Career expansion speculation

By 2P51, in Star Wars: Edge of the Empire RPG

Like the title says. We've got Enter The Unknown and are soon to have Dangerous Covenants. What about other careers?

How about Bounty Hunters? Like maybe Skip Tracer, more of a slicer/techie focused BH. Con Artist, a social skills focused option for fooling bounties into custody. Dog Catcher (or thereabouts), focused on bringing targets back alive, we've got things like Pressure Point or Pin type talents for this. Just some random ideas.

Hmm, on this note, I am kind of opposed to every Career supporting for every "archetype" possible as an in-Career Specialization. I think it makes each Career universally broad in a bad way. That removes the incentive for a BH to go into, say, Trader or Smuggler if he wants to get more social savvy stuff. Why would he do that instead of just taking his in-Career "Con Artist" specialization for less XP cost?

Hmm, on this note, I am kind of opposed to every Career supporting for every "archetype" possible as an in-Career Specialization. I think it makes each Career universally broad in a bad way. That removes the incentive for a BH to go into, say, Trader or Smuggler if he wants to get more social savvy stuff. Why would he do that instead of just taking his in-Career "Con Artist" specialization for less XP cost?

Do non-Career specializations cost more XP to buy? I didn't see that anywhere in the book. Nevermind, found it. Agree with you on the idea of careers becoming "too general" though. Let's see...

Bounty Hunter (Retriever): focused on bringing marks back alive and mostly unharmed.

Colonist (Settler): some simple mechanical abilities, with one or two social and wilderness abilities mixed in.

Smuggler (Facilitator): some social, some black market, some stealth

Technician (Operator): abilities more focused on using equipment, like sensors, mounted weapons, etc.

Edited by Joker Two

Hmm, on this note, I am kind of opposed to every Career supporting for every "archetype" possible as an in-Career Specialization. I think it makes each Career universally broad in a bad way. That removes the incentive for a BH to go into, say, Trader or Smuggler if he wants to get more social savvy stuff. Why would he do that instead of just taking his in-Career "Con Artist" specialization for less XP cost?

Which I can agree with that in regards to Con Artist I suppose, but of course they kind of already are with Slicer in Spy, Mechanic in Engineer, and Driver in Explorer don't you think?

Well, two of those are for a different (but compatible) game line so it's not exactly the same. As to Driver in Explorer, it kind of fits the notion of the Explorer. As it is, Explorers still have lots of incentive to branch out for more combat or mental savvy. I would just worry about a huge kind of bloat.

I honestly have no idea.

The Explorer is one of the few classes that really has room to move in different directions, as far as I can think of, I can't think of too many other classes that would make meaningful sense of 3 more talent trees.

I guess Colonists are a class with a lot of potential branches. I would expect to see a sort of galactic fronteir lawman talent tree. Giving them, hopefully some more combat options and investigative type stuff (I'm thinking old Western movies with sheriffs and whatnot).

I think Bounty Hunters are fine as is, I can't really think how you would expand those.

Hired Gun could do with more, I suppose, I think EotE is ripe for a Pirate-type character, Hired gun might fit that if it had some combo of piloting skills (maybe something that would help with ion weaponry) and things that would be helpful whilst boarding a captured ship.

I started a thread titled future career book speculation that also covers this.

Bount Hunters: Bail Bonds Man? Or private eye/spy? Perhaps Repo Man! Getting back spaceships that were not paid for etc. That could be very cool!

Smuggler: Gambler seems to fit nicely along with scoundrel and thief but the term smuggllng seems far fetched then (although so did Driver for the explorer career). Or perhaps 'Human' Trafficker? Customs Officer (mind like a smuggler but working from the opposite angle.)

Colonist: Developer (think Nelson Hidalgo in Treme), entrepeneur, intelligence officer (like Maya in Zero Dark Thirty)

Technician: Engineer ("heck, if it doesn't exist, I'll invent it), demolotion expert, Miner (this could be interestng as a lot of mining seems to take place in the SW universe), cloner.

Heck... I could think up plenty more stuff. Fun speculating though!

Colonist does seem to be the most wide open I would think. You need more or less everything and everyone for a colony.

Marshall, gotta bring justice to the frontier.

Entertainer, everybody wants a good time.

Miner, gotta make a living.

Hired Gun could do with more, I suppose, I think EotE is ripe for a Pirate-type character, Hired gun might fit that if it had some combo of piloting skills (maybe something that would help with ion weaponry) and things that would be helpful whilst boarding a captured ship.

We already know the Hired Gun specialties: Enforcer, Demolitionist and Heavy.

Demolitionist will presumably be a bomb disposal type, a bit like AoE's Saboteur?

Assuming that 'Enforcer' is an intimidating hired-muscle type, then I'd assume 'Heavy' means 'big guns expert' rather than 'gangster/underworld goon'. I'd expect Enforcer to have Coercion skill and Scathing Tirade talent.

Edited by Maelora

Colonist does seem to be the most wide open I would think. You need more or less everything and everyone for a colony.

Marshall, gotta bring justice to the frontier.

