Then a 2 handed brawling Dr. with brass knuckles is the bane of Jedi and Sith everywhere.............

Well I see no question so I assume you are just meaning if it's doable, I would say yes. The rules say so. The loophole question, and I think it's been debated, is can you 2 hand Brawl? or can you have say a pistol and make a brawl check as well?

I'd say Yes on both counts.

Or rather: I don't see why you'd say No on either count.

Figuring up the roll on Brawl + Ranged Light might be a little messy, but I don't see any reason it shouldn't be possible.

If I Aim before making the combined attack with Ranged Light and Melee, can I use True Aim? Can I use Frenzied Attack too?

RAAAHH! (Hold still, damnit)

It seems so.

Edited by Col. Orange

I dunno, Brawling doesn't specify whether you are using one or two hands, or feet or head or a body check for that matter, but since it's a catch all for "hand to hand" combat I'd say you can't use Two Weapon Combat for Brawling alone. I mean no one can reasonably think that it was the intention that we view Brawling as some guy only punching with one hand over a minute. Adding Brass knuckles or shock gloves wouldn't change that.

As for a Brawl and a Weapon attack, that's a different animal and it makes plenty of sense that if you have a pistol or other weapon on one hand and a free other hand that you could both Shoot and Punch.

Also for any additional affects when using Two Weapon Combat the rules are clear, you first meet the requirements to hit with both weapons (enough Advantages to activate the second weapon) then you can add on any other affects you can afford with further Advantages and Triumphs. Pretty simple.

Edited by FuriousGreg

I dunno, Brawling doesn't specify whether you are using one or two hands, or feet or head or a body check for that matter, but since it's a catch all for "hand to hand" combat I'd say you can't use Two Weapon Combat for Brawling alone. I mean no one can reasonably think that it was the intention that we view Brawling as some guy only punching with one hand over a minute. Adding Brass knuckles or shock gloves wouldn't change that.

As for a Brawl and a Weapon attack, that's a different animal and it makes plenty of sense that if you have a pistol or other weapon on one hand and a free other hand that you could both Shoot and Punch.

Also for any additional affects when using Two Weapon Combat the rules are clear, you first meet the requirements to hit with both weapons (enough Advantages to activate the second weapon) then you can add on any other affects you can afford with further Advantages and Triumphs. Pretty simple.

This guy gets it.

I dunno, Brawling doesn't specify whether you are using one or two hands, or feet or head or a body check for that matter, but since it's a catch all for "hand to hand" combat I'd say you can't use Two Weapon Combat for Brawling alone. I mean no one can reasonably think that it was the intention that we view Brawling as some guy only punching with one hand over a minute. Adding Brass knuckles or shock gloves wouldn't change that.

I don't think the implication of two weapon combat with Brawl is that standard brawling is just one handedly punching a guy. Any more so than an attack with a pistol is a single shot.

Maybe on the two weapon check you are giving 'em the ol' one-two-punch, or some Bruce Lee dragon kick combo to the taint. Instead of using two hands, maybe you are using your feet, and body checking, and headbutting, and biting, and how many things do I have to add before it counts as two weapons?

Having said that, I don't know that the Brass Knuckles or Shock Gloves should count damage on the second hit. I'm not wearing Brass Knuckles on my toes or anything.

That's just like, my opinion man.

I think most people can throw two punches faster than they can swing two swords.

That a single Brawl check can represent multiple attacks or strikes is valid (personally, I assume this is what is being represented in most games), but you can make the same arguement about a single Melee check, too.

That's fair. To me it stands to reason that if I can swing two hands with swords and hit twice, I ought to be able to swing two empty hands and hit twice.

YMMV

I believe this is possible. I don't have the book in front of me, but what I believe you do is attack with the lower skill. You also increase the difficulty, so Easy becomes Average and Average becomes Hard, etc. Roll the dice, and see how many successes you get on the roll. If you get successes, then count advantage. Two advantage let you damage either the same target or another target with your secondary weapon. I believe, however, that Deadly Accuracy only applies to one combat skill, so you would have to take it twice in order to gain the benefits you want.

Feral Strength would apply to this without a problem. So would Point Blank. I think the bigger issue would be spending the XP to get them.

Also, I saw from a similar post in the d20 Radio forums that Sam Stewart had mentioned in a previous conversation that two-weapon fighting is meant to apply to one target only. He did say, however, that perhaps two additional advantage could be spent to let a character use his or her secondary weapon to hit a second target. So there's that.

