Enter the Unknown - Equipment

By majorcl, in Star Wars: Edge of the Empire RPG

The spear really does disappoint. It should certainly have Defensive 1 minimum based on the description. I would think that a spear perhaps could benefit from an additional point of Pierce mechanically. I think a spear does give reach so the best I could think for this is if you were Engaged with an enemy using a spear they aren't Engaged with you and are still at Short requiring them to move to Engage (excluding Silhouette 2+).

For Summary Versus the Vibro-ax:

+200 Credits, +1 Rarity, +1 Advantage needed to Crit, +1 Defensive, +1 Pierce, No Sunder, Added Range.

That seems kinda fair mechanically and something about the flavor of being able to Spear someone before someone else can Ax or Sword you makes sense.

Not to belabor the point, but I just compared the Huntsman to the Selonian Glaive (Suns of Fortune). While the glaive is rarer and more expensive (owing to its origins and construction) and sacrifices Vicious (it is not a vibro-weapon), it is notable for having increased melee Defense and Pierce, as some have suggested for the Huntsman.

Hey, I was just checking did anybody see on pg. 39 on the E-11S Sniper rifle that it supposedly has limited ammo but that did not make it in the table? Is there an answer?

I think that was indirectly answered in the last Order 66 podcast. It was something like it was going too, but they decided against it but the fluff material wasn't updated to match the rules update.

Meh. I am not sure why everyone feels the axe/sword/spear need to be even? I think it should be a bit cheaper but it is what it is. I am sure you can find one for cheaper at a market that is inferior. Everyone needs to take into consideration storyline stuff too. You can easily use the staff for multiple uses, the axe and sword are pretty single use... axe more than sword.

Anyhow. Considering this is a thread on the Equipment from Enter the unknown. I present the weapon of my interest:

X-30 Lancer Blaster pistol
Ranged (Light)
5 Damage
4 Critical
Long Ranged
1 Encumberance
3 Hard Points
1,000 Credits
5 Rarity
LVL 1 Accurate
LVL 2 Pierce

Sorosuub X-30 Lancer Precision Blast Pistol. Designed with Competition shooters and pistol hunters in mind The lancer is optimized for range, accuracy and stopping power.

I only wish there was a drawing of it.

Meh. I am not sure why everyone feels the axe/sword/spear need to be even? I think it should be a bit cheaper but it is what it is. I am sure you can find one for cheaper at a market that is inferior. Everyone needs to take into consideration storyline stuff too. You can easily use the staff for multiple uses, the axe and sword are pretty single use... axe more than sword.

Anyhow. Considering this is a thread on the Equipment from Enter the unknown. I present the weapon of my interest:

X-30 Lancer Blaster pistol

Ranged (Light)

5 Damage

4 Critical

Long Ranged

1 Encumberance

3 Hard Points

1,000 Credits

5 Rarity

LVL 1 Accurate

LVL 2 Pierce

Sorosuub X-30 Lancer Precision Blast Pistol. Designed with Competition shooters and pistol hunters in mind The lancer is optimized for range, accuracy and stopping power.

I only wish there was a drawing of it.

600px-SW-Vostokpistol.jpg

I was under the impression that you could always spend a Triumph to trigger a crit, even on weapons with no crit rating. Am I wrong?

EDIT: Although I do prefer the idea of working more along the lines of paralysis and working with the toxins.

I actually like this option quite a bit to reflect the fact that nonlethal weapons can still be dangerous and kill. It's why some quarters of the industry started referring to them as "less-than-lethal" instead of "nonlethal" options IRL. Under some circumstances I could see triggering a critical in this fashion on a Despair as well.

Depends on the non crit weapon. I'd just as soon carry the Triumph option for Bolas over to the Net Gun and Glop Grenades, as opposed to causing a crit with a Triumph. That, and since use of Triumphs is a choice and causing crits is a choice, why would someone use a non lethal weapon and then want to cause a crit anyway?

A number of low-value crits are pretty good at impairing or incapacitating a target in and of themselves, and are relatively low-risk if you're not planning on stacking a bunch of Lethal Blows ranks onto the crit. If a situation came down to letting a mark go and leaving them something to remember you by or better yet, want to seek medical attention for, it'd be worth invoking, and you're not likely to kill them unless they've already taken a number of crits. I'll grant it's a niche situation but I can think of several scenarios where it might be handy.

