A night of playing has brought up some questions.
1. In what order are dice in combat resolved assuming each player has the ability to modify EITHER their own or the others? For example, is our understanding correct that an attacker must choose to use focus before the defender rolls and, upon seeing the defender's roll, cannot then choose to use the focus had he not before.
The reason we are confused is because the System: Sensor Jammer card reads: When defending, you may change 1 of the attacker's hit results to a focus result. The attacker cannot reroll the die with the changed result. This last part implies that the attacker could retroactively, upon seeing the defense roll and modifier, use a focus token to reclaim his initial hit. Wait, what?
2. Do the guide nubs for the maneuver templates 'count' in the event of collision if they are obviously the only piece that would make impact? Likewise, if a firing arc reaches the nubs of an enemy ship's base, is it in range (3)?
3. Critical hit card Stunned Pilot reads: Pilot-- After you execute a maneuver that causes you to overlap either another ship or an obstacle token, suffer 1 damage. Does a collision with another ship count as an overlap?
Believe it or not, all these things came up in the game deciding moment. Arvel was stunned along the edge of the table, the edge on his immediate left. A TIE/B was at his 3'clock about 2 spaces away. The first issue was, could I use Arvel's ability to just inch forward and collide with him if he planted in front of me somewhat? If I couldn't clear him, it would trigger a collision. Good for Arvel, bad for him.
Next issue: My opponent did a 2 straight in order to plant himself exactly in front of me, his TIE/B staring right at the edge of the table. He thought this would force my A-wing, with only a 2 straight, to overlap him and thus die from Stunned Pilot.
Except, when he went to place the TIE/B, he brought it in from the side moving right > left. When he let it go, it bumped up against Arvel's nubs. He claimed it was fine since the nubs don't count, close but still fine. I figured they did and that, besides, had he simply brought it forward straight, his nearside corner would've hit. We couldn't know for sure since, once our ships hit, they shifted--altering the miniscule space in question.
You can see the issue. If he's right, I am forced to overlap on my move and die. If I'm right, he collides corner to corner and I can do my 2 straight without overlapping since he's hung up at my leading right corner--not in front of me.... And then he dies the following turn because nothing he can do keeps him from going straight off the table.
Whew!
PS: Okay, Sensor Jammer came up the turn before, but still. Wild final moment.