Firespray-31 advice

By DraconPyrothayan, in X-Wing

Hello all!
I got a Slave-1 Expansion for christmas, which is the second in the collection my stepfather and I share.

I was hoping for some Double Firespray list suggestions.

I always liked this one:

Kath Scarlet (38)
Expert Handling (2)
Proximity Mines (3)
Gunner (5)

Boba Fett (39)
Expert Handling (2)
Autoblaster (5)
Proximity Mines (3)
Navigator (3)

Total: 100

I always liked this one:

Kath Scarlet (38)

Expert Handling (2)

Proximity Mines (3)

Gunner (5)

Boba Fett (39)

Expert Handling (2)

Autoblaster (5)

Proximity Mines (3)

Navigator (3)

Total: 100

I like it.

I can't help but wonder if it might be worth it to drop it down to:

Kath Scarlet

+ Expert Handling

[40]

Boba Fett

+ Expert Handling

[41]

to make room for either

Alpha Squadron Pilot

[18] (99 total)

or

Howlrunner

+ Adrenaline Rush

[19](100 total)

Dropping all the upgrades to get another ship is probably the correct answer, but I love proxy mines so much and a variant of the list I posted has been good to me. :)

I like this list as well. proton Bombs are evil.

49 points
Boba Fett
Proton Bombs, Expert Handling, Recon Specialist
51 points
Kath Scarlet
Ion Cannon, Proton Bombs, Expert Handling, Recon Specialist
Edited by Englishpete

Here is an idea, 99 points

Boba Fett

PtL

Slave-1

Advanced Proton Torpedo

Recon Specialist

Kath Scarlet

PtL

Recon Specialist

Concussion Missile

Edit: motivation: This is one of the few cases where you will be nearly guaranteed to get an APT off with focus. Concussion Missile with focus is also extremely good at 3.68 average hits, and 73.8% chance of 4 hits.

Edited by MajorJuggler

If you have a shuttle I really like this one:

Captain Yorr + Anti Pursuit Lasers

Bounty Hunter + Anti Pursuit Lasers + Seismic Charge

Bounty Hunter + Anti Pursuit Lasers + Seismic Charge

With low PS it is easy to force a lot of collisions and make your opponent take damage with the APLs (not to mention lose actions), then start dropping Seismic's for even more free damage.

Kath Scarlet (45) / (46)

Firespray-31 (38), Autoblaster (5), Mercenary Copilot (2) or Rebel Captive (3)


----


I've been thinking and wouldn't running Scarlet like that make her a huge stress inducing pain? anyone running Scarlet like that currently? what are your thoughts on how well it works..

I've tried out Kath ion cannon, expert handling and rebel captive. Pretty fun for stress and ioning (when it works) plus experienced barrel rolling is great fun :D

I've run 2 naked BH's with fel w PTL and stealth, and it did ok. I've also planned out a few double firespray lists, but I feel they need a 3rd ship to play best.

I love seismic charges, though hard to use with ps3 ships sometimes. I'm yet to try out proton bombs due to their cost (though would likely run them on Fett or Kath).

With 2 ships an ion cannon is going to seriously hamper damage output.

Don't use it every turn, use it strategically.

Also, proximity mines on PS3 BH's are very effective.

I am working on a Krassis list with Turr and some ties. So far it performs extremely well.

I am running a Fett with Turr and Soontir and it is a blast.

Bounty hunterwith HLC

-use a Black Squadron Pilot with squad leader as his wingman. The bounty hunter can target lock and focus every round.

Krassis with HLC.

Here's my suggestion:

Bounty Hunter (33)

Bounty Hunter (34)

-Intelligence Agent

Soontir Fel (33 total)

-Push the Limit

-Stealth Device

100 points in a bid to lose initiative for Soontir the Intel Agent can help out with his positioning in case you accidently win initiative. Features the two firesprays that were requested... just not them alone :D

Features the two firesprays that were requested... just not them alone :D

I'd love to hear more like this as well :D

Hothie (and I'm sure others) ran a squad called "additional damage" that was (firespray w/assault missile and seismic charge)x2 + Howlrunner w/Squad Leader. I haven't run it due to lacking two firesprays, but he seemed to do pretty well with it, and it looks like a fun squad to play.

I'd also be remiss if I didn't throw a general plug in for recon specialist on the firespray.

I always liked this one:

Kath Scarlet (38) Expert Handling (2) Proximity Mines (3) Gunner (5) Boba Fett (39) Expert Handling (2) Autoblaster (5) Proximity Mines (3) Navigator (3) Total: 100

I like it.

I can't help but wonder if it might be worth it to drop it down to: Kath Scarlet

+ Expert Handling

[40]

Boba Fett

+ Expert Handling

[41]

to make room for either

Alpha Squadron Pilot

[18] (99 total)

or

Howlrunner

+ Adrenaline Rush

[19](100 total)

If you're making room for another ship, I'd recommend Dark Curse. He can be a genuine pain in the ass to kill. Curse + Stealth Device is 19 points.

Edited by WonderWAAAGH

If you're making room for another ship, I'd recommend Dark Curse. He can be a genuine pain in the ass to kill. Curse + Stealth Device is 19 points.

That's a really good idea.

Dark Curse is good when he gets the aggro to become a target, otherwise he will usually just get left to last and his 2-3 dice will do relatively little damage.

In a list with 2 other ships at 10 hit points, a 3 hull TIE starts to look like a very appealing "quick fix" target. Sure, he'll probably still go down in a round or 2 of concentrated fire, but in the meantime your Firesprays are tearing it up.