For situations where it's more likely to cause trouble or represent a misfire or the like, invoking a Despair for a crit, while perhaps counterintuitive, could also be effective. As long as it's a disadvantage to the party that made the skill check, obviously.

A Triumph on a Bola is better than any low level crit.

600px-SW-Vostokpistol.jpg

Thats a bit disappointing.

A Triumph on a Bola is better than any low level crit.

No doubt. But sometimes people use weapons for concept instead of mechanics.

Well there is the suggestion of "hobbling" a target with a shot to the leg for an example of what a Triumph can be spent on in combat

Thats a bit disappointing.

Agreed. Some alts I did in Pimpmygun

tumblr_n4ggjyBgvb1tyxfxjo1_1280.jpg tumblr_n4ggjyBgvb1tyxfxjo2_1280.jpg tumblr_n4gghrmlYn1tyxfxjo2_1280.jpg

I like the bottom one, fits with the optics considering it has long range.

RE: the Spacer's duffel, I think it's typo'd. I reckon it'd carry more than a backpack (encumberance 4 or 6 rather than 2), but I do see where the Cumbersome comes from. They can be a royal pain to lug on onto transport (trains, cars etc). That is, my army duffels are, which I'm sure these are based on.

Okay, just did... I still don't see how it being big and or heavy should make a difference. Basically the cumbersome 3 implies that you need brawn 3 to properly use it so it wouldn't matter if you would be prone and have a stand or whatever you'd still get the penalties for not being able to lift it properly. Or am I making a big rules mistake here?

An example would be from Episode 2. The Assassin after Amidala. She grabs her sniper rifle to shoot the probe droid thing to get rid of Obi-Wan. That thing is huge and cumbersomre.

RE: the Spacer's duffel, I think it's typo'd. I reckon it'd carry more than a backpack (encumberance 4 or 6 rather than 2), but I do see where the Cumbersome comes from. They can be a royal pain to lug on onto transport (trains, cars etc). That is, my army duffels are, which I'm sure these are based on.

Remember that Cumbersome 2 does absolutely nothing unless the character has a Brawn of 1, so most characters can just ignore it and do whatever they like while the duffel is slung over a shoulder.

RE: the Spacer's duffel, I think it's typo'd. I reckon it'd carry more than a backpack (encumberance 4 or 6 rather than 2), but I do see where the Cumbersome comes from. They can be a royal pain to lug on onto transport (trains, cars etc). That is, my army duffels are, which I'm sure these are based on.

Remember that Cumbersome 2 does absolutely nothing unless the character has a Brawn of 1, so most characters can just ignore it and do whatever they like while the duffel is slung over a shoulder.

Actually, he was commenting on how much the spacer's duffel increases your encumbrance. It only gives you 2 more encumbrance. However it has cumbersome 3. While not a big deal, it seems silly that something so big and bulky only let's you increase your encumbrance by 2 when a backpack can up it by 4 or more.

RE: the Spacer's duffel, I think it's typo'd. I reckon it'd carry more than a backpack (encumberance 4 or 6 rather than 2), but I do see where the Cumbersome comes from. They can be a royal pain to lug on onto transport (trains, cars etc). That is, my army duffels are, which I'm sure these are based on.

Remember that Cumbersome 2 does absolutely nothing unless the character has a Brawn of 1, so most characters can just ignore it and do whatever they like while the duffel is slung over a shoulder.

Actually, he was commenting on how much the spacer's duffel increases your encumbrance. It only gives you 2 more encumbrance. However it has cumbersome 3. While not a big deal, it seems silly that something so big and bulky only let's you increase your encumbrance by 2 when a backpack can up it by 4 or more.

That's because you're equating Cumbersome and Encumbrance with one another. Take a steel pipe 8 feet long and a gold brick weighing the same amount, their Encumbrance is identical, try spinning in a circle in a narrow hallway. That's the difference. A duffel is a sack, with at best some shoulder straps, it isn't designed to distribute weight well at all, but it's volume is large. A well designed backpack secures to your body well and is designed to distribute weight well.

Edited by 2P51

I don't think it's a typo. There are better pieces of equipment out there to increase your carrying capacity for the cost (modular backpack, backpack, utility belt). The only benefit I could see to the duffel is that you could put items in it (like 2 encumbrance worth or a bunch of 0's) and pass it off between players. It doesn't specifically state it in the item description, but I would allow the PCs to do it.

