Imperial Guard bonus

By Tim Huckelbery, in Game Mechanics

Hi all, we had some good feedback that the current IG bonus just isn't cutting it. We'd like folks to try this out and let us know how it goes; we'll include the more final version in the next update if all goes well.

Page 36, Imperial Guard Rules: Replace the Background Bonus with “ Coordinated Attack: When this character takes an Aim action, he gains one additional degree of success on successful attacks. Allied characters within a number of metres equal to his Fellowship bonus who take the Aim action to attack the same target before the start of the character’s next turn also score one additional degree of success.”

Thanks in advance,

–Tim

I dunno. The problem with the Imperial Guard background is that it already gives the player the best Aptitude (Fieldcraft) so boosting it with an above-average special ability could be rather.... counter-productive. But yeah, the current special ability is rather bleak.

I would actually like to see an IG special ability that increases the character's Fatigue threshold by 1 or 2 points and/or maybe allows him to regenerate Fatigue faster.

But this "The Jungle Cleaner Attack from Predator" ability is a little bit over the top :) .

Cue everyone carrying Accurate weapons in 3, 2...

Seriously though, +1 DoS? Exactly like an Assisted Test?

Page 36, Imperial Guard Rules: Replace the Background Bonus with “ Coordinated Attack: When this character takes an Aim action, he gains one additional degree of success on successful attacks. Allied characters within a number of metres equal to his Fellowship bonus who take the Aim action to attack the same target before the start of the character’s next turn also score one additional degree of success.”

Are these cumulative if there are several guardsmen in the party?

I assume not, but either way, please state the answer explicitly within the text, directly in the corebook.

...and then tell your authors to stop being lazy gits, because players would ask me that before even finishing the page and the authors should be able to guess so.

...and then tell your authors to stop being lazy gits, because players would ask me that before even finishing the page and the authors should be able to guess so.

He may be more likely to listen to you if you don't act like a petulant, entitled git.

Hi all, we had some good feedback that the current IG bonus just isn't cutting it. We'd like folks to try this out and let us know how it goes; we'll include the more final version in the next update if all goes well.

Page 36, Imperial Guard Rules: Replace the Background Bonus with “ Coordinated Attack: When this character takes an Aim action, he gains one additional degree of success on successful attacks. Allied characters within a number of metres equal to his Fellowship bonus who take the Aim action to attack the same target before the start of the character’s next turn also score one additional degree of success.”

Thanks in advance,

–Tim

The Imperial Guard aren't exactly known for their carefully placed shots - Marksmen not withstanding. I'd suggest a special ability similar to Bolter Drill from Deathwatch. Increase the Guardman Semi or Full Auto ROF by half or a third of his BS. Coordinated Attack sounds like a great Talent though.

too complicated....

I'd prefer to carrying limits to be lowered in general, and the guardsman getting increased carrying capacity like in beta1 (giving him a better chance to wear heavy armour and weapons.

...and then tell your authors to stop being lazy gits, because players would ask me that before even finishing the page and the authors should be able to guess so.

He may be more likely to listen to you if you don't act like a petulant, entitled git.

I know, but that sort of thing really annoys me.

I honestly don't see how you can stay in business as a games author if you don't at least try to predict that sort of obvious problems.

...and then tell your authors to stop being lazy gits, because players would ask me that before even finishing the page and the authors should be able to guess so.

He may be more likely to listen to you if you don't act like a petulant, entitled git.

I know, but that sort of thing really annoys me.

I honestly don't see how you can stay in business as a games author if you don't at least try to predict that sort of obvious problems.

This is hardly the place to discuss your concern for FFG's business model. If you have a problem with the rules, articulate them and propose a solution.

This is hardly the place to discuss your concern for FFG's business model. If you have a problem with the rules, articulate them and propose a solution.

I did.

Yep, you did. And then you made a cheap shot at the writers, who can't defend themselves. Not only did you attack someone from the anonymity of the internet, you attacked people who have no voice here.

