Winged Gundark and/or backstabber + engine upgrade
Dutch + Ion T.+ R2 astromech
Chewbacca + Expose
Winged Gundark and/or backstabber + engine upgrade
Dutch + Ion T.+ R2 astromech
Chewbacca + Expose
PS6 swarm is a great way to beat Bloody Daggers, as i showed someone on vassal the other night.
I'm not entirely sure what 'Bloody Daggers' is, but Black Squadron is getting more and more tempting. I also have a crud-load of Stealth Devices and I keep thinking how cheap a Stealth TIE still is, despite being really annoyingly hard to hit (especially if you keep using evade)
My absolute favorite combo is Super Fel. As previously mentioned, but contains two cards from the Imperial Aces expansion: Royal Guard TIE and Targeting Computer. Super Fel might cost 35 points, but he can easily end your opponent's winning streak himself. I was playing a 200 v 200 2v2 game, and my squad contained SuperFel. He and a potshot from my space bison aced Wedge in the first round of combat, where I flew PAST the opposing squadrons and turned to meet Wedge, I had a lovely shot and he had no eyes on target. Soontir proceeded to finish Wedge, Luke, a rookie, Dutch, and a Grey Squadron BY HIMSELF. 3 Ion cannon shots per round (both Y's and Horton also had Ion Cannons) couldn't touch evade/2xfocus/stealthed soontir, and neither X-wing ever got a shot at him.
Super Fel is a great ship, but I wonder if you would love him so much if you were playing in a 100 point game and he cost more than a third of all your points.
(That being said one of the great things about TIEs is that you can still get a lot of ships even if one is really expensive.)
My standard way of running him is with a Albino Space Bison and three academy TIEs, so that there are three distinct threats on the board and the opponent has decide whether the single interceptor, the shuttle, or the TIE trio is the more important to work down first.
Vader - engine upgrade and the upgrade to pass on his pilot skill.
Just cos I find he either is so flexible he goes behind you and causes issues or buys time of my bombers.
PS6 swarm is a great way to beat Bloody Daggers, as i showed someone on vassal the other night.
I'm not entirely sure what 'Bloody Daggers' is, but Black Squadron is getting more and more tempting. I also have a crud-load of Stealth Devices and I keep thinking how cheap a Stealth TIE still is, despite being really annoyingly hard to hit (especially if you keep using evade)
Bloody Daggers are 2 Red Squad X-Wings paired with 2 Dagger Squad B-Wings with Advanced Sensors.
Kyle Katarn + Recon Specialist (and/or Moldy Crow)
Garven Dreis
Both PS6 pilots, Kyle gives Garven an extra focus for free at start of activation phase, Garven attacks and spends it then passes the focus to any ship with PS6 or less
A free focus that you get to use twice!
My favorite combo would have to be Soontir Fel + Push the Limit + Steath Device. Use PTL and get a stress token and gain a focus token plus an extra agility dice until he gets hit.
PS6 swarm is a great way to beat Bloody Daggers, as i showed someone on vassal the other night.
I'm not entirely sure what 'Bloody Daggers' is, but Black Squadron is getting more and more tempting. I also have a crud-load of Stealth Devices and I keep thinking how cheap a Stealth TIE still is, despite being really annoyingly hard to hit (especially if you keep using evade)
Stealth Tie's are very hard to hit when they take the Evade action, i played yesterday where i had Stealth Devices on both Mithel and howlrunner and i had Dark curse,Bacstabber and 2 Academy ties, when ever i thought i was going to get shot i took Evade and i didn't lose a single ship, he just kept trying to kill Holw and Mithel and with 4 to 5 dice plus a token it became almsot impossible.
R2d2 and shield upgrade felt pretty abusive, especially when combined with draw their fire. I got to do a lot of damage management.
R2d2 and shield upgrade felt pretty abusive, especially when combined with draw their fire. I got to do a lot of damage management.
I can imagine. Or them on Biggs to add insult to injury....
Stealth Tie's are very hard to hit when they take the Evade action, i played yesterday where i had Stealth Devices on both Mithel and howlrunner and i had Dark curse,Bacstabber and 2 Academy ties, when ever i thought i was going to get shot i took Evade and i didn't lose a single ship, he just kept trying to kill Holw and Mithel and with 4 to 5 dice plus a token it became almsot impossible.
As I mentioned in another thread, my "Heavy Mob" force is three firesprays, which means I've got 3 x Veteran Instincts and 6 x Stealth Device to play with. With three named Black Squadron TIE pilots, that means up to 6 stealth TIEs, all with Pilot Skill silly.
Other combinations I'd like to try:
Vader, Engine Upgrade, Expose - either boost+barrel roll (to avoid being shot, evade+focus (if you can't avoid being shot) or expose+target lock (if you've got a clean shot and no-one's firing back).
R2d2 and shield upgrade felt pretty abusive, especially when combined with draw their fire. I got to do a lot of damage management.
I can imagine. Or them on Biggs to add insult to injury....
Stealth Tie's are very hard to hit when they take the Evade action, i played yesterday where i had Stealth Devices on both Mithel and howlrunner and i had Dark curse,Bacstabber and 2 Academy ties, when ever i thought i was going to get shot i took Evade and i didn't lose a single ship, he just kept trying to kill Holw and Mithel and with 4 to 5 dice plus a token it became almsot impossible.
As I mentioned in another thread, my "Heavy Mob" force is three firesprays, which means I've got 3 x Veteran Instincts and 6 x Stealth Device to play with. With three named Black Squadron TIE pilots, that means up to 6 stealth TIEs, all with Pilot Skill silly.
Other combinations I'd like to try:
Vader, Engine Upgrade, Expose - either boost+barrel roll (to avoid being shot, evade+focus (if you can't avoid being shot) or expose+target lock (if you've got a clean shot and no-one's firing back).
I've used Vader with engine upgrades and expose. It worked awesome. In the final round, I rolled and boosted my way into range 1, exposed, and obliterated my enemy. It is a fun combo.
R2d2 and shield upgrade felt pretty abusive, especially when combined with draw their fire. I got to do a lot of damage management.
I can imagine. Or them on Biggs to add insult to injury....
I had it on Luke, next to Biggs, who was using the same upgrade and R2-F2(?) It let me keep him alive a lot longer, which led to Wedge having Tie for lunch.
At the end of the match Luke had been hit, or borrowed hits, 6 or 7 times and was still at 3 shield.