The Golden Daggers, BYBY list.

By Stelar 7, in X-Wing

Hopefully this is not a duplicate of a previous post. My search-fu on forrums is not advanced.

I was able to add a couple B-Wings to my list and since I love the Y-wings this is my first run at a 100pt list using both.

2x Gold Squad (18) + R2 (1) and Ion Turret (5) = 24x2 [48]

2x Dagger Squad (24) + Fire Control System (2) = 26x2 [52]

The plan is to have the Y's move unpredictably, and for the B's to mop up whatever gets ionized. With two turrets even a large ship can be 'programmed' for the other player at need.

I dont' have the Lamda or Firespray yet so please don't try to sell me on advanced sensors, or a HLC, I am sold. I just don't have em yet.

[sarcasm]But you could just proxy those cards. Everybody does it and no one ever seems to complain. [/sarcasm]

While R2 makes the Y's very maneuverable I'm still not sure how unpredictable they would be. This may also be cynical but I almost question the FCS here; it's a great system for a second shot but it seems to me like you want to be focus firing at taking out a targetted ship in a single round which makes FCS less useful. Might use some points to upgrade Gold to Grey so everyone is moving /firing at the same time.

Alright. I won't try to sell you on how awesome and amazing the Lambda Shuttle is (because it is). ;)

Seriously though, It seems like a pretty solid list. Should be fun to fly. However, you don't really have anything that would generate stress on the Y-Wings. Have you considered switching them out for R5 units? Because the Y-Wings are so hull heavy, they are likely to end up with a crit or two on them and the R5 can get rid of many of those. It's always great fun to scoff at crits. :)

I have flown that exact list and it is very solid. The sheer number of hits it takes to kill it are crazy. Most people will go after your B-Wings, which is perfect as the Y's will mess up that plan by ioning stuff.

I like it. When you eventually get Adv. Sensors, I'd drop the R2 and FCS in favor of it.

Alright. I won't try to sell you on how awesome and amazing the Lambda Shuttle is (because it is). ;)

Seriously though, It seems like a pretty solid list. Should be fun to fly. However, you don't really have anything that would generate stress on the Y-Wings. Have you considered switching them out for R5 units? Because the Y-Wings are so hull heavy, they are likely to end up with a crit or two on them and the R5 can get rid of many of those. It's always great fun to scoff at crits. :)

See I think just flying generates quite a lot of stress on Y-wings.. I did think about the R5's and that could be a good alternate, too bad I can't shoehorn an R2 into the b's..

Also you've already convinced me I need shuttles, I just don't have the funds to pick them up atm,....

@StevenO

I see what you are saying, to me the FCS is random mitigation. The b's are the big hitters and while I'd like to attack with focus and a TL I suspect that I will need to barrel roll and then the TL will be my only mitigator. Since the Y's will be swanning around at longer range, hopefully, they should be ok at PS2, but I'll give your version a try as well and see which works best in practice, as soon as the mail gets in....

1st class ordered Saturday, you all think Wed or Fri? MO to CO..

Sounds solid and I echo what everyone else has said about Adv. Sensors.

Honestly, you can proxy the AS, you just can't use it in a tournament... my group does it all the time.. we use the Voidstate squad builder and just use the sheet you print out.. and bonus, no fishing around for cards.. though I am one of those odd ducks that likes seeing the cards all laid out.. lol

I'm new enough that pulling out all the cards and tokens and such is still really fun. We played at a game store the other night in the corner during a magic tourney. Many of the magic players stopped by to take a look. I suspect the propriators were sad they had sold out on SW stock. They had lots of ST Attack Wing...

It's probably my CDO (Like OCD but in alphabetical order, as it should be) but I really like to have the cards for the stuff I use. It also forces me to learn the game in the pieces as I get them.

It's probably my CDO (Like OCD but in alphabetical order, as it should be)

I've seen that on a T-Shirt :)

It's cool that you want to use what you have and not use what you don't. I'm pretty much the same way, other then I won't spend another $60-70 for 3 more shuttles just so I can have 3 more cards.

I want the three shuttles just to try that bovine list from some other thread.

I have come up with this list and run it a couple times. One time it worked beyond great. The other time, the Ys got LIGHT up fast, but the Bs came in a flank and did some real work.

If your looking to be unpredictable, maybe drop the Bs down to 2 Blues and drop the FCS and put engine upgrade on each Y, thats 100 points and now your Ys can boost, past the opposition, and then Kturn and green up quickly. I have yet to run this , but its on my list. SO 2 naked Blues with 2 golds with engine upgrades, Ions and r2's

I want the three shuttles just to try that bovine list from some other thread.

