Shuttle Question

By Spaceman91, in X-Wing

I have looked through the lambda cards and I don't understand why everyone seems so thrilled by it.

Can someone please explain it to me.

It's a bit of a weird one the Lambda. On the face of it, it can't maneuver and will go down very fast however it can be used very effectively in multiple ways

Popping an Engine Upgrade on it makes it very nippy, and makes it much more able to be used as a dogfighter.

You can also use it to get your entire force set up with TL for the alpha strike using Jendon. Especially useful if you take Bombers with ordnance.

A cheap Lambda with Vader on can do huge spike damage, especially if teamed up with a Gunner upgrade.

I think there will be some interesting Aces list with Yorr being played with in the future, using Yorr to allow Interceptors to do silly things by removing stress from them.

It also come with Advanced Sensors, which can turn the B-Wing into one of the most maneuverable ships in the game.

Edited by Rodent Mastermind

It's a bit of a weird one the Lambda. On the face of it, it can't maneuver and will go down very fast however it can be used very effectively in multiple ways

Popping an Engine Upgrade on it makes it very nippy, and makes it much more able to be used as a dogfighter.

You can also use it to get your entire force set up with TL for the alpha strike using Jendon. Especially useful if you take Bombers with ordnance.

A cheap Lambda with Vader on can do huge spike damage, especially if teamed up with a Gunner upgrade.

I think there will be some interesting Aces list with Yorr being played with in the future, using Yorr to allow Interceptors to do silly things by removing stress from them.

It also come with Advanced Sensors, which can turn the B-Wing into one of the most maneuverable ships in the game.

The Shuttle is, on paper, kinda terrible. It's main issue is its lack of maneuverability, coupled with its low evasion dice. However, it does have the following things that turn it into a powerhouse.

1: A full stop maneuver. No other ship in the game has the ability to say "You know, I don't think I will move today". This leads to supremely powerful interactions, ranging from forcing opponents to collide with you all the way into the Tower of Power build (3-4 shuttles in a column, all of which have Adv. Sensors. The one in front does the Full Stop, and everyone else stays still with actions readied.)

2: Its utility Upgrade Slots. Having 2x Crew slots, a utility-based title, and a Systems slot all give this beastie an impressive array of internal interactions. (For instance: Navigator + Int. Agent for maximized collisions, or Fire Control Systems + Gunner for HSF-levels of damage-per-shot).

3: Its offensive capabilities: Alongside its 3 attack dice, it is simply the cheapest platform in the game for Heavy Laser Cannons. With it, you can theoretically fly 2 in a fleet alongside Captain Jonus!

4: Its pilot abilities.

  • Captain Yorr, if constantly taking a green maneuver, can pick 1 pilot per turn to give an Adrenaline Rush, and ensure no-one ever loses an action. Alternatively, he can take several pilots' stress in one go, allowing for recursion of Elusiveness, or for a HUGE koiogran turn.
  • Colonel Jendon can give Target Locks out to ships that do not have the ability to acquire them themselves. This can be maximized with a few utility upgrades (Title, Weapons Engineer, and Fire-Control Systems are my picks). Remember that the ship he gives a TL to still has its original action (I'm lookin' at you, Focus), and suddenly you've got a surprising amount of firepower.
  • Captain Kagi is the sworn enemy of Alpha-Strike lists. Pair him with Carnor Jax to truly eliminate their offensive action options at the start of the game, when offensive actions are at their most useful.

5: The upgrades that come with the ship. Advanced Sensors, Anti-Pursuit Lasers, Darth Vader, Flight Instructor, Navigator, Rebel Captive, and Sensor Jammer are all ONLY found on the Lambda. It also comes with a second Heavy Laser Cannon and Intelligence Agent (otherwise found on Slave-1 and HWK-290, respectively). Most of these are simply incredible.

6: It's size. Being a large-base ship, mentally add 1 to each maneuver on its dial for the distance it gets compared to its small-based compatriots. Now add in an Engine Upgrade, and watch it zoom. Alternatively, it's already the best ship in the game for forcing collisions, and being a Large-Base ship, it can pick up Anti-Pursuit Lasers to the mix.

Edited by DraconPyrothayan

I will say all of this is accurate, and all good things the shuttle has going for it. I would add as well, its a big ship, which some like them big. It also is very iconic and there is just something good feeling, about killing a real fighter, with a shuttle. It feels classy and drives smooth, like a heavy weapon carrying, bullet proof limo.

With its unique upgrade slots, system upgrades, cannons and crew, it'll only grow in use as time goes on, and it packs some high quality upgrades all on its own. Advanced sensors being foremost, I am a fan of sensor jammer as well, as it forces your foe to choose between focus or target lock, if they aren't pushing that limit, it can net you one saved damage about every time, if they choose target lock over focus. Other way around they could just flub the whole roll, if that happens how much is such a choice worth ?

Just look up the shuttle on wookiepedia, look at all its features, bucket seats, crew seating for 6 in the front section, that can also be used as a life boat that flys on its own once separated from the main ship. An impressive array of extras, including weapon racks and capacity for 20 troops as well as cargo.

Fly in style, with the Lambda, the empires foremost space utility mastodon.

