Republic Star Destroyer (BIG game)

By Ataraxianj, in X-Wing

So I came up with a game variant to play with the gaming group down at Comics Fusion in Flemington NJ.

General Rahm Kota was a Jedi during the Clone Wars. He used militia because he did not trust clone troopers... which saved his life during Order 66. The rebellion has uncovered plans for the first death star, and plan to mount an attack with Rahm's republic star destroyer before the death star is operational.

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Both Sides get 5 wings. Each fighter wing is 65 points of one type of ship (and its upgrades).

Star Destroyer Rules:

-Crits against a star destroyer count as 2 damage
-0 Agility (can roll 1 at range 3)
-While shields are active, they cancel 1 hit on each attack roll
- Ion cannons and torpedos ignore the shield bonus
- When other ships overlap it asteroid damage and action rules apply, but the ships can still fire.
- It can not be buffed
- can move 1 straight (move the tip of the nose to the end of the template)
- has an action to move an additional 1 straight or focus (which applies to all attack rolls).
Systems
-The Star Destroyer has a launcher in the nose which can fire concussion missles or proton torpedos with no lock.
-8 turbolaser batteries (roll 2 dice, each uncancelled hit does double damage).
-2 shield generators. If they are disabled the shield bonus disapears
- Bridge... if disabled ship can no longer focus
-engines... if disabled, ship loses it's normal movement
- Damage Grid:

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Extra Rules:

HWKs can reload Missles on friendly ships (RNG 2), Shuttles can reload torpedoes onto friendly ships (RNG 1). Reloading is done by sacrificing the shuttle or HWKs action.

In addition, each side got surprises that the other enemy did not know about.

Rebels: get to place 2 ships (that are currently in the players wing... paid for in points) in the hanger, which deploy at their pilot skill during the movement phase the player chooses to deploy them. The ship can have a free missle or torpedo. The ship selects a manuever and places the maneuver template against the hanger.

Imperials:
- when any rebel ship closes to Range 4 of the Death Star, 3 (free) black squadron tie fighters may deployed.
- When any rebel ship closes to range 2 of the death star, it may reveal that it is "fully operational" (or it's a trap... chose your favorite). The death star laser fires 15 dice against a capital ship, 6 against a large base, 3 against a small base.

Combat:
Star Destroyer fires at PS 0, Death Star fires at PS 13

Rebel Win Conditions:
- Death Star Destroyed (Star Destroyer closes to range 1 and survives till PS 0 on the combat phase)
or
-All Imperial ships destroyed

Imperial Win Condition:
-All Rebel Ships are destroyed
or
-Star Destroyer is destroyed

It went very well and was reallllllly close, I'll post some more details later, but here is the photobucket album till then:

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What model is that?

What model is that?

Republic Star Destroyer, I think Revell made it.

Glad to see other people who are just as organized with their movement templates. I can't stand a disorganized pile of templates.

What model is that?

Republic Star Destroyer, I think Revell made it.

Glad to see other people who are just as organized with their movement templates. I can't stand a disorganized pile of templates.

I always start that way, and then...

... it all gets tossed around like space debris.

What model is that?

Republic Star Destroyer, I think Revell made it.

Glad to see other people who are just as organized with their movement templates. I can't stand a disorganized pile of templates.

What model is that?

Republic Star Destroyer, I think Revell made it.

Glad to see other people who are just as organized with their movement templates. I can't stand a disorganized pile of templates.

It is the revel republic star destroyer.

I set out 4 sets of templates before the game, it seemed to be the easiest way to do it.

Have you thought about raising that 65 points to 80 and perhaps reducing the wings to 4 to keep it point wise balanced? Only reason I suggest that is because you can only fit two B wings in at 65 points,which isn't a very good quantity for a "wing." Increasing it to 66 points even allows 3 blue squadrons to fit in.

Herm... Now I want to try a variant...

4 Red = 92

4 Gold = 92 (though I suppose you could say that they're actually only 72)

4 Green = 76

4 Blue = 88

Perhaps increase the wing, or flight point total to 100 so you can have some room for upgrade cards or Tycho / Arvel and whatnot.

Then on the flip side, if you're looking at 100 points, you could put together:

6 Black = 84

4 Storm = 92

4 Saber = 84

4 Scimitar w/ 4pt Ordnance = 84 (what's the point of a bomber flight if they don't have ordnance?)

Again, leaving you with some points to mess around with upgrades. That would be rather interesting flying them in flights, and then allowing them to break up into groups of two. It would be more realistic that way. Send the tie/ln after the Y wing bombers, and have the X wings come in to intercept. Have the B wings snipe the Bombers before they're "in range" while the A wings harass the Sabers and vice versa... Hermmm... I might have to think more into this.

It's an interesting idea, the main reason we kept it smaller was time.

Hey what kind of colored bases do you have on the fighters, the red and green etc. Where did you get them?

Are you going to make a base for the biggie?

Hey what kind of colored bases do you have on the fighters, the red and green etc. Where did you get them?

I painted the bases for my falcon and for my girlfriend's X-Wings. Makes it a little easier to tell apart on the table.

I do want to make a base for the star destroyer, but I'm not sure how yet.

I can't stand a disorganized pile of templates.

Bolda Strikes!

Sic 'em!

^_^

Edited by Joe Boss Red Seven

Shouldn't a ship like a Star Destroyer be Imperial?

Finally a reason to dispatch Y-Wings with Protons.

The story was that it was a republic star destroyer commanded by a Jedi.

Also, the rules would need to change if rebels were attacking due to the higher firepower, torpedoes, and ion available.