R5-K6 (2)
Unique
After spending your target lock, roll 1 defense dice. On a
result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack.
Fire-Control System (2)
After you perform an attack, you may acquire a target lock on the defender.
Same effect, same cost but FCS is automatic and R2K6 only works if u roll and evade.
Lets take a look at the other astromechs currently available.
Treat all 1- and 2-speed manoeuvres as green manoeuvres.
Unique
Action: Increase your agility value by 1 until the end of this game round.
Unique
Action: Roll 1 defence die. On a
Unique
After executing a green manoeuvre, you may recover one shield (up to your shield value).
From these only R2D2, R2F2 and R2 Astromech see any play in my playgroup.
Has anyone found a use for R5D8 or R5K6?
What other astromech abilities would you like to see?
Edited by The_Brown_Bomber