This may have been suggested elsewhere, but during our session last night, we encountered the futility of the medicine check mechanic. When compared to, say, Ranged (Light), where successes boost the effectiveness of the weapon/tool used, medicine gets no direct benefit from intelligence or skill points (apart from the increased chances from the dice).
I haven't crunched the numbers to see how game-breaking this is, but how do folks react to this tweak to the rules:
When making a medicine check (either in an encounter or post-combat), if the check is successful, the total amount of wounds recovered is equal to your intelligence score or your medicine skill (whichever is higher) + the number of successes. Additionally, strain is recovered equal to the number of advantages rolled.
Thoughts?