RE: the Spacer's duffel, I think it's typo'd. I reckon it'd carry more than a backpack (encumberance 4 or 6 rather than 2), but I do see where the Cumbersome comes from. They can be a royal pain to lug on onto transport (trains, cars etc). That is, my army duffels are, which I'm sure these are based on.

Remember that Cumbersome 2 does absolutely nothing unless the character has a Brawn of 1, so most characters can just ignore it and do whatever they like while the duffel is slung over a shoulder.

Actually, he was commenting on how much the spacer's duffel increases your encumbrance. It only gives you 2 more encumbrance. However it has cumbersome 3. While not a big deal, it seems silly that something so big and bulky only let's you increase your encumbrance by 2 when a backpack can up it by 4 or more.

That's because you're equating Cumbersome and Encumbrance with one another. Take a steel pipe 8 feet long and a gold brick weighing the same amount, their Encumbrance is identical, try spinning in a circle in a narrow hallway. That's the difference. A duffel is a sack, with at best some shoulder straps, it isn't designed to distribute weight well at all, but it's volume is large. A well designed backpack secures to your body well and is designed to distribute weight well.

I'm not confusing anything. Encumbrance is NOT equal to weight. It is a combination of how heavy and how large something is. I don't care that the duffel is cumbersome. That makes sense. Why does the duffel hold half as much as a backpack? That doesn't make much sense. A duffel can hold 2 grenades, or 2 light pistols,or 2 knives. It can't even hold a mechanic's tool kit.

Well if it bothers you this much house rule it to fit what you think it should be. That's what I would do.

I'm not confusing anything. Encumbrance is NOT equal to weight. It is a combination of how heavy and how large something is. I don't care that the duffel is cumbersome. That makes sense. Why does the duffel hold half as much as a backpack? That doesn't make much sense. A duffel can hold 2 grenades, or 2 light pistols,or 2 knives. It can't even hold a mechanic's tool kit.

Thinking about my earlier comment, I suppose it could hold more. It just won't weigh a net 0 encumbrance when you do it. The carrying capacity increase isn't necessarily the max you could put in the duffel.

Edited by Domingo

RE: the Spacer's duffel, I think it's typo'd. I reckon it'd carry more than a backpack (encumberance 4 or 6 rather than 2), but I do see where the Cumbersome comes from. They can be a royal pain to lug on onto transport (trains, cars etc). That is, my army duffels are, which I'm sure these are based on.

Remember that Cumbersome 2 does absolutely nothing unless the character has a Brawn of 1, so most characters can just ignore it and do whatever they like while the duffel is slung over a shoulder.

Actually, he was commenting on how much the spacer's duffel increases your encumbrance. It only gives you 2 more encumbrance. However it has cumbersome 3. While not a big deal, it seems silly that something so big and bulky only let's you increase your encumbrance by 2 when a backpack can up it by 4 or more.

That's because you're equating Cumbersome and Encumbrance with one another. Take a steel pipe 8 feet long and a gold brick weighing the same amount, their Encumbrance is identical, try spinning in a circle in a narrow hallway. That's the difference. A duffel is a sack, with at best some shoulder straps, it isn't designed to distribute weight well at all, but it's volume is large. A well designed backpack secures to your body well and is designed to distribute weight well.

I'm not confusing anything. Encumbrance is NOT equal to weight. It is a combination of how heavy and how large something is. I don't care that the duffel is cumbersome. That makes sense. Why does the duffel hold half as much as a backpack? That doesn't make much sense. A duffel can hold 2 grenades, or 2 light pistols,or 2 knives. It can't even hold a mechanic's tool kit.

Well you are confusing something:what the encumbrance alteration means.

Its not a measure of what the item can carry, just how good it is at making it easier to carry items. Remember your threshold isn't the cap. Its just how much you can carry comfortably.

The duffel bag can carry more then just 2 enc of items, its just that its not really good at making it easier to carry what it holds. After all, its just a big, bulky, space canvas bag with a shoulder strap. Load that up and toss it over your shoulder and after 20 mins you won't be feeling your arm anymore.

The backpack however has two nice coushy shoulder straps, a waist belt to distribute the load, and maybe even a sternum strap to keep it on your shoulders. So it can not only carry a bunch, but it does it in comfort.