100 points imperials "Royal Flush"

By Darth evil, in X-Wing

i so love the new Red Tie interceptors that i think it just screams for a list of 4 of them, this seems like 3 decent builds.

Royal Guard pilot x4 (+ Steath Devcice)=25*4=100

Royal Guard pilot x4(Veteran Instincts+Targeting Computer)25*4=100

or

Royal Guard x3 (with either of the above combos)=75

With Tetran Cowall (+ Adrenaline Rush) =25

Why not four of them with Push the Limit?

That could also be an option, although i like the idea of 4x PS 8 interceptors,getting to shoot first 90% of the time with Target locks just seems awesome, on paper.

Why not go two with Push the Limit and two with Stealth Device? Keep the ones with Stealth device at range 3 for lots of green dice, and flank with the two with Push the Limit, using barrels rolls and boosts to keep them out of firing arcs.

I'll be working up some lists like these using 4 (if possible) of the new In pilots..

Although it may "fly funny" you could also go with four slightly different Interceptors at 25 points each.

True.. my list has Cowall, and Lorrir and 2 RGIs with some upgrades.. or will use 2 181st Sabers..

Sounds cool. One reason I'm looking forward to Imperial Aces - the Royal Guard will provide a nice alternative to the 181st.

I'd stick with the Stealth Device - Target locks are awesome but in a TIE I'm rarely confident enough to TL something rather than have that action free for evade or barrel roll.... maybe that's just me.

Also, Royal Guard TIE title upgrades. Even if you're not using the second modification. Just because...

My "quad" interceptor list:

Kir + stealth= 27

Lorrir+ stealth= 26

Comwall + ptl + stealth= 30

Backstabber= 16

99pts.

You can also go saber+PTL+ stealth instead of lorrir. I'm tempted to put a stealth on stabber so he's not an obvious target. One long shot, one close in, usual interceptor tricks plus a few new. Should be able to bring 16* dice to table before most because of higher PS. I'll let you know how it plays.

Honestly my unit will probably be upgrade light, and I'm thinking of adding Turr and his jinky mad skills.. I want a squad of ultra maneuverable squints. I'll just have to test em out and see how they roll.. lol

Without an additional modification the Royal Guard titles are prices right where they deserve. If you're trying to fit four Interceptors into 100 points you may be able to give this title to everyone but using it may be another thing. I know there are multiple options for this but some of those ones I'll consider are:

Stealth Device + Shield Upgrade (or hull upgrade) as a defensive upgrade that nicely cancels that crit which probably strips away the Stealth Device

Targeting Computer + "survival upgrade" for those times you want the TL option without leaving off your "normal" modificiation.

Shield + Hull upgrade: this brings the Interceptor to X-Wing toughness but if you can avoid getting hit SD is probably better.

4x Royal Guard TIE Interceptor + Push the Limit will probably be the most competitive 4 Interceptor squad.

Sadly, I don't see it getting close to the effectiveness of a 7 TIE Swarm with Howlrunner, and the TIEs should have less durability to boot, even with Focus + Evade. 21-22 HP vs 12 HP is a big difference.

That said, I can't wait to try flying them! :D

I feel it will come down to how you maneuver them.. getting the enemy in your arc, and staying out of theirs, and with boost and barrel roll it can happen, the nice part is the PS 6 that will help keep them shooting first against low PS builds..

Although it may "fly funny" you could also go with four slightly different Interceptors at 25 points each.

Yeah, experiment with different stuff. You might be pleasantly surprised by the results.

Something else to consider.

4x RGI + VI

4 PS8 Interceptors could be quite powerful.. throw in a couple SD upgrades to fill it out..

Here's a quick list I brewed up:

27 Soontir Fel

+4 Opportunist

25 Turr Phennir

+1 VI

24 Tetran Cowall

+1 VI

17 Mauler Mithel

+1 VI

---

All PS9 ships throwing 4 red dice at range 1, with a novel take on Fel using something besides PtL to take advantage of stress tokens.

Edited by WonderWAAAGH

Opportunist is crap on anyone other than Carnor Jax compared to PtL.

On Carnor Jax, it's still pretty bad.

I have done the math.

Opportunist is crap on anyone other than Carnor Jax compared to PtL.

On Carnor Jax, it's still pretty bad.

I have done the math.

How much weight does the "just for fun" variable carry in your calculations?

I should have clarified, when I did the stats comparison, I compared PtL + Targetting Computer (5 points) vs Opportunist (4 points).

But, re-reading, I actually hadn't done the comparison with Fel, because he automatically gets a focus. So, he's probably the best use of it, kudos for figuring that out.

Naturally to satisfy my curiosity I had to check the average damage numbers...

  • At range 1, 5 dice w/ focus is virtually identical to 4 dice w/ TL + Focus for ships of agility 1-4. (It's within 1% - 3%, very close)
  • At range 2+, 4 dice w/ focus is about 10% better than 3 dice with TL + Focus for ships of agility 1-4.

Opportunist does not compare well if you don't get the free focus though, relative to PtL + Targeting Computer.

Unfortunately, Opportunist still isn't going to trigger 100% of the time. Without PtL, you've also got far fewer options and far less maneuverability to get out of arcs. So, I still don't see it being worth it even on Fel, which is really the best case scenario.

PtL and Targeting Computer don't fit in my build together. Care to run the numbers without the lock, and see if the 1 point difference between PtL and Opportunist is more worthwhile? Still talking about Fel, of course.

Edit: I feel that shooting at range two may be more significant here, since a) you'll have more ships within your arc to choose from, not all of which will have the requisite tokens, and b) you'll have that much more room to clear the stress with a green maneuver on your next turn. This suddenly has me considering a build with Fel + Opportunist and Kir Kanos for long range shenanigans, perhaps backed up with Stealth Devices and Dark Curse for some very difficult to hit ships.

Edited by WonderWAAAGH

PtL and Targeting Computer don't fit in my build together. Care to run the numbers without the lock, and see if the 1 point difference between PtL and Opportunist is more worthwhile? Still talking about Fel, of course.

Well, that's an entirely situational analysis, not a statistical one.

Fel basically gets focus either way, so clearly focus +1 extra dice > focus.

PtL and Targeting Computer don't fit in my build together. Care to run the numbers without the lock, and see if the 1 point difference between PtL and Opportunist is more worthwhile? Still talking about Fel, of course.

Well, that's an entirely situational analysis, not a statistical one.

Fel basically gets focus either way, so clearly focus +1 extra dice > focus.

So you're basically trading some maneuverability (that you won't always need) for an additional attack die (that you wont always get) at the cost of just 1 more point. I think that's worth a little more than you give it credit for.

Edited by WonderWAAAGH

You can and should run it... Fel tends to surprise no matter what you do with him. I just don't like target lock on he interceptors anyway unless you just happen to have 2 pts lying around. I have thought now and again with all my Fel and Turr lists that it would be nice to have the option but not at the loss of thier maneuverability and therefore survivability. Also, unless you are offering othe threats Fel just jumped to 35pts and is still able to be one shot by an x or b wing. Not Fel due to points and most others need that action even worse for defense.

The thing is that opportunist to me wants to be on a 'henchman' - a Royal Guard, Black Squadron or Saber squadron pilot - someone who's going to be shooting after the awesome guys, which means that a target will have expended its focus/evade tokens if it has them.

I can see it being nasty on Captain Jonus or Major Rhymer, too, since you can use it with ordnance and it's not an action. 6-Dice Advanced Proton Torpedoes, anyone?

But yeah, very tempted to turn Royal Guard myself. They look cool and it's nice to see the characters from one of my favourite graphic novel series make it into the game.

Fel with Opportunist and Targeting Computer is actually very interesting. TL for action, get a free focus from opportunist, and plus one attack die.

It looks like the ultimate glass cannon build. Tons of damage but zero defense aside from 3 hull and 3 dice.