Let's talk Y-wings

By Herowannabe, in X-Wing

I think the answer may simply be a Y-Wing/Bomber only modification.

Automatic Reloader 2pts ACTION: Reattach a secondary weapon which this ship has discarded this game. Then discard this card.

loading up on multiple ordnance is generally seen as a bad idea as the ship cost becomes too high and also the ship has the chance of being shot down before it gets the second missile off. This would give a large reduction on the cost of getting a second shot without being infinite extra shots.


saying that I don't feel Y-Wings are bad, they are definitely competitive but their role may be a bit limited.

Edited by Rodent Mastermind

I don't think I'll ever disagree with adding more pilots or astromech cards to this game. The only other Y-Wing pilots that have screentime are Red 2 (Red 3...?) in Jedi that flies with Wedge, and the other Y-Wing pilot who gets shot down during Endor, alongside Gold 5 and 6 from the initial trench run with "Dutch".

If Y's get a Title Card maybe:

"Aggressor Wing - Ships equipped with this Title can Target Lock any ship on the board in Target Lock Range of another ship with this Title"

Reflects squad coherency and teamwork between Y-Wings and allows a lower PS Y-Wing for "Target Painting"

But ya more Droids...

R4-Astromech 5pts - Torpedoes can make 2 attacks against the same target. (Similar to Cluster Missiles)

Interesting concepts... keep in mind that R4 units were Agromech droids as opposed to being suited to space fighters, so it's more likely that an R3 unit might fill such a roll instead, which sucks because I actually like R4 units from their appearance.

Was thinking about the R4-P-Series when I Typed "R4" http://starwars.wikia.com/wiki/R4-P-series_astromech_droid

but ya it's probably "outdated" considering the timeline between RotJ and RotS.

and yes that was a slight faux pas when I only mentioned R4.

But maybe they stopped making them since Obi-Wan Kenobi retired to Tatooine... with all the R4's he stopped losing when he stopped flying they must have stopped making...

Edited by IvlerIin

In my experience, Y-wings are often underestimated. I just went undefeated at a local tournament by running 3 Gold Squadron Y-wings naked and 2 Gold Squadron Y-wings with ion turrets. I was also able to win a previous tournament using Dutch w/ ion and 3 Gold Squadrons w/ ions and R2s. Many opponents just have difficulty chewing through that much health in the tournament time limit, and ion cannons allow board control to optimize future shots. I'd like to use blaster turrets on some y-wings, but spending your focus just doesn't seem worth it. After today's tournament, all my opponents ordered y-wings from the FLGS. :)

Fly Kyle or Garvin as a wingman. That takes care of your focus problem.

I just looked them up, actually: they weren't the -best- for space fighters, but could still be used for such a purpose. Maybe a decent 1 point card in this game could be... say they could make all forward movements into green maneuvers or something. :3

Oh! Or a 2 point R4 unit could count all white maneuvers as a green, or red maneuvers as white on the next turn if they spent a focus token, or something like that.

I just looked them up, actually: they weren't the -best- for space fighters, but could still be used for such a purpose. Maybe a decent 1 point card in this game could be... say they could make all forward movements into green maneuvers or something. :3

The standard R2 is an excellent choice for 1 point on any Y-wing, since it makes all range 1 and 2 moves green.

I recently posted this idea in another thread but it is just as apt here. The Y-wing we are using at the moment is the BTL-A4, the single pilot version from the movies. We could have a BTL-S3 upgrade card (BTL-S3 is the 2 pilot version of the Y-wing an canonically the more common model in the rebel fleet) that could add a co-pilot and maybe even access to bombs. You could even have a BTL-A4 upgrade card to add EPT to the existing Y-wing as well.

Attack Wing also had this functionality built in from the ground up. I haven't looked into the Attack Wing mechanics in detail enough to comment. I wouldn't comment until I ran the numbers.

You trust your numbers only, don't you? You didn't liked the FCS on the Advanced at the first time, until you ran the numbers. So go ahead. Progress isn't archived ever by sitting back.

I think the answer may simply be a Y-Wing/Bomber only modification.

Automatic Reloader 2pts ACTION: Reattach a secondary weapon which this ship has discarded this game. Then discard this card.

loading up on multiple ordnance is generally seen as a bad idea as the ship cost becomes too high and also the ship has the chance of being shot down before it gets the second missile off. This would give a large reduction on the cost of getting a second shot without being infinite extra shots.

Now that would be kind of a compromise. But still this card should use up a Secondary Weapon slot and be available to all ships.

---

I wonder how many people here are bothered by 'unlimited' shots - I made the experience that ships are destroyed quite often with their ordnance still in the tubes - including my own ships ... even if they had a single shot only.

So I still think you have to be very lucky or very skilled or both to fire a secondary weapon a third time.

But at the and this would add a new tactical element to the game, which I think would be very interesting.