Yep, you did. And then you made a cheap shot at the writers, who can't defend themselves. Not only did you attack someone from the anonymity of the internet, you attacked people who have no voice here.

This is true, and most rude. It doesn't change my point, and FFG has access to my mail address as I have used it to log into this forum. Can we get back to the subject anytime soon?

Are you thinking like +2 to strength for carrying items, or a straight up kg bonus?

A bonus to lifting would be nice, but I'm really digging the suggested fatigue buff.

I really like the way the Arbites ability was handled; it feels very fluffy for arbites as well as being practical. I think giving Guardsmen a way to handle fatigue better than other classes would be a great feature for Guardsmen.

+2 to carry weight would be monstrously boring.

I really like the current ability, but an increased fatigue ceiling would be equally cool.

too complicated....

I'd prefer to carrying limits to be lowered in general, and the guardsman getting increased carrying capacity like in beta1 (giving him a better chance to wear heavy armour and weapons.

I think extra carry capacity would end up a really boring ability especially in Dark Heresy which tends away from high weight gear.

I'm do think thaw fatigue one would be a really interesting one especially if it effected your fatigued stats.

I'm do think thaw fatigue one would be a really interesting one especially if it effected your fatigued stats.

Yeah, but in this case, the Outcast needs a different background ability too. For example the +1 Initiative thing from the humans of Black Crusade.

Oh right, outcast. Well then I vote to just keep the ability the same. It's extremely useful for a weapon specialist, and not ridiculous or overpowered.

I prefer IG bonus to be something reflecting discipline and skill of the organized army training. They are the ones trained most to fight as a unit instead of inidividual soliders. I am thinking of extra/unique bonus when teaming up with the rest of acculties to do something combant related.

Idea! Each background gets a choice of two different abilities!

Variety hoooo

Yeah, that should absolutely be a thing. Backgrounds are meant to be broad.

+2 to carry weight would be monstrously boring.

I really like the current ability, but an increased fatigue ceiling would be equally cool.

Umm... When the hell was the IG ever not boring? Military training taught them to be effective. It didn't teach them to be flashy and have "cool" tricks. Having soldiers take large back packs of gear and having them march for miles means they got a lot of weight lifting. It fits with the common soldier and makes sense for the background. Your basicly being pratical over being flashy.

The faction being fairly dull doesn't at all mean that playing as one should be dull. That's not fun.

+2 to carry weight would be monstrously boring.

I really like the current ability, but an increased fatigue ceiling would be equally cool.

Umm... When the hell was the IG ever not boring? Military training taught them to be effective. It didn't teach them to be flashy and have "cool" tricks. Having soldiers take large back packs of gear and having them march for miles means they got a lot of weight lifting. It fits with the common soldier and makes sense for the background. Your basicly being pratical over being flashy.

Are you being serious? There are tons of things that fit the "boring" life of the Imperial Guard and are mechanically fun or useful, like the current ability and the new suggested one. A flat +2 to a stat most players will never even look at is stupid.

And the Adminiatratum is arguably the most boring life of all. Should we just give them Scholastic Lore Tedium as their background bonus?

+2 to carry weight would be monstrously boring.

I really like the current ability, but an increased fatigue ceiling would be equally cool.

Umm... When the hell was the IG ever not boring? Military training taught them to be effective. It didn't teach them to be flashy and have "cool" tricks. Having soldiers take large back packs of gear and having them march for miles means they got a lot of weight lifting. It fits with the common soldier and makes sense for the background. Your basicly being pratical over being flashy.

T-this is a game set in a fictional reality.

Hi all, one other option we were looking at was based on a talent from Only War we liked but didn't think fit well with Dark Heresy. Thoughts?

Page 36, Imperial Guard Rules: Replace the Background Bonus with “ Lasgun Barrage: When performing a Semi– or Full Auto Burst Action with a personal las weapon; if the test is successful the character can chose to score one additional degree of success but cannot perform any actions with the Move subtype until the start of his next turn.”