There's been a lot of talk about how to retconn ships like the TIE Advanced, A-wing, etc. The suggestion of title cards, established now by the precedent found in the Royal Guards TIE/Int card, are especially attractive for both logistical (don't have to reprint all the cards) and mechanical (an upgrade system with secondary cards already exists) reasons. Likewise, unique pilot abilities have often reflected, not only the pilot, but the ship itself. The shuttle can provide targeting telemetry (hi Col. Jendon) and highly maneuverable TIE/Ints can boost after firing (Mr. Phennir).
This got me thinking, what about title cards that incorporate an ability, not for a specific pilot, but for a specific ship. For instance (this is posted in the 'Lets Talk About A-wings' thread because I had the idea there):
Regarding the A-wing's moveable lasers, sci-fi or not, I have a hard time imagining a pilot accurately firing from a moving ship while also moving his lasers in order to hit a moving target. I get that it's in the lore but the difficulty must've been insane. How many kills were scored that way? So another solution might be a title card similar to Ten Numb's ability ( When attacking, 1 of your critical results cannot be canceled by defense die ). For the A-wing MkII just soften it to "When attacking, 1 of your hit results cannot be canceled by defense die." You keep the 2 dice but they're more potent without adding a 3rd. It's handy but by no means guaranteed. Price it appropriately and presto.
Ship based abilities would be a new mechanic and a force to be reckoned with to be sure. Combing them with the inevitable unique pilot abilities of their higher skilled pilots would combine for something powerful as well. But, especially for ships with specific roles and as the game tries to expand without duplicating stats, such an approach might very well be viable. Pricing could also make it balanced as well since the title card would be optional and restrict points otherwise spent -- just like the added points on a unique pilot with an ability vs. the generic version of the same ship. Not all pilots would be worth the title upgrade either as players chose their favored combinations of talents, secondaries, modifications, etc.
My only concern is that the action bar somewhat covers this notion that ships have abilities inherent to them as well. Modifications likewise function like talents for ships. But both are necessarily rather basic. Title cards of this nature I imagine would provide more flexible solutions like the one suggested above though.
So thoughts?