If you're talking about my alabaster void manatee list it is:

Omicron Group Pilot + FCS + Gunner + Engine Upgrade

Omicron Group Pilot + FCS + Gunner + Engine Upgrade

Captain Yorr + FCS + Gunner + Intel Agent + Engine Upgrade

It is rather impressive. :)

Well I finally got to fly it. The imps came to the table with two obsidian, ps3, ties, two alpha squints and Vader. Vader had a missile, the now with an aoe attack. The B's drew a lot of fire and the dice weren't sure I knew about their blank sides so they decided to show me, repeatedly, that yes they do have them. Still the ions and sheer toughness let me kill one of the alphas early and sent the other out of play. We traded ships, which is bad, after a few rounds there was an absurd furball in the middle, all ties damaged, one obsidian and one squint down at a trade of two dead b-wings. However the golds came through. The last obsidian got hit, three times, with ion cannonrie, over two rounds. Once he blew I offered some charity and flew one of the golds into hyperspace. The last alpha got too close and died to an ion hit before he could fire.

That brought it to Vader and the last gold, both without shields.

Vader took two hull off the gold on the first pass but hit a rock doing it and got hit with the ion goodness. The next round he hit the same rock, but no damage, and was ioned again as the gold desperately ran behind him. Third round ion missed and Vader got out, k turned and put two more hits on the gold. With R2 screaming the Y fired it's main guns and rolled one lousy hit. The dice apologized for the blanks I'd eaten earlier though and with 4 defense, he came up all blanks.

So both y's made it home to report b-wings overrated.

The folks above were right the fire control comps did not come in handy. Next time I will probably promote the golds to grey.

Thanks for the battle report!

I've tried this list (very similar) against my brother, and he just trashed the Y-wings by round 3 (he was flying bombers) but i'm very optimistic about it - i think it will be a great list with some tweaking. The PS 4 can really help against imperials too

Yeah, the Y's were very strong endgame ships because of those turrets. Had I not flown one off the board it would not have been a close game and that says quite a lot. I really like the idea of blues and golds with boost on the golds but I think I like the shots at PS 4 better.

Alright. I won't try to sell you on how awesome and amazing the Lambda Shuttle is (because it is). ;)

Seriously though, It seems like a pretty solid list. Should be fun to fly. However, you don't really have anything that would generate stress on the Y-Wings. Have you considered switching them out for R5 units? Because the Y-Wings are so hull heavy, they are likely to end up with a crit or two on them and the R5 can get rid of many of those. It's always great fun to scoff at crits. :)

See I think just flying generates quite a lot of stress on Y-wings.. I did think about the R5's and that could be a good alternate, too bad I can't shoehorn an R2 into the b's..

Also you've already convinced me I need shuttles, I just don't have the funds to pick them up atm,....

@StevenO

I see what you are saying, to me the FCS is random mitigation. The b's are the big hitters and while I'd like to attack with focus and a TL I suspect that I will need to barrel roll and then the TL will be my only mitigator. Since the Y's will be swanning around at longer range, hopefully, they should be ok at PS2, but I'll give your version a try as well and see which works best in practice, as soon as the mail gets in....

1st class ordered Saturday, you all think Wed or Fri? MO to CO..

Where are you playing in CO?

Anyhow - I have flown this list a few weeks ago. Thought it would be fun to fly the Gold's for their alt art cards so I could say they are useful. I had a lot of fun with the list, but the opponent I was playing that night the game went on forever because we kept dancing around each other!! So annoying/frustrating. The R2's on the Y's are awesome in my opinion, it really opens up their maneuvers a bunch I think, but Adv. Sensors rock on the B's. I enjoy the list, but I also don't mind slower paced action that is a little more controlled.

I like to try to use the Y's and their ion to "lure" ships into the B's scopes and use the B's to FF the enemy down before they can regain control of that joystick. Or just hammer them over and over again with ionized blast to make that joystick really unresponsive. Don't forget the strength of using a Y's attack though if they are in range of a normal shot and you already landed an ion shot on a small based ship. That was one thing I learned when flying the list.

I flew a similar list:

Blue Squadron (22) + Advanced Sensor (3) = 25

Blue Squadron (22) + Advanced Sensor (3) = 25

Gold Squadron (18) + R2 (1) + Ion Turret (5) = 24

Gold Squadron (18) + R2 (1) + Ion Turret (5) = 24

98 total, so you are almost guaranteed to have initiative. Everyone is at PS2, so you can move together in whatever order you want. It worked ok, but not great.

@jjonson, I am in Denver. That night was a game store on the west side of town but I live south and east of town so I don't expect to see that particular spot again any time soon.

Hexis, I think to really get the most out of the advanced sensor you need to either have initiative, or plan to do things like block your own ships. Golds and daggers could get advs on the daggers if the R2 units get left in the hanger. I am not sure it would be a good idea but it could pay big. Personally I lean to either greys and daggers or some additional ordinance. Or advs on just 1 b with golds.