Me and my fellow writer/GM are concocting some rules for the effects of wear and tear on weapons in long term deployments to represent the need for proper observation of maintainence rituals.
in order to do this we are changing the rules for poor quality weapons and adding two new quality levels for weapons, Bad and Broken. Ths makes the quality scale work as so.
Best>Good>Common>Poor>Bad>Broken
Poor: -5 to hit, jams on 85-100
Bad: -10 to hit jams on a roll of 75-100
Broken: Unusable.
Weapons automatically degrade a single quality level on a roll of 95-100 reliable weapons get to re-roll their jam and can only degrade down to poor quality due to their solid and foolproof construction.
We will be addng a maintainence skill too but what stat to base it on is a sticking point at the moment as Int would favor medics over weapon specialists but the relevant skill BS or WS doesn`t really ring true either after all you can be a brilliant shot but still have no idea how to clear a jammed round.