As the player fielding bombers with ordnance and warhead magazine you try to run and evade until you are ready to fire again, then you would try to fire a second time before your bomber is destroyed. With the Y-Wing you may try to use the Ion Turret to help you evade. TIE Bombers could try to rely on their speed to escape from furball until the next salvo is ready.

The player on the opposing side could try to deny a second shot by blocking (action denial), by outmaneuvering the bombers fire arcs (e. g. ionize them) or by simply destroying the bombers before the next shot is ready/target lock is accqured.

So I see a new a new layer about in the game concerning target priority management (changing priorities) as it goes for the opposing player.

Edited by TheRealStarkiller

I recently posted this idea in another thread but it is just as apt here. The Y-wing we are using at the moment is the BTL-A4, the single pilot version from the movies. We could have a BTL-S3 upgrade card (BTL-S3 is the 2 pilot version of the Y-wing an canonically the more common model in the rebel fleet) that could add a co-pilot and maybe even access to bombs. You could even have a BTL-A4 upgrade card to add EPT to the existing Y-wing as well.

Sounds fair; but when it comes to access to bombs for the Rebels, I want to see a turreted ship for the Empire in exchange - so like the TIE Aggressor.

I think I could live with the Empire getting some turrets in exchange for the heavy Y-Wing. Bring it on. >:3

The Y-Wing is a fun little ship, and one I used quite a bit during wave one and then didn't use much until wave 3. It trades evasiveness and firepower for lots of hit points and the option to fit a turret (and a droid and a pair of torps, but the unique bit is the turret). Its low defense combined with its low speed maneuvers makes it an ideal ship to fight in the asteroids - shooting at a Y-Wing through an asteroid grants it a 100% increase to defense with the extra green die. With clever maneuvering, good asteroid deployment, and (usually) a turret you can line up shots on enemy ships not in cover of asteroids without exposing yourself to full fire of the opposing fleet.

Y-Wings with ion turrets can work in tandem with another ship quite easily - Ionize a target ship and then follow up with a second ship the turn later and hit it with a range one shot. One of my current test wing men is a Gold Squadron with Advanced Proton Torp - Ionize an enemy ship with the lead Y-Wing, and then cruise in and vaporize it with the trailing Y-Wing with an Advanced Torp next turn.

Of the unique pilots, I find I use Dutch much more than Horton as out of turn target locks can be pretty handy, especially when paired with ships with advanced torps. Dutch with R2 can be pretty durable, regenerating shields while handing out target locks for a large portion of a game.

I think I could live with the Empire getting some turrets in exchange for the heavy Y-Wing. Bring it on. >:3

You bet it. We'll beat you with your own weapons, Rebel Scum! ^^

Attack Wing also had this functionality built in from the ground up. I haven't looked into the Attack Wing mechanics in detail enough to comment. I wouldn't comment until I ran the numbers.

You trust your numbers only, don't you? You didn't liked the FCS on the Advanced at the first time, until you ran the numbers. So go ahead. Progress isn't archived ever by sitting back.

I think the answer may simply be a Y-Wing/Bomber only modification.

Automatic Reloader 2pts ACTION: Reattach a secondary weapon which this ship has discarded this game. Then discard this card.

loading up on multiple ordnance is generally seen as a bad idea as the ship cost becomes too high and also the ship has the chance of being shot down before it gets the second missile off. This would give a large reduction on the cost of getting a second shot without being infinite extra shots.

Now that would be kind of a compromise. But still this card should use up a Secondary Weapon slot and be available to all ships.

Possibly, I feel modification slot is a better fit. as then you could still take more ordnance if you wanted, though it would still be much more costly.. and also it stops. Bomber + 3 Auto Reloaders

I have thought for a while that there ought to be a modification that makes ordnance cheaper. As had been stated here, getting of more than 2 torps on a ywing is unlikely, and most people do not run 2 due to cost. I think s bomber upgrade card which lowers the cost of torpedoes only might work. Perhaps you Also lose the turret or astromech slot as well, reflecting the modular nature of the ywing more. I also like tge idea of the 2 seater and more astromechs. I would like to see and astromech that woukd shoot the turret while the pilot fired the primary weapons. It would have to be expensive though.

I love the Y-wing, it was my first ship I cared about in Star Wars Galaxies.

However, in this game, I hand the favorite over to the X-wings. Because of these reasons:

Y-wing +'s

-Can carry the new blaster turret from the HWK or use the Ion Cannon Turret.

-Can carry two torpedoes.

-Soaks up damage better than the B-wing

What bugs me about the Y-wing

-No Elite Pilot Talent pilots

-Can't carry bombs

-The B-wing can carry a Heavy Laser Cannon or Autoblaster, while the Y-wing cannot.

-Low agility, can't really maneuver either.

