With that rule, suddenly DoS do make sense. Thats my news of the day ! Thank you very much guys !
Warrior Role + Inescapable Attack = Broken?
Well, still only matters if you hit, but yeah, it's something.
Its more than I hoped for, so good news
In this case I'd even agree to binary evading and putting Inescapable attack to Per-Bonus*5 instead of DoS.
In this case I'd even agree to binary evading and putting Inescapable attack to Per-Bonus*5 instead of DoS.
GauntZero agreeing to binary evade? Did someone trigger Perils of the Warp again?
In this case I'd even agree to binary evading and putting Inescapable attack to Per-Bonus*5 instead of DoS.
GauntZero agreeing to binary evade? Did someone trigger Perils of the Warp again?
I think I did.
In this case I'd even agree to binary evading and putting Inescapable attack to Per-Bonus*5 instead of DoS.
GauntZero agreeing to binary evade? Did someone trigger Perils of the Warp again?
You compare me to a daemon ? Thats not kind
Never mind, already answered
Edited by TenebraeJust thinking about the rules of DH2.2 (only about 59 hours or so) I came to a question.
Does a defender have to decide if he wants to parry or evade before he knows that a attack will hit him or not?
Would this rule break the game mechanics?
I git the feeling that this would add a little more realism and suspense in combat.
Im still not sure how I feel about the change that you can now re-roll damage using fate points...
That's not a great use of a fate point. Unless you roll more than 5 DoS you're better off using the fate point to reroll the damage. It's only maybe worth it if you're rolling multiple die (not that common) and get a high result and a low result.
Which page does it say you can use fate to reroll damage? 245 of the rulebook states you can use it to reroll a test, damage is never called a test as far as I remember. And I would say it depends, if you KNOW the guy going crazy with a heavy bolter is down into crit damage you really just want do a bit more damage to put him down.
That's not a great use of a fate point. Unless you roll more than 5 DoS you're better off using the fate point to reroll the damage. It's only maybe worth it if you're rolling multiple die (not that common) and get a high result and a low result.
Which page does it say you can use fate to reroll damage? 245 of the rulebook states you can use it to reroll a test, damage is never called a test as far as I remember. And I would say it depends, if you KNOW the guy going crazy with a heavy bolter is down into crit damage you really just want do a bit more damage to put him down.
This is how I have always understood the rule. Its the same reason you can't use a fate point to re-roll perils of the warp. Rolling on the table is not actually a test, its just a result.
This is how I have always understood the rule. Its the same reason you can't use a fate point to re-roll perils of the warp. Rolling on the table is not actually a test, its just a result.
Does anyone else actually use this rule? I've always, in every game I've played, seen it apply to any roll. Narrowing it down to just tests seems weirdly restrictive. Why not allow damage roll or rolls on a table to be rerolled? I've played so long with this I forgot it's not actually RAW.
I know a lot of GMs that use it (it was actually one of my players who also GMs that brought it to my attention a few years ago). In terms of PotW it actually changes the dynamic, you can't just re-roll the result on the perils table in order to get a better result. To avoid perils you would have to re-roll the focus power test, which gives the test a chance at failing if you want to avoid phenomena. The talent 'favoured by the warp' certainly seems geared around this usage.
The most common uses I actually see for fate points are the auto-heal for 1d5 damage, and the gain of an additional half action for people who have some clever rules bend in mind.
This is how I have always understood the rule. Its the same reason you can't use a fate point to re-roll perils of the warp. Rolling on the table is not actually a test, its just a result.
Does anyone else actually use this rule? I've always, in every game I've played, seen it apply to any roll. Narrowing it down to just tests seems weirdly restrictive. Why not allow damage roll or rolls on a table to be rerolled? I've played so long with this I forgot it's not actually RAW.
I played it as written, you can rerolled a failed test once, the reroll stands no matter what. You cannot fail a damage roll, psychic phenomena etc. You just have to suck it up and eat what the roll gives you. Had that issue with an ogryn who had about 80 WS when doing all out attacks rolled 75, and wanted more since we decided to go with opposed dodge tests there. Not allowed, simply because he didn't fail the test.
This is how I have always understood the rule. Its the same reason you can't use a fate point to re-roll perils of the warp. Rolling on the table is not actually a test, its just a result.
Does anyone else actually use this rule? I've always, in every game I've played, seen it apply to any roll. Narrowing it down to just tests seems weirdly restrictive. Why not allow damage roll or rolls on a table to be rerolled? I've played so long with this I forgot it's not actually RAW.
I played it as written, you can rerolled a failed test once, the reroll stands no matter what. You cannot fail a damage roll, psychic phenomena etc. You just have to suck it up and eat what the roll gives you. Had that issue with an ogryn who had about 80 WS when doing all out attacks rolled 75, and wanted more since we decided to go with opposed dodge tests there. Not allowed, simply because he didn't fail the test.
Interestingly, DH1 core includes the "failed test" language, but it is removed in the errata, allowing you to reroll any test. The later games have been inconsistent regarding this change - a case of FFG's infamous editing? Did the change not work out?
Who knows?
This is how I have always understood the rule. Its the same reason you can't use a fate point to re-roll perils of the warp. Rolling on the table is not actually a test, its just a result.
Does anyone else actually use this rule? I've always, in every game I've played, seen it apply to any roll. Narrowing it down to just tests seems weirdly restrictive. Why not allow damage roll or rolls on a table to be rerolled? I've played so long with this I forgot it's not actually RAW.
I've always used it and I don't think I've ever heard of anybody who didn't unless they didn't know it existed.
It's one of the main controls the game has for psykers.
This is how I have always understood the rule. Its the same reason you can't use a fate point to re-roll perils of the warp. Rolling on the table is not actually a test, its just a result.
Does anyone else actually use this rule? I've always, in every game I've played, seen it apply to any roll. Narrowing it down to just tests seems weirdly restrictive. Why not allow damage roll or rolls on a table to be rerolled? I've played so long with this I forgot it's not actually RAW.
I played it as written, you can rerolled a failed test once, the reroll stands no matter what. You cannot fail a damage roll, psychic phenomena etc. You just have to suck it up and eat what the roll gives you. Had that issue with an ogryn who had about 80 WS when doing all out attacks rolled 75, and wanted more since we decided to go with opposed dodge tests there. Not allowed, simply because he didn't fail the test.
Interestingly, DH1 core includes the "failed test" language, but it is removed in the errata, allowing you to reroll any test. The later games have been inconsistent regarding this change - a case of FFG's infamous editing? Did the change not work out?
Who knows?
Indeed you are right, however damage is still not a test. Neither is psychic phenomena. I guess it's to make it less murky about what you're allowed to reroll, though it feels like it's doing the opposite. It DOES allow you to reroll successfull rolls though.
I do have to say that being able to replace your die with DoS is a great thing. It lets everyone have a chance to evade with the binary system, but powerful folks hit harder...
I do have to say that being able to replace your die with DoS is a great thing. It lets everyone have a chance to evade with the binary system, but powerful folks hit harder...
It is a thing of beauty - and one I had overlooked.
I'm sure I can find a use for it
Indeed a great rule !
I do have to say that being able to replace your die with DoS is a great thing. It lets everyone have a chance to evade with the binary system, but powerful folks hit harder...
BTW it also means that average damage calculations for weapons are not actually (average dice roll) + (modifier). This is especially the case for Accurate weapons with their often very high DoS. Something that has to be taken into account when considering armour values and how toughness functions etc.