Some upgrades see a lot of play and some NEVER get used. Some are very useful in most situations and some are so situational you are left scratching your head and asking why would anyone waste points in that?
OK i know this is very subjective and probably ship dependent with a sprinkling of player preference but how would you rank the upgrades in X-Wing?
Lets look specifically at Elite Pilot Talents and Ship Upgrades first and then Secondary Weapons (Cannons, Turrets and Missiles). No astromechs allowed - ' Your droids will have to wait outside, we don't serve their kind here'
Here are my personal rankings based on how useful I find them in the game AND how cost effective I think they are.
BEST Elite Pilot Talents/Ship Upgrades (My Top 10)
1. Push the Limit
2. Swarm Tactics
3. Stealth Device
4. Marksmanship
5. Shield Upgrade
6. Engine Upgrade
7. Squad Leader
8. Veteran Instincts
9. Draw Their Fire
10. Expert Handling
WORST Elite Pilot Talents (My bottom 5)
1. Deadeye
2. Expose
3. Daredevil
4. Elusiveness
5. Determination
Cannons and Turrets (My best to worst rankings)
1. Heavy Laser Cannon
2. Ion Cannon
3. Blaster Turret
4. Auto Blaster
5. Ion Turret
Missiles and Torpedoes (My best to worst rankings)
1. Assault Missiles
2. Homing Missiles
3. Proton Torpedoes
4. Adv. Proton Torpedoes
5. Cluster Missiles
6. Concussion Missiles
Edited by The_Brown_Bomber