I took a R2 + Gold Y-Wing to the final round in a local tournament. Took second because ALL of my dice went cold in the last round. other than that, the Y-Wing died once and caused probably a total of 15 hits, 4 crits, with about half getting through. They are also good bulle... erhm laser sponges.

I would have to say Y-Wings are the most deadly Reb fighter in this game however I havent fought A or B Wings so my opinion could change.

When flown in formation as slow as possible armed with blaster turrets one or two advanced torp one or none reg torps and a stealth device they can really mess you up. Best droids I have seen on them are all the R5s and R2D2. R5-K5, I think that is the name if not the rules I write will ID it, is deadly on Dutch. In on round he can get four target locks, two are shared.

See the way they a flown in a all Y-Wing group is lethal with the set up here. If they are fighting fast fighters like the Interceptor or A-Wing that happen to get behind them they dont even need to turn because the interceptors will run into them or over shoot the A4s.

If you are playing hide and go peep with the turrets then you have to get through three dodge dice if they have S.D. unless you come in at range two which means you can be shoot at.

Take in mind also I have been fighting nonstandard matches which have been 1 Interceptor vs 1 A4 or 7 Interceptors vs 7 A4s. Then agian I have gone 1 on 1 with Luke, Wedge, and Moldy Crow while using the Baron and I havent lost yet.

Black Knight,

I hate to tell you but no one in their right mind would load up a Y-Wing the way you have had to face them. It is too many points on one ship.

with the shuttle, bwings, and 2 agi bombers gaining prominence the Ion turret gold squad is a cheap counter to many things. It's also the most fun mini to paint...

Golds by themselves with no upgrades are great front line fighters. If you can manage range 1 you have a great attack and your enemy will be forced to waste shots on a ship you don't care about.

One of the greatest skills of xwing is to get your opponent to shoot at the ships you want them to shoot at.

Black Knight,

I hate to tell you but no one in their right mind would load up a Y-Wing the way you have had to face them. It is too many points on one ship.

Thats true in normal point games you will hardly see anyone with A4s that heavily armed. Forgoing the torps and maybe any R unit will still alow the A4 to be very dangerous like described above.

Yeah, I love my Y wings, look great, can take a beating and very flexible.

with the shuttle, bwings, and 2 agi bombers gaining prominence the Ion turret gold squad is a cheap counter to many things. It's also the most fun mini to paint...

How do your A4s look? Side question, do you feel the Golds should have the PS skill that Greys have and viceversa? Golds where known as the best Pilots of Y-Wing A4s. Technically Shadow or Phantom squadron had the same skill but their leader became Gold Leader aka Dutch. Technically The both can be the number one group of Y-Wings because Gold uses A4 which are more powerful cannon wise and as fast as X-Wing but have less shields more armore and no non computerized gunners. Grey uses the S3 which is weaker cannon wise but has better shiels but slower but also has the ability to have gunners. This all excluds the fact the are heavily customized.

This thread encouraged me to break out my Y-wings and play as the Rebs for a change. I used the following squad:

Horton + R2 astromech + 2 torpedoes

Dutch + R2 astromech + ion turret + adv. torpedoes

Garven + R2 astromech + torpedoes

Horton did so much damage to Soontir Fel with his first torpedo salvo that Dutch was able to finish him off with his ion cannon on the same turn. Dutch handed out focus locks to Horton whilst Garven passed his focus token to Dutch, who took out Vader with a point-blank 5D attack. By the time the last TIE went down (Dark Curse, who else?) my guys had each lost two shields with no hull damage. Not too shabby! :)

I think the answer may simply be a Y-Wing/Bomber only modification.

Automatic Reloader 2pts ACTION: Reattach a secondary weapon which this ship has discarded this game. Then discard this card.

loading up on multiple ordnance is generally seen as a bad idea as the ship cost becomes too high and also the ship has the chance of being shot down before it gets the second missile off. This would give a large reduction on the cost of getting a second shot without being infinite extra shots.


saying that I don't feel Y-Wings are bad, they are definitely competitive but their role may be a bit limited.

I would prefer the following wording:

Automatic reloader: Whenever you are required to discard a a proton torpedo, missile, or bomb upgrade, you may discard this card instead.

Call me excentric, but I have a problem with people 'reattaching' Heavy laser canons or Ion cannons to their ships when I destroy them with critical hits.

I think the answer may simply be a Y-Wing/Bomber only modification.

Automatic Reloader 2pts ACTION: Reattach a secondary weapon which this ship has discarded this game. Then discard this card.

I would prefer the following wording:

Automatic reloader: Whenever you are required to discard a a proton torpedo, missile, or bomb upgrade, you may discard this card instead.

Call me excentric, but I have a problem with people 'reattaching' Heavy laser canons or Ion cannons to their ships when I destroy them with critical hits.

LOL, yes, I agree. Card wording must be precise. Can you imagine the threads here if the original proposed wording made it to the card. :)