If fighting with a one-handed melee weapon and a ranged (light) weapon, it appears to be possible to:

1) Use Feral Strength on the melee hit along with Deadly Accuracy - Melee.

2) Use Point Blank on the ranged (light) hit along with Deadly Accuracy - Ranged (Light).

Neither of these appear to conflict with one another, so assuming you have many XP to burn, it may be possible to make a rather deadly two-weapon fighter.

Now there are some other talents that make me wonder... More on those later.

If I Aim before making the combined attack with Ranged Light and Melee, can I use True Aim? Can I use Frenzied Attack too?

Yes. FA is an incidental I believe.

Rule is you take the lowest skill of both weapons and the highest difficulty out of the two. However you are limited to 2 maneuvers per round so keep that in mind.

I'd actually say that for a lot of these the answer would be no, as several of these denote making a specific skill check.

So if your Ranged (Light) is worse than your Melee skill, using Feral Strength or Frenzied Attack won't help, since those talents specifically call out making a Melee or Brawl check, which you're not doing. Same principle with Point Blank if you're using Melee as your attack skill, since it cites making a Ranged (Heavy) or Ranged (Light) attack, when what you're rolling is Melee.

True Aim doesn't cite a specific skill, so if you've designated your blaster pistol as the primary weapon for the attack (and in most instances, why wouldn't you since it'll be doing more damage than a one-handed melee weapon), I'd think you'd be golden, since you're making a ranged attack, even using the Melee skill.

I'd also think you wouldn't get to apply both Deadly Accuracy talents, as those also have wording that indicates it triggers when using that particular skill. So you'd get the damage bonus of whichever skill had the lower rank, since that's the skill you're using to make the attack.

Based on a lot of the answers that Sam Stewart and Jay Little have provided since the release of the EotE core rulebook, either through questions asked via e-mail or addressed during their Order 66 podcast appearances, it seems that the literal reading of a piece of rules text is most often the correct one. That and being able to pile on the effects of all those talents into a single attack quite frankly sounds far too good to be true, right up there with being able to use Jury Rigged multiple times on the same piece of gear.

You'd be rolling against four difficulty dice BASE for that Melee weapon to hit, and you'd still need to generate enough Advantage to hit with the Ranged (Light) weapon. Deadly? Sure. Hard? INCREDIBLY.

NOTEWORTHY: So far, only Melee weapons can get up to Accurate 2 (using the balanced hilt attachment), which can help generate the Advantage needed for the Ranged (Light) attack. So if you want a good dual wielding build, it's worth investing in a balanced hilt Melee weapon and/or an X-30 Lancer for maximum effect.

You'd be rolling against four difficulty dice BASE for that Melee weapon to hit, and you'd still need to generate enough Advantage to hit with the Ranged (Light) weapon. Deadly? Sure. Hard? INCREDIBLY.

NOTEWORTHY: So far, only Melee weapons can get up to Accurate 2 (using the balanced hilt attachment), which can help generate the Advantage needed for the Ranged (Light) attack. So if you want a good dual wielding build, it's worth investing in a balanced hilt Melee weapon and/or an X-30 Lancer for maximum effect.

Where do you get base Difficulty 4? I see 3 including the increase from using two weapons.

Page 211, 5th paragraph under the header Two Weapon Combat : "He then compares the difficulty of the two combat checks he would make with each of his two weapons to hit his target, and selects the check with higher basic difficulty. He then increases the difficulty by one if the two skills in the combined check were the same, and by two if they were different. He then makes the check."

Thus, since all Brawl/Melee checks have an Average difficulty at base, using a vibro-sword and a blaster pistol in the same check puts the difficulty at a minimum of Daunting (without factoring in Adversary, Dodge, melee defense, etc).

Page 211, 5th paragraph under the header Two Weapon Combat : "He then compares the difficulty of the two combat checks he would make with each of his two weapons to hit his target, and selects the check with higher basic difficulty. He then increases the difficulty by one if the two skills in the combined check were the same, and by two if they were different. He then makes the check."

Thus, since all Brawl/Melee checks have an Average difficulty at base, using a vibro-sword and a blaster pistol in the same check puts the difficulty at a minimum of Daunting (without factoring in Adversary, Dodge, melee defense, etc).

OK. Been awhile since I read over that. Thanks for the correction.