Edited by MajorJuggler

If you're making room for another ship, I'd recommend Dark Curse. He can be a genuine pain in the ass to kill. Curse + Stealth Device is 19 points.

That's a really good idea.

Dark Curse is good when he gets the aggro to become a target, otherwise he will usually just get left to last and his 2-3 dice will do relatively little damage.

In a list with 2 other ships at 10 hit points, a 3 hull TIE starts to look like a very appealing "quick fix" target. Sure, he'll probably still go down in a round or 2 of concentrated fire, but in the meantime your Firesprays are tearing it up.

And, if you can fit Rebel Captive on a large base ship alongside Curse, you've just given your opponent a lose-lose proposition... and probably a headache. You can always do that instead of Stealth Device in the above list.

This is the amended list that I, personally, would run:

39 Boba Fett

+3 Navigator

38 Kath Scarlet

+3 Rebel Captive

+1 Draw Their Fire

16 Dark Curse

---

Kath and Curse make for very irritating targets, forcing your opponent to focus fire Fett instead. Meanwhile, Fett kites the enemy squad around the field, being unpredictable with both Navigator and his pilot ability while taking shots of opportunity out of either arc. Keep Curse close to Kath - if your opponent is fool enough to focus Curse first, he'll need to land three natural hits, with Draw Their Fire taking the brunt of any lucky crits. This is really the only way I'd feel confident bringing a single, fragile TIE within a galaxy of my opponent's ships.

Edited by WonderWAAAGH

2 Bounty Hunters with Gunners then insert the following of your choice:

  • 2 Academy Ties
  • Saber with PTL
  • Omicron with Advance Sensors
  • Gamma Squad with APT

2 Bounty Hunters with Gunners then insert the following of your choice:

  • 2 Academy Ties
  • Saber with PTL
  • Omicron with Advance Sensors
  • Gamma Squad with APT

I think you're going to have a very hard time getting value out of Adv. Proton Torpedoes without a support piece to give the Gamma a free focus token. Shoehorning something into a list just because it fits isn't always a good idea.

Edited by WonderWAAAGH

I was fiddling around with this idea for 2 firesprays, I'm sure it's awful, but it amuses me

•Boba Fett (54pts)

Heavy Laser Cannon (7pts), Markmanship (3pts), Navigator (3pts), Seismic Charges (2pts)

•Krassis Trelix (46pts)

Heavy Laser Cannon (7pts), Intelligence Agent (1pts), Seismic Charges (2pts)

I have an unnatural love of the HLC.

Kath+ deadeye is a pretty solid advanced proton torpedo delivery system. My favorite Firespray list right now is:

Kath+ expert handling + rebel captive + seismic charge

Nightbeast

Backstabber

Academy

Academy

A five ship imperial list with a firespray! Nice PS spread with an elite, 2 middling, and 2 blockers. Kath does her thing while causing stress and being a hard to target Unattractive target (captive). I've also dropped the 2nd academy and upgrading to a 3rd named tie and adding in some other upgrades but, as usual, more ships tends to equal more wins.

Recently I've been working a lot on trying to find the best compliment for 2 bounty hunters with gunners. Before that I did a lot of work on bomber lists. The gamma with APT isn't just a shoe-horn. If it was the likely choice would have been a scimitar and some sort of kit out. It's a gamma because it needs to move after the firesprays and hopefully your opponent has PS3 or lower or you have lost init (as PS4 seems to be the new thing to do). You don't just charge it in there, it takes a turn to set it up while the firesprays are mixing it up. Stay at range 3 behind the firesprays to get a target lock then use that fast movement dial to get within r1 and focus. Are you on vassal? If so and you see me there just ping me and I'll play it against you.

With that said it isn't my favorite choice. The saber is really my favorite but when I play it I seem to always get matched up against turrets. The academies are likely the safest but when I try them I often have a hard time deciding if I should try to use them on a flank or for short term positional control in front. I haven't tried the Lambda yet but the squad is built and ready to go on vassal and on Monday it'll be the list I use at my local game night. My friend and I challenged each other to come up with the best list we could using a shuttle. I foresee the lambda behind the sprays bumping along the way and if he lives long enough needing to make that hard red 2 to stay in the fight (thus the decision to buy Omicron with AS).

I thought your Kath, Bobafett, and Dark Curse list was interesting. Kath with Rebel Captive is definitely annoying. Thought DTF was an interesting choice. Do you run that because most opponents focus then on Boba and it gives you a free move of the hull crit over to shields? For one point determination would also be an option. I guess you've got about a 25% chance of drawing a pilot crit and ignoring both affect and the hit vs crit to shield transfer from DTF. Not sure which I would prefer. A lot of the B wing lists that are currently popular would likely just go ahead and focus on Kath if they can keep 1 that doesn't need to use his AS each round. Regardless sounds like a fun list!

What if you tried to put the rebel captive in another spray and gave gunner to Kath to increase your odds of them cancelling a crit with her. With Krassis and an HLC is interesting but doesn't leave you enough points for a 3rd ship. Guess you could with it on just plain bounty hunter, but for me I feel kinda naked without the gunner on a bounty hunter. I also tried to theory an autoblaster in there with her but on paper it still didn't look like it would be worth the points. My big thing with Kath is that I want to figure out a way to make her ability come into play more often so I'm not just paying 5 points premium for 4 more pilot skill. Easier said then done but that's also part of the fun then isn't it.

Edited by D4rkt3mpl4r