Entertainer, everybody wants a good time.

Miner, gotta make a living.

Bear in mind that in EoE terms, 'Colonist' does not mean 'tough frontiersman' but 'educated core worlder'. Kind of misleading, as we tend to think of a 'colonist' as an Owen Lars type... but it means something else here. The classic sci-fi colony guy is better represented by any of the 'I-learned-everything-I-know-from-a-hobo-living-under-a-bridge' specializations like Scout or Fringer.

So I just don't think we'll get a police specialization with this career. Maybe a 'sleuth' type who is a Holmes or Poirot type rather than an ex-cop?

Some form of 'entertainer' seems certain - there are just too many in the SW universe for them not to include a singer/dancer/kloo-horn player. And that really fits into the whole 'film noir' aspect of EoE.

As for other possibilities... Possibly someone who is good with money? Though that rather steals the thunder of the Trader, and AoE's 'quartermaster' seems too military-based.

Possibly a 'noble' specialization? A kind of wealthy dilettante, maybe with melee or pistol skills? But who is still a civilian rather than a military or law enforcement type.

Edited by Maelora

I proposed that the colonist would get the entertainer, possibly a lawman type and the nerf herder - a specialty that deals with domesticated and wild animals, with possible leanings for a companion creature.

Possibly a 'noble' specialization? A kind of wealthy dilettante, maybe with melee or pistol skills? But who is still a civilian rather than a military or law enforcement type.

Yeah, this could work. Although you could pretty much do this by renaming the Politico as well I guess.

I agree entertainer seems a given...

Edited by DanteRotterdam

Possibly a 'noble' specialization? A kind of wealthy dilettante, maybe with melee or pistol skills? But who is still a civilian rather than a military or law enforcement type.

Yeah, this could work. Although you could pretty much do this by renaming the Politico as well I guess.

I agree entertainer seems a given...

Yeah, the Politico already hits the "upper class dilettante" pretty well. Though you could say the entire Politico career falls within the "upper class dilettante" given that it's more about someone that's come from the Core Worlds to the galactic fringe based upon the description given in the FFG core rulebook.

The Politico is a career politician though, I was thinking something more like the 'fallen noble' from 'Enter the Unknown'. The kind of wealthy rich kid who slums it, likes sporting blasters, fast cars, duelling, and swaggering around. Knows a bit about weapons and driving but is still a civilian and not a hardened bounty-killer or soldier. The Politico is actually inspiring, this guy's just an aristocrat throwing his weight around. See 'Wealthy Noble' on page 409 of the core rules.

Otherwise I'd say Entertainer and some kind of pet class as Samophlange says, would be a good fit for the career.

Edited by Maelora

How about the technician? I'm at a loss myself, other than just repeating something already done. Cloner maybe? Cybernetics? Programmer?

Hmmm. For Technician, I'm betting we get Saboteur from AoR, and maybe Infiltrator?

Plus maybe a droid-based specialization, kind of like a Shadowrun rigger?

Hmmm. For Technician, I'm betting we get Saboteur from AoR, and maybe Infiltrator?

Plus maybe a droid-based specialization, kind of like a Shadowrun rigger?

I thought about Saboteur, although that's one tech career to another. I was wondering if we'd get something kind of left fieldish with each book. Archaeologist was kind of like that, not that l dislike it, l actually like it, but is was definitely different. Although the ones mentioned for Dangerous Covenants seem pretty straightforward.

Like the title says. We've got Enter The Unknown and are soon to have Dangerous Covenants. What about other careers?

How about Bounty Hunters? Like maybe Skip Tracer, more of a slicer/techie focused BH. Con Artist, a social skills focused option for fooling bounties into custody. Dog Catcher (or thereabouts), focused on bringing targets back alive, we've got things like Pressure Point or Pin type talents for this. Just some random ideas.

Preferr to see less Career books and more on races, ships, equipment along with modules.

I'm hoping against a rigger type, because I don't see that stuff happening in any depiction of the Star Wars verse.

Hired Gun could do with more, I suppose, I think EotE is ripe for a Pirate-type character, Hired gun might fit that if it had some combo of piloting skills (maybe something that would help with ion weaponry) and things that would be helpful whilst boarding a captured ship.

We already know the Hired Gun specialties: Enforcer, Demolitionist and Heavy.

I missed this, where'd you read it?

From the announcement for Dangerous Covenants:

Hired Gun characters (or any character, actually) can pick up one of three new specializations. Enforcers, Demolitionists, and Heavies offer three new choices that add a lot of variety to the Hired Gun career.

Like the title says. We've got Enter The Unknown and are soon to have Dangerous Covenants. What about other careers?

How about Bounty Hunters? Like maybe Skip Tracer, more of a slicer/techie focused BH. Con Artist, a social skills focused option for fooling bounties into custody. Dog Catcher (or thereabouts), focused on bringing targets back alive, we've got things like Pressure Point or Pin type talents for this. Just some random ideas.

Preferr to see less Career books and more on races, ships, equipment along with modules.

The first "career" book brought new races, ships and equipment though so that hardly seems an issue.