Imperial Guard bonus

By Tim Huckelbery, in Game Mechanics

Please define "personal las weapon." Basic and Pistol, not Heavy/Mounted?

The idea was only weapons you're carrying, so Heavy yes, mounted no. Maybe say "non-Mounted" perhaps?

Or it could indeed just be Pistol/Basic.

–Tim

Sorta cool, but it shoehorns the guardsmen players into just las weapons.

And I imagine a lot of guard background PCs will end up taking the Warrior Role, whose ability invalidates this one a little.

I

I'd prefer that to remain a talent to be honest.

How about the one that gives their attacks Pinning? I liked that one in OW - it made the guy whose thing was that he was good at shooting good at shooting.

I'm intending to pillage the OW books for talents anyways, since the aptitude system carries over so well. So something new would be preferable.

I like where guardsmen are. Being able to switch weapons for free is a fun bonus. Slightly better QuickDraw, but also only works on basics.

However making the background bonus only apply to guns is a little annoying. No benefit for melee Guardsmen.

Off the top of my head suggestions:

Hammer of the Emperor

Guardsmen Characters may reroll one damage die per combat.

Shield of Humanity

Guardsmen may spend a reaction to make a +10 dodge test when an ally within 5 meters is hit by an attack. If they succeed, they move to their ally, and the attack hits them instead.

OR

Once per encounter, guardsmen may take 2 points of fatigue to gain Unnatural Toughness +4 for a turn

Comfortable in the ways of War

Guardsmen count combat armour such as Flak, Carapace and Power armour as having an AG cap of 10 higher.

They also gain +2 SB for determining carry weight

(Now stormtroopers can actually operate in their armour)

Squad Tactics

Guardsmen gain +2 WS or BS per ally up to 5 within 10 meters who are attacking the same target as them

Edit: I actually agree with cps. That was an awesome ability. Maybe a little too good though. And still favours only shooting

Edited by Felenis

Great suggestions, thanks all!

Obligatory begging for two abilities to choose from. Variety is the best.

Also, thanks for reading and responding. Nice to know everything is getting looked at

Edited by Felenis

How about the one that gives their attacks Pinning? I liked that one in OW - it made the guy whose thing was that he was good at shooting good at shooting.

This is a very good trick indeed. Get's nasty with a heavy flamer though :)

How about the one that gives their attacks Pinning? I liked that one in OW - it made the guy whose thing was that he was good at shooting good at shooting.

This is an excellent idea.

How about this?

Hammer of the Emperor: The Guardsman coordinates his strikes with his comrades, mercilessly devastating his foe. After successfully attacking the same target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman’s attacks gain the Proven (3) quality, or +2 to the Proven quality if his attacks already had that quality.

–Tim

Hammer of the Emperor: The Guardsman coordinates his strikes with his comrades, mercilessly devastating his foe. After successfully attacking the same target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman’s attacks gain the Proven (3) quality, or +2 to the Proven quality if his attacks already had that quality.

I like the idea but i think the ability itself is pretty "bleh" and overcomplicated. What about allowing the character to always replace one damage roll with the number of DoS he scored during the attack test? And not just when he has multiple hits/damage dices.

I like the idea but i think the ability itself is pretty "bleh" and overcomplicated. What about allowing the character to always replace one damage roll with the number of DoS he scored during the attack test? And not just when he has multiple hits/damage dices.

Isn't that already a thing?

For all attack rolls, count the degrees of success. The attacker

can replace the result on a single damage die with the number of

degrees of success from his attack roll. If the attack inflicts more

than one hit or more than one die of damage, the attacker can

replace the result on one die of his choice with the degrees of

success from the attack roll.

Page 183. Am I misreading that somehow?

How about this?

Hammer of the Emperor: The Guardsman coordinates his strikes with his comrades, mercilessly devastating his foe. After successfully attacking the same target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman’s attacks gain the Proven (3) quality, or +2 to the Proven quality if his attacks already had that quality.

–Tim

I really don't like proven, it feels really lame. The only time it was decent was the triplex in OW which had Proven (5)

Maybe if it worked like this:

Proven (X): When damage is rolled and it is under (X) you may reroll the damage dice. Reroll stands

For all attack rolls, count the degrees of success. The attacker

can replace the result on a single damage die with the number of

degrees of success from his attack roll. If the attack inflicts more

than one hit or more than one die of damage, the attacker can

replace the result on one die of his choice with the degrees of

success from the attack roll.

Page 183. Am I misreading that somehow?

Oh yeah, thanks, slight typo. I meant, the bonus would be DoS+1 (or +2). Or the character could apply the bonus to multiple damage dices (say, to all damage rolls in case of multiple hits).

How about this?

Hammer of the Emperor: The Guardsman coordinates his strikes with his comrades, mercilessly devastating his foe. After successfully attacking the same target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman’s attacks gain the Proven (3) quality, or +2 to the Proven quality if his attacks already had that quality.

–Tim

Change it to something other than Proven. Proven isn't actually that good - the difference in average damage is negligible.