Sorta hoping for a Unique "Tydirium" title card. turn 1 Lambda shuttle from Imperial to Rebel. but it adds reasons to play Empire.

We do have the fly rides.

then 1 ticket please. :P

This sound like pimp my space shuttle.

Of course, 15 space bucks and where you wanna go ?

If your flying a lovely white astral whale, your already pimping, its just a matter of how much, with the upgrades.

A single shuttle is alright. Two lambdas can put some serious hurt on the enemy. A herd of them will ruin someones day. Remember, if a shuttle pilot kills a fighter pilot, that's some serious bragging rights. If a fighter pilot kills a shuttle, there are no bragging rights because it's expected. :)

I'm a huge fan of this craft and I think it's quite underrated, though it's starting to get a posse. That zero move option is awesome. I've been in dogfights were they got behind one of my alabaster space cows and I stopped. They thought I was going to try and escape so they ended up zooming passed my now stationary llama. Then the fun times began.

General wisdom in this game is that you want only a sprinkling of upgrades, if any, because each additional ship is better. The Lambda reverses that wisdom. Without upgrades, it's not really worth taking. A few upgrades and it becomes a true threat.

You can pull the maverick hit the brakes and watch them fly by. The more experience your foes get to such trickery and they will not fall for it so readily. It is also good to try and be unpredictable in your movements, mix them up, go short, then long then long..and when they think you'll follow a trend punish them with the air brakes.

However proper use of riding your brakes works better with the anti pursuit lasers, as you may net damage out of such even if they don't fly past you. That is where if you placed in advanced sensors they might come in handy, for an unexpected, boost bank, then a red 2 turn.

Though your sacrificing offense for such build from the loss of fire control of course.

I am rereading X Wing Rogue Squadron right now and i do have to say that i find Tycho being able to outmaneuver two TIE Interceptors in a basic Lambda to be a bit iffy. But if that is an acceptable concept then with its armament it should be the best thing in the game *L*

Last month someone who has never watched a Star Wars movie saw a lambda shuttle in my hands and asked: "Which kind of accident did that space shuttle have?"

Not sure that was a compliment. It does show the type of ship (shuttle) gets recognized by aliens. The design gives away the function.

As for being thrilled: Not everyone is. In a competitive environment shuttles are not the best choice. Use them for a laugh or because you consider them cool. If you want to win look elsewhere.

It looks cool. With Imperial Aces coming soon, the possibility of a shuttle under escort by the Royal Guard sounds cool...

All we need now is a Palpatine "crew" card for it.

All we need now is a Palpatine "crew" card for it.

There's got to be one in Aces hasn't there? And a Leia with the Tantive.

All we need now is a Palpatine "crew" card for it.

There's got to be one in Aces hasn't there?

Look at the picture . There is no crew.

So far no ship was packaged with an upgrade card it could not use. Interceptors can use EPTs, modifications and titles.

All we need now is a Palpatine "crew" card for it.

There's got to be one in Aces hasn't there?

Look at the picture . There is no crew.

So far no ship was packaged with an upgrade card it could not use. Interceptors can use EPTs, modifications and titles.

Aww :( Well... maybe they want it to be a surprise!

I ran a shuttle for the first time last night (OGP with FCS, Gunner, Merc Copilot, and Engine Upgrade). The impression I got was that this ship would be a beast in the hands of someone who knows how to fly it. I don't know how to fly it quite yet ;) .

Edited by MandalorynOranj

I think the shuttle is terrible.

It will require time to Master and patience and perfect execution. You don't have the speed or moves to get out of a bad scene easily, so best bet is to avoid it out right. It is a beast in the hands of an expert in shuttle warfare. It is a majestic stellar hippo of fury but not an I win button. I'd say heading into shuttles use it with other craft to get a feel for it, to warm up to the power.

Like, for instance, when the Aces pack comes out, I'll be running one shuttle with interceptor escort, I tried it before and the enemy tends to try and avoid the shuttle and go after the ties, as they want to isolate the shuttle without friends. Its a sound plan, but the shuttle still has some power in the guns, use the speed of the escorting ties and draw the enemy into poor placement to make them chase your squints, then punish them with the herd pack leader. With the maneuvering of the squints you'll be able to draw the enemy into areas you'd wish, still shoot with them and set up the albino hungry hungry hippo perfectly.

Just as ideas if you want just a little shuttle, but not all of them.

However I do suggest trying a tooled up Tri Herd of power, it really can be a lot of fun.

I love the lingo you lovers of the great and cosmic hipposhuttlemus have been using, shows true love..

I think I will work up a unit of bombers with some ordnance and a cosmic space cow and see what happens with that..

Sounds like it could be a cool and helpful addition to the TL needing bombers..

It looks cool. With Imperial Aces coming soon, the possibility of a shuttle under escort by the Royal Guard sounds cool...

im starting to think the designers knew what they were doing. 2-3 intercepters seems like the perfect fighter escort for the MagicMooseOfDoom.

my love of the game has nearly doubled (an i was already on the verge of fanatical) now that i am using the once comical now cosmic hipposhuttlemus in various squads. it actually makes u look at complementary parts and assess points expended in squads in a new way.

Edited by The_Brown_Bomber