Just ordered a third shuttle

By Audio Weasel, in X-Wing

They can FCS after each attack... it's in the FAQ.

Though it may talk about Vader in the FAQ item. But if Vader can be used after each attack, I can't see any reason why your couldn't use FCS after each attack.

Q: If a ship attacks twice through some effect, such as the Gunner upgrade, can the ship
use the ability of Darth Vader (the Upgrade card) twice?

A: Yes, once after each attack


It's all about the comma. The timing for Gunner is "After Attacking" the immediately is not in the timing part of the card it is after the comma so is part of the card effect. Only once you choose to resolve it do you immediately start a new attack. But you can resolve other cards that happen "After Attacking" first.

Edited by Rodent Mastermind

They can FCS after each attack... it's in the FAQ.

Though it may talk about Vader in the FAQ item. But if Vader can be used after each attack, I can't see any reason why your couldn't use FCS after each attack.

Q: If a ship attacks twice through some effect, such as the Gunner upgrade, can the ship

use the ability of Darth Vader (the Upgrade card) twice?

A: Yes, once after each attack

It's all about the comma. The timing for Gunner is "After Attacking" the immediately is not in the timing part of the card it is after the comma so is part of the card effect. Only once you choose to resolve it do you immediately start a new attack. But you can resolve other cards that happen "After Attacking" first.

Thank you, I missed that part.

I suppose I don't see why you wouldn't be able to use the Target Lock that you acquired from FCS. Based on the order of combat steps, the second Gunner attack starts the entire combat phase from the beginning, including being able to assign a new target, measuring for range, etc. As part of the steps, you can modify your attack dice just as any attack would.

Also, we should look at the ruling for the Darth Vader crew cardts interaction with Gunner, since the Darth Vader card does use the wording "After you perform an attack...", the same as FCS. I believe the FAQ states that you can activate Darth Vader on each attack, I assume that this means the ability resolves one at a time after each attack, not all at once after both attacks. Did anyone interpret this differently?

Either way, based on the wording used in both FCS and Darth Vader, both cards SHOULD act the same way.

Dang, I typed too slow.

Yep the correct way to play X-Wing timing is you get to a timing stop eg. "After you perform an attack". You choose a card or effect that has this timing stop and resolve it. Then you may choose another card or effect and resolve it. You carry on doing this till you run out of things you could do or for some reason the timing moves on.

Gunner for example would start a new attack so you chance to play any more "After you perform an attack" cards would be over as soon as you chose to resolve Gunner.

What do you fly with those 2? I don't mind blatantly stealing ideas and I only have 2 pearly expanse walruses currently anyway

My signature list is:

Omicron Group Pilot + FCS + Gunner + Engine Upgrade

Omicron Group Pilot + FCS + Gunner + Engine Upgrade

Captain Yorr + FCS + Gunner + Intel Agent + Engine Upgrade

That's three shuttles. Now, if you want to fly two, dropping Yorr (Hunter From The Future) gives you 36 points. If I were going to fill that, I would take Bounty Hunter + 3 points of upgrades. I've also tried fielding an interceptor, but I haven't had much luck with that trade. One could even field 3 Academy Pilots. That may even be more brutal, as you auger in the ivory steller wildebeest first, let them take the first round of pounding, then rush the TIEs into the fray while the shuttles move slowly, hammering at the enemy.

Thanks, but I was referring to your potential use of otherworldly ivory ether rhinos against low evade targets. The load out you mentioned was 36 points, so if I fly two of those I'm up to 72 points and can't figure out how to fit a functional 3rd one in there. I was thinking maybe Jonus, cause two HLC's seem to be begging for it.

What do you fly with those 2? I don't mind blatantly stealing ideas and I only have 2 pearly expanse walruses currently anyway

My signature list is:

Omicron Group Pilot + FCS + Gunner + Engine Upgrade

Omicron Group Pilot + FCS + Gunner + Engine Upgrade

Captain Yorr + FCS + Gunner + Intel Agent + Engine Upgrade

That's three shuttles. Now, if you want to fly two, dropping Yorr (Hunter From The Future) gives you 36 points. If I were going to fill that, I would take Bounty Hunter + 3 points of upgrades. I've also tried fielding an interceptor, but I haven't had much luck with that trade. One could even field 3 Academy Pilots. That may even be more brutal, as you auger in the ivory steller wildebeest first, let them take the first round of pounding, then rush the TIEs into the fray while the shuttles move slowly, hammering at the enemy.

Thanks, but I was referring to your potential use of otherworldly ivory ether rhinos against low evade targets. The load out you mentioned was 36 points, so if I fly two of those I'm up to 72 points and can't figure out how to fit a functional 3rd one in there. I was thinking maybe Jonus, cause two HLC's seem to be begging for it.

Ah, I understand. I haven't flown more than one. In the list I linked, I replaced Captain Yorr, which is a 36 point build with the stellar mass driver. If I wanted to fly two I suppose I would couple them with either Jonus as you suggested, two Black Squadron TIEs, or Turr Phennir with a Stealth Device.

I might go this route too:

Omicron Group Pilot + FCS + HLC + Mercenary Co-Pilot x2 + Engine Upgrade

Omicron Group Pilot + FCS + HLC + Mercenary Co-Pilot x2 + Engine Upgrade

Captain Jonus + Swarm Tactics.

This lets one shoot at a high PS and do heavy damage as well as get a target lock, though no gunner goodness. :)

Thanks, I have a buddy who always runs a Han shot first with a hwk and I'm getting tired of beating it with a swarm, I'm thinking a couple of snowy void elephants might shame him